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Connecting a gaming PC to Apple Studio Display

justin.searls.co

181–190 of 322 posts

Re: Connecting a gaming PC to Apple Studio Display

#181

Earlier quoted context omitted.

Yeah, I also want 90hz, but when I need to use HDMI on my fairly recent X1 I must choose between 4k@30hz or 60hz and I would always choose 4k. The banwidth for 4k at 60hz is only now becoming mainstream.

The bandwidth for 4k at 60Hz (HDMI 2.0) has been around for a while. The bandwidth for 4k at 120Hz (HDMI 2.1/Displayport 1.4) is only now becoming mainstream.

It hasn't been mainstream. I have the X1C7, a flagship in 2019 and it only supports HDMI 1.4.

That means when I bought my current laptop, still under the 3-year warranty, I would have had to get something worse to get HDMI 2.0 support, since I compared everything available.

Re: Connecting a gaming PC to Apple Studio Display

#182
post #116

Earlier quoted context omitted.

I think you overestimate the popularity of refresh rates over 60hz.

Yeah, I also want 90hz, but when I need to use HDMI on my fairly recent X1 I must choose between 4k@30hz or 60hz and I would always choose 4k. The banwidth for 4k at 60hz is only now becoming mainstream.

I personally think the sweet spot is 1440p at 60hz. I find with my build, I can maintain that resolution and framerate with graphic settings pretty much maxed out. My friend with a similar build has same resolution, but targets 120hz. Usually gets there, but has a number of games where he is trading graphical fidelity for performance.

Re: Connecting a gaming PC to Apple Studio Display

#183
post #161
post #146

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1440p for 49" in 2022? You can probably pick the pixels with your fingers.

One problem with high pixel density is that you either have to scale everything up, or everything becomes super tiny. And second problem is that with bad eye sight due to aging things get blurry anyway... That 12px font ... I'll just keep buying larger monitors.

Apple's philosophy around high pixel density is to be able to run at a scale factor of 2. (Or close to 2 on mid-2010s Apple laptops, or sometimes 3, as on newer iPhones.) That way everything is physically the same size, but looks a lot nicer. Mac users running 5k monitors aren't running 5120 x 2880, they're running 2560 x 1440 at 2x.

Re: Connecting a gaming PC to Apple Studio Display

#184
post #129

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

Important to note that this is a 110dpi monitor and therefore not retina nor suitable for integer resolution scaling, whereas the Studio Display is 218dpi. I care a lot more about resolution and dot pitch than about frame rates higher than 60hz

I have one and somehow managed to get it into a mode where the UI was an appropriate size and it ran at 120Hz. Worked perfectly for almost a year, then I updated to Monterey and cannot for the life of me get it to run in HiDPI mode at my old preferred scaling. Tried all the third party monitor controlling apps (EasyRes doesn't have the scaling I'd like in the HiDPI list of resolutions)

I might just get rid of the monitor. I'm not convinced I loved it for my workflow anyway compared to 2 monitors where I can switch my Mac workspaces independently

Re: Connecting a gaming PC to Apple Studio Display

#185
post #168

Earlier quoted context omitted.

Yeah, I also want 90hz, but when I need to use HDMI on my fairly recent X1 I must choose between 4k@30hz or 60hz and I would always choose 4k. The banwidth for 4k at 60hz is only now becoming mainstream.

you might be the only person that finds 30Hz display usable. IME even non-techies find 30Hz uncomfortable to use.

Most movies are still 24hz. People don't mind it – they can interpolate the frames in between better than any tech by far.

Re: Connecting a gaming PC to Apple Studio Display

#186

To be fair, it's a 60hz refresh rate monitor, which would be considered pretty meh for any modern gaming pc, especially when you look at the price tag. It would be pretty insane to buy this monitor for specifically gaming. Hundreds of far better options for significantly cheaper... None the less, it's Apple. None of this sounds surprising, sadly. In Apple's defense, the specs are pretty clearly laid out with the port…

It's a weird one. 60hz is pretty low refresh rate. Definitely not a gaming monitor. But it's resolution is quite high. At this resolution, I think there's only one other monitor, the LG Ultra Fine 5k is which is like only $200 cheaper. I think for people that care about resolution/pixel density, this monitor has basically zero competition? There's plenty of lower resolution monitors with higher refresh rates.

There's plenty of high refresh rate 4k monitors though. I feel like the slightly lower resolution is going to be totally worth it for most people.

In fast paced games the difference between 4k and 5k is going to be barely noticeable, but the higher framerate will be pretty a pretty obvious improvement (both because of the higher refresh rate, and because the GPU can run the game faster at the lower resolution).

Re: Connecting a gaming PC to Apple Studio Display

#187
post #175
post #146

Earlier quoted context omitted.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

It's ultrawide, 49" is the diagonal size (as always). It's a smaller vertical size than a typical 16:9 1440p monitor.

It's the exact same vertical size as a 27" 16:9 monitor.

Re: Connecting a gaming PC to Apple Studio Display

#188
post #146

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

1440p for 49" in 2022? You can probably pick the pixels with your fingers.

I don't think the person you're replying to was comparing those two monitors, just pointing out that 5120x2880 at 120hz is the same amount of data as 5120x1440 at 240hz.

Re: Connecting a gaming PC to Apple Studio Display

#189

Earlier quoted context omitted.

> the LG Ultra Fine 5k is which is like only $200 cheaper. $300 cheaper and 8 years old now, so likely can find used examples if you wanted. It's pretty clear that 5k / 218ppi just has no significant market appeal at this point outside of the Apple ecosystem. There were a few other 5k displays, but they've all packed up since (including LG, they don't make that 5k Ultrafine anymore afaict) Although arguably since the…

It's pretty clear that 5k / 218ppi just has no significant market appeal at this point This is apparently true, and it's baffling. I was able to pick up one of the now-discontinued 5k PC displays a few years ago, and it's fantastic in Linux and Windows with 2x scaling.

I think this is just because 4k has been settled on as the standard, and the difference between 4k and 5k is too small for most manufacturers to bother offering both.

You'll likely see 8k as the next common step up from that (it's already happening with TVs). Who knows, maybe we'll have this same conversation again then because Apple will release a 9k display at that point.

Re: Connecting a gaming PC to Apple Studio Display

#190

Earlier quoted context omitted.

Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz without subsampling through DisplayPort 1.4, which is the exact same pixel rate as 5120x2880 at 120Hz.

The Samsung G9 is only capable of achieving 240Hz with display stream compression (DSC). Source: https://www.rtings.com/monitor/reviews/samsung/odyssey-g9 .

Apple's $5000+ Pro Display XDR uses DSC when you plug stuff into the rear USB ports, so I think it would be fine to use it on the Studio Display also.
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