Earlier quoted context omitted.
You are not alone, Unity was my desktop until it was dropped by Canonical. I ended up moving to Windows after that as I did not like the replacement. The main thing I remember was that it was quite fast and worked well with Vmware which is what I used to host client's VMs. Maybe I will give it another go now.
It was always there, just apt install unity? It even asks you which greeter to use and, unlike when Canonical was trying to monetize it, you don't have to remove the adware "lenses" such as Amazon.
Ubuntu Unity desktop back from the dead after several years' hiatus
181–190 of 203 posts
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#182Earlier quoted context omitted.
> Unity additionally had their search feature that doubled as a run box which was awesome. Tap meta and type the application name and hit enter. Gnome Shell does the same thing...
...as does KDE Plasma with Krunner: https://userbase.kde.org/Plasma/Krunner
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#183Earlier quoted context omitted.
This is nowhere near the historical truth. The Ubuntu Edge (2013) had no effect on the Unity project or on the OS convergence project. Those were cancelled several years (2017) after the Ubuntu Edge as a result of a business decision to make the company more profitable for investors. There is zero money in desktop, and Canonical continues supporting Ubuntu only as enabling technology for their server and IoT product…
Nowhere near you say? Mir and Unity 8 dev were put on the back burner not long after the Edge campaign. Remeber that no release with them was ever made. Formally terminating dev work a few years later seems to fit in very well: there suddenly was no need for Mir, and the shift in focus to the server fits well with dropping a custom DE.
I know and understand that I'm an insider with actual information and facts but the strongly-help uninformed opinion of randos on the internet is not enough to change the experience I had when I was there.
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#184Earlier quoted context omitted.
I don't think Canonical cares at all about community input on things like that (just look at snap). It was just that unity really was that bad. No need to blame HN crowd for this.
This is incorrect. What Canonical did is exactly what HN asked them to do in this post: https://news.ycombinator.com/item?id=14002821
Some of those things happened, but not because of Canonical listening to those comments.
There is no meaningful discussion of Unity in that post. A lot of hate for Mir though.
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#185Earlier quoted context omitted.
It was done: https://github.com/chenxiaolong/Unity-for-Arch I have not tried it, but Rudra Saraswat's new Unity-like desktop, UnityX, is also available in an Arch version: https://9to5linux.com/you-can-now-install-the-unityx-desktop...
Yeap i saw that one, maybe that could be a good starting point As for UnityX, i don't think starting from scratch is wise
TBH, I think I agree with you.
There was Unity2D: https://wiki.ubuntu.com/Unity2D
The source is still around. https://launchpad.net/ubuntu/+source/unity-2d
It was built against a now-obsolete version of Qt though. (To be fair it was discontinued a decade ago.) I think Qt 4, but I am not sure.
I have no clue how much work is involved in changing a Qt4 application so that it uses Qt6.
Unity3D was written as a set of plugins for the Compiz window manager, which itself is now discontinued and abandoned by its developer.
https://smspillaz.wordpress.com/2012/12/24/sideways/
Which suggest that Unity would now need a total rewrite to use Mutter or something... which is a substantial task.
I do not know if this applies to Unity2D.
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#186Earlier quoted context omitted.
This is incorrect. What Canonical did is exactly what HN asked them to do in this post: https://news.ycombinator.com/item?id=14002821
…mixed DPI, better battery, better handling of input devices, better sleep/wake handling, first-party hardware? Some of those things happened, but not because of Canonical listening to those comments. There is no meaningful discussion of Unity in that post. A lot of hate for Mir though.
- a conventional PC desktop;
- a mobile device desktop;
- a packaging format;
- a mobile OS for smartphones and tablets.
It seemed foolish to me to work on a new display server as well.
And yet, oddly, while both the desktops, and the mobile OS, are now abandoned by their creator company, the display server is alive and well, and is now being turned into a Wayland compositor.
And of course the package format, too.
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#187I have never understood unity. For all it's faults and annoyances I have never once considered gnome, kde, or even cinnamon inferior to unity. People talk about it's consistancy in the comment section but as someone who has had to use different DE varients over the years, any features unity had a claim to fame for were implemented and then superseded by gnome a long time ago.
But I am typing on it right now, and it does a bunch of things better than any other desktop I've tried.
The global menu bar is easy and efficient. It reduces onscreen clutter -- an unfocused window simply has no menu bar. If you click on it, it appears in the panel. I have 3 monitors here and each of them has several apps on; this means that for each monitor, there is a separate menu bar, but only when I am using it.
(In this respect it is like AmigaOS, not macOS: Mac menus are always visible. AmigaOS ones only on a right-click.) Unity menus appear when the mouse is over the panel; otherwise, I see the current app title, and the window title if it's maximised.
In compliant apps, menus are navigable with the keyboard alone, using the same shortcuts as on Windows. This is a win for accessibility. Sadly it's succumbing to bitrot now.
With a pointing device, menus are super-easy to hit, because they are on a screen edge. This is called Fitt's Law and it is a law of ergonomics, not some preference. To hit in-window menu bars, you have to aim, and the target is vertically very small, but at least it is wide. With a hamburger menu as in GNOME, Pantheon, and modern KDE, it is a single character cell, hard to hit both vertically and horizontally, and with zero visual clue that it is important.
Unlike macOS or AmigaOS, windows are manageable with keyboard shortcuts as well, and again using the same standard keys as on MS Windows. This is a boon for accessibility. If you wish you can have an MS Windows/Motif style window menu, and the buttons are easily rearranged for a Windows-like layout if you wish.
The app launcher/switcher is vertical, which is more space-efficient on widescreen displays. MacOS can do this but it's an option; it's the default here. But it's better than the Mac one, because:
- it shows how many windows you have open;
- it's trivially easy to open a new empty window: middle-click the dock icon.
Windows snap like on recent MS Windows, but not on macOS without add-on apps.
So we have a happy combination of some of the best Mac, Windows and Amiga features:
- a global menu bar, very easy to hit, more space-efficient on small displays and easier to hit on big displays;
- keyboard accessibilty, like on Windows but unlike the Mac;
- a space-efficient layout for widescreens that exceeds its inspiration;
- which is also efficient on large screen and multiscreen layouts;
- and a dock that has more utility than the macOS dock.
It's a really good combination of the best features from Windows and macOS (and others), plus additional tweaks.
Compare to the competition:
- KDE, MATE, Cinnamon and LXQt can't handle vertical taskbars properly. KDE doesn't honour Windows keystrokes, and in recent versions is removing the menu bar from apps altogether.
(Pictures to illustrate this point: https://imgur.com/gallery/fLeAy )
- LXDE does do vertical taskbars and keystrokes, but the layout is rigid and can't easily be customised.
- Xfce does vertical taskbars well and honours Windows keystrokes, but can't do a global menu bar. Its customisation is excellent and it's low-resource.
- GNOME has its own wholly new set of keystrokes and is conspicuously poor at window management ansd multihead displays. It's not designed for people who do their own window management or want multihead; it's designed for keyboard warriors who want a few full-screen or tiled console windows. It has an empty wasted panel with a few small combined controls that can't be separated. It is poor for keyboard access, and has no menu bars by design. Features are being removed from the file manager. It's bad if you know the dominant platform's keyboard controls. It's bad if you use a screen reader. It's bad if you want rich multihead -- e.g. I can't put the panel on 1 monitor and the dock on another and the virtual-desktop manager on another.
Some but not all of these things can be fixed with GNOME extensions but this 100% always breaks on a GNOME version upgrade. Extensions must and can only target specific versions of the desktop. There is no safe mode to load without extensions. Theming has been intentionally removed in version 40+.
GNOME CSDs also destroy a hallmark feature of desktop GUIs since the Apple Lisa, which is that almost all human languages and scripts read from top to bottom. So you start at the top with a title, then you read the content, and then at the bottom are the buttons which you use to decide what to do with it: OK, cancel, close, apply, whatever. GNOME inverts this in all its dialog boxes: the main action buttons are at the top, before you've read the content. You must skip them, read down, decide, and then maybe click a button at the bottom and maybe go up to the top and find a button in the title bar. This is not obvious and so designers resort to making that button brightly coloured so it stands out. Unless you are using a non-GNOME non-Gtk app, in which case the buttons will probably be at the bottom, perhaps, maybe.
Also, a time-honoured feature of xNix window managers since the early 1990s is that you have a 3-button mouse and can middle-click the title bar to push the window to the back of the Z-stack. GNOME CSDs break this. One of the developers promised me personally that it would not be broken; it was broken anyway.
GNOME has new features that its fans love (like the overview, a combined app-search screen and tiled window preview). Non-GNOME fans find this hard to understand or see the appeal. KDE is adding it; other desktops ignore it.
Would you like more?
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#188Earlier quoted context omitted.
Nowhere near you say? Mir and Unity 8 dev were put on the back burner not long after the Edge campaign. Remeber that no release with them was ever made. Formally terminating dev work a few years later seems to fit in very well: there suddenly was no need for Mir, and the shift in focus to the server fits well with dropping a custom DE.
Mir is still a product that Canonical ships and supports. The converged desktop/phone project was cancelled 4 years (many "not longs" in move-fast-and-break-things timescales) after the Edge proposal was cancelled and really really had nothing to do with the Edge proposal. I know and understand that I'm an insider with actual information and facts but the strongly-help uninformed opinion of randos on the internet is…
Funny, based on my inside info you look to be one :) Maybe should shouldn't assume so much, since you are obviously keenly aware of of how one might look on the web.
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#189Earlier quoted context omitted.
From the article: > As a small example, the update makes right-clicking the trashcan in the Launcher to empty it work again, without needing to open the trashcan's own window. I feel like that single line illustrates just how badly GNOME has lost the plot over the last decade.
AFAIK GNOME doesn't really do desktop icons and the ones Ubuntu added were actually a GNOME extension. Ubuntu chose to bundle that extension so the burden on creating a unified experience should be on them.
GNOME 1.x, 2.x and 3 from 3.00 to 3.27 supported desktop icons.
They were removed in 3.28: https://www.omgubuntu.co.uk/2018/01/gnome-desktop-icons-remo...
It was only in 2018. https://help.gnome.org/misc/release-notes/3.28/
This is not ancient history. It's less than 5 years ago.
Re: Ubuntu Unity desktop back from the dead after several years' hiatus
#190Earlier quoted context omitted.
I felt much the same way. The global menu also fixed the issue of people shoving menus into hamburgers that I hate. Unity additionally had their search feature that doubled as a run box which was awesome. Tap meta and type the application name and hit enter. Unity really maximalized productivity in my opinion. It’s a shame that Canoncial abandoned it, but being open source the community seems to have quietly continue…
> Unity additionally had their search feature that doubled as a run box which was awesome. Tap meta and type the application name and hit enter. Gnome Shell does the same thing...