Earlier quoted context omitted.
I'll keep saying this until it happens...the biggest AR use case, for me, is replacing the television. The fact that we all have giant boxes as the centerpiece of our main rooms is something unnatural that we take for granted. I'm not sure how far AR devices that allows for social viewing of television content are away, but I feel in my bones that it will happen and when it does children of that generation will be co…
That's a fair point, but I struggle to see how we haven't already reached that point with smartphones. Most people today already have a portable screen they can comfortably stow on-person, it feels like a hard sell to get them to ditch their TV and smartphone for a situationally useful headset. Doubly so if every participant needs a discrete headset. While I enjoyed watching movies in VR, it's just more comfortable t…
HoloKit relaunched, $129 AR Headset accessory for iPhone
181–190 of 238 posts
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#182Earlier quoted context omitted.
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…
There really is no guarantee for that. There have been a lot of techs supposed to disrupt everything just to flop miserably.
> in the next 5 years
I got a free vive in 2015 when they launched it in LA, promising a world wide revolution by 2016, 7 years later and still VR is nowhere to be seen. Just like fully autonomous teslas would be there "in two years" in 2012.
I'm very cautious with people promising revolutions "really soon". Crypto, VR, "AI", 3D TVs, 4D cinemas, self driving cars, it's all the same shit, rinse and repeat, "Bro! you gotta buy it now and invest everything you have in it RIGHT NOW! or you'll miss every opportunities!". All we get is the same as with everything else, very slow incremental evolutions, and that's when the tech doesn't straight up disappears
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#183Earlier quoted context omitted.
I want VR so that I can have 8 different monitors and even more desktops. I want this at work so I can have different remote sessions up and just look right to see the current metrics, left for slack and email, vs code central...
I hope you know how to touch-type.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#184Earlier quoted context omitted.
No, I told you exactly what my argument was and you refuse to acknowledge it and make up your own instead. I find you frustrating to converse with so I shall exit this conversation. Also, your 5 minute later post-edits are ridiculous. You add completely new sentences.
Since you don't seem to know the book or care to understand my point, I'll keep this post anyway: You don't mainstream technology via your early adopter market. To succeed you need to mature tech and adapt it to a general market. So the fact some rarely-enforced children protection laws or hypothetical cultural parenting rules might hurt VR IF the only market was merely kids in the long run is bad, sure. But that's n…
Then slow down and take a breath before hitting the reply button the first time. Pausing and then rereading and proofing as needed rather than fast-paced posting with fast-paced follow up edits is the way to go. This is coming from someone who also used to very often tweak my posts after initial posting.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#185Form factor for AR is literally like nuclear fusion at the moment. I don’t know when they are going to get it looking like normal fucking glasses, but until then, no one is going outside with this shit. They have to pivot this soon enough to a cheap at-home AR thingy. VR headsets are getting smaller at least: https://en.shiftall.net/products/meganex I would suspect Apple will never release something that isn’t as sma…
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
The main problem is that the current VR device form factor is so intimidating for most people that they won’t even bother putting it on to try it. Instead, they’ll just make a lot of bad assumptions about a product that they haven’t actually tried yet for a good amount of time
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#186Earlier quoted context omitted.
100% agree. VR immersion is fundamentally broken anyway due to the locomotion problem. You can walk freely in your play area but it's always too small compared to typical game world size. So you end up being able to look around, duck, and dodge, but if you want to take a step forward, you need to remember to twiddle a joystick instead. It's a lot of cognitive load and discomfort for very little benefit. Flat games fe…
So. "fundamentally broken" is now code for "some aspects of it displease me"?
Commenting is fundamentally broken.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#187Earlier quoted context omitted.
VR is, IMHO, a fundamentally flawed concept. To immerse yourself, you need to block out your peripheral vision and everything else. The average, casual user isn't going to do that on a regular basis. It's not something you can do with kids around if you need to keep an eye on them, unlike a book or a TV show or even a game on your phone or laptop. Fundamentally, immersion is a selling point to a very specific audienc…
I've been literally playing Cricket VR for 4 hours everyday since X-Mas. For someone who played college-level cricket, this is a dream come true for me and the sensation of hitting the ball in the middle of the bat is mind blowing. But, here's the kicker. In real world, If I had play 120 pitches (baseball equivalent), I'd have to wait for 4 hours. In VR it could be done in 30 minutes. I've already lost 7 pounds and f…
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#188Earlier quoted context omitted.
I’m aware of several flight simulators that support VR headsets. For those who don’t get queasy using VR in a simulated aircraft, it is an excellent benefit: In real life, many tasks like flying the landing pattern or joining a busy area of lift require constantly scanning both the instrument panel and outside the plane, at various angles. If you use a standard monitor, you’re teaching your hands to push buttons that…
> the latter is -referanke, all other things being equal. Based on the letters, I think "-referanke" is a typo for "preferable." Out of curiosity, do you type the 'b' key with your right hand?
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#189Earlier quoted context omitted.
Other than fashion, what possibly positive function could such a device afford? I find it much more likely that they will use external facing screens that recreate the appearance of the wearers face to onlookers and so reduce the perceived anti-social nature of opaque goggles.
> they will use external facing screens that recreate the appearance of the wearers face Honestly that sounds horrifying and straight out of some Black Mirror episode. Possibly it comes with an app that makes your external face smile and covers up the bags under your eyes?
To your question - we’re only talking about eyes, not the mouth and whole face. Beautification does seem like something to be sold though.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#190Earlier quoted context omitted.
“The 3D video won't match your sofa, chair, living room, bed.” If AR can’t solve this, then you won’t have to worry. It’s a fundamental function.
how would it? example: in the video an actor is sitting in a chair, youre in a room with no chairs. What does it show? example: theyre in an open 20x20 foot room, no furniture, your in a 10x10 foot room on your bed. When they walk across their room you'd seen them first walk througb your bed and then walk through your wall etc...
If I’m in a room with no chairs, there would be no chairs unless one is added visually.
They wouldn’t walk through my bed because they aren’t in my room.