Earlier quoted context omitted.
I don't think that's a bad practice. I'm Russian and Steam games are (were) 1.5x-2x times cheaper for Russia compared to Europe and Americas, even before regional passes. I don't know whether that was responsiblity of devs or storefront, but it seemed quite a fair and profitable practice, because the price point you are willing to pay for a game (or an app) is different for people from different economical and cultur…
The economics of all of that seem sketchy to me. It sounds like the main North American market is subsidizing the apps being produced and sold worldwide. Does the same logic apply for other virtual good such as digital music elsewhere?
I think you'll find that this has been the practice for many decades. A stark example is medicine pricing.