I played Assassin Creed Origin (ACO) few years ago, the 1st AC game I felt really immersed in. I played the AC1 back in the early 2000s but it didn't click for me. ACO is different: totally open world. You could climb anywhere, even to the top of the pyramid of Giza during its glorious time with the golden top. You can climb to the light-house on top of the library of Alexandria. The sceneries are majestic. I feel li…
Persepolis of ancient Persia rendered in WebGL
181–190 of 215 posts
Re: Persepolis of ancient Persia rendered in WebGL
#182Re: Persepolis of ancient Persia rendered in WebGL
#183I played Assassin Creed Origin (ACO) few years ago, the 1st AC game I felt really immersed in. I played the AC1 back in the early 2000s but it didn't click for me. ACO is different: totally open world. You could climb anywhere, even to the top of the pyramid of Giza during its glorious time with the golden top. You can climb to the light-house on top of the library of Alexandria. The sceneries are majestic. I feel li…
Re: Persepolis of ancient Persia rendered in WebGL
#184I played Assassin Creed Origin (ACO) few years ago, the 1st AC game I felt really immersed in. I played the AC1 back in the early 2000s but it didn't click for me. ACO is different: totally open world. You could climb anywhere, even to the top of the pyramid of Giza during its glorious time with the golden top. You can climb to the light-house on top of the library of Alexandria. The sceneries are majestic. I feel li…
I would love a game series set in historical time periods with the same level of detail and openness that the AC series enjoys. But less fighting and more exploring. More information about how people lived.
Re: Persepolis of ancient Persia rendered in WebGL
#185Re: Persepolis of ancient Persia rendered in WebGL
#186This is cool, but since all positional movement is on-rails, I find myself questioning their decision to use real-time rendering, as opposed to a pre-rendered video that users can scroll through. The latter approach would have allowed Getty to use higher quality models and lighting, and made the experience smoother on low-end devices, possibly at the cost of bandwidth. A conventional video would mean loosing the abil…
I'm not sure that I would've watched this as a video. Being tangentially involved -- having to actively scroll -- seems to make it more engaging. And I wouldn't have been so impressed by the website from a technical perspective.
It should end up as exactly the same experience, except possibly without the ability to turn all the way around, depending on whether or not they want to spend bandwidth on a 360° stream. (They would still need to send a slightly larger FOV than the viewport for their little mouse look effect.)
Re: Persepolis of ancient Persia rendered in WebGL
#187Earlier quoted context omitted.
There won’t be much left of our civilisation. I was told recently that concrete is acidic and attacks the metal netting in reinforced concrete over the long time. None of our structures will still be up 500 years from now.
But we'll still be using XML.
Re: Persepolis of ancient Persia rendered in WebGL
#188This reminds me of Encarta. Encyclopedia on a cd-rom, with audio, video and images on many subjects, all clickable.
Re: Persepolis of ancient Persia rendered in WebGL
#189Horrible UI but would be cool otherwise. On an Android and the performance was fine but way too much finger swiping.
Re: Persepolis of ancient Persia rendered in WebGL
#190Earlier quoted context omitted.
A single repeated movement is very tiring. You compare to games, but games have you press different buttons, and there is usually either some rythm and variety to it, or at least hold the button (e.g. in a racing game you usually hold the acceleration button) In this website you need to keep scrolling, which is pretty monotonous, it would be equivalent of spamming "next" on an overly complicated late 2000s Windows so…
> In this website you need to keep scrolling, which is pretty monotonous, it would be equivalent of spamming "next" on an overly complicated late 2000s Windows software installer. Or watching a Youtube video by spamming the frame skip shortcut. Or scrolling through a long document, as the scroll wheel is designed to do? You're not supposed to scroll straight through, there's stuff to see and read! If you want to skip…
And it does with a reasonable speed configurable by the user, which is easily mentally mapped to how much it will move since it's just a 2D surface. For example, I have mine set so each full scroll gesture (as you see in the video) is mapped to a whole screenful of movement. So I know that a complete scroll will show me all new information.
Scrolling through this path, each segment has different lengths and speeds, so you need trial and error to reach a specific point. And then sometimes it's just an animation and your scroll doesn't matter beyond initiating it. Not to mention that it's roughly 3 full scrolls to reach a new POI, the in-between is just transition.
> [...] there's stuff to see [...]
There is not [any more stuff to see thanks to the scrolling], because I can't look around, so it's just a video that wastes more GPU power.
> [...] and read!
Yes! And I skip right through some of it because when there is not a text in sight, I need to spam the wheel to get anywhere and overshoot.
> If you want to skip around, there's navigation on the right side.
True, but it's a miserable experience, since I have to hover each dot individually to know what it's about, as they don't show up on the overview map.
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Don't get me wrong, this is an amazing recreation full of very interesting information, it's just presented in the most frustrating possible way to use it. Take heart to the interactive medium, give me WASD and mouse-look! (Or at least a Google Steet View like spherical navigation, since it's probably more accessible) Let me go and walk to a corner so I can look back and see the full scale of the architecture, or wander among the columns of the great halls! This is so much wasted potential just in terms of interactivity.