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Crypto: The Good, the Bad and the Ugly

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181–190 of 318 posts

Re: Crypto: The Good, the Bad and the Ugly

#181
post #165

Earlier quoted context omitted.

But at much lower rates. Taxes as a % of GDP didn't exceed 10% in the USA until WW1: https://upload.wikimedia.org/wikipedia/commons/3/37/Federal%... You can see other spikes related to other wars. Wars sure are great if you want to expand Government power and taxation over your own citizenry!

Also if you want to build and maintain infrastructure and social services.

Given that I was born into this system with zero say in it what if I don't?

Re: Crypto: The Good, the Bad and the Ugly

#182
post #7

> It seems if you want to do crypto things without burning the planet down, you can. Right, but what if you consider it a bad thing to introduce an economic incentive for other people to burn the planet down? This is beyond a matter of personal choice, until and unless we all get our own personal planets.

I agree, but our problem is with proof of work, not crypto. I don't buy/use bitcoin any more because of this. Ethereum is moving (the sooner the better), and the only other PoW crypto I have a bit of is innovating PoW and (hopefully) becomes more environmentally friendly as a result. To be honest, I'm still unclear on if this is even possible, and if energy usage becomes significant relative to what it does, I would…

But you're missing an important point: PoW is the foundational building block of the biggest cryptocurrencie promise: decentralization and “permissionlessness”. With “Proof of Stakes”, the creator of the chain start with all power and then they'll slowly distribute it to a group of investors in exchange of something (usually money, but it could be other tokens, advertising, or anything). The investors can in turn sell some of all of their power on the market to make a profit, or keep it a receive dividends (newly minted tokens). In the end, you have a small group of people, closely related to the chain developer/creator with aligned interest holding all the power on the chain.

Hybrid systems like Ethereum, bootstrapping with PoW and then switching to a PoS system afterwards seemingly solve this problem, but such a switch implies that the social structure around the blockchain is centralized: Ethereum is technologically decentralized, but politically very centralized (you can also see in their way of handling the DAO “hack”, violating the Ethereum protocol and rolling back the blockchain) and that's why the developers can just go “screw the miners and their hardware, we're moving to PoS now”.

You couldn't do this kind of switch for bitcoin, because it's really decentralized, with stakeholders having deeply unaligned interests.

Re: Crypto: The Good, the Bad and the Ugly

#183
post #157
post #134

Earlier quoted context omitted.

Well, commodity-based currency had non-zero value because it was an abstraction of a physical process somewhere. Proof of work. I have to spend time mining gold, so gold has value, so gold coins have value. But that wasn't sufficient alone to give it utility . And without utility, there is no buyer of last resort, and no floor under value. Hence taxes. Fiat currency removed the proof of work, and replaced it with pro…

The difference, though, is that the proof of work is qualitatively — physically! — a different type of work. The value of money is derived from moving against thermodynamic equilibrium. Cryptocurrency’s value comes from moving towards thermodynamic equilibrium. The conversion of work into heat — not heat into work! I’m not talking about taxation or apps. Those are things built with the axioms of crypto-evangelism. I’…

Burning electrical power is the most globally available version of burning universal value.

The thermodynamic direction is less important than the fact that people didn't want to do it.

But proof of work was always a transitory, bootstrapping phase. Even among the crypto evangelists, I can't believe anyone saw a long-term future in that.

Re: Crypto: The Good, the Bad and the Ugly

#184

Crypto needs to solve a problem. I think cryptocurrencies should focus on making a cheap currency that people can actually use. requirements: - low transaction costs - low volatility - many places where you can pay with it - secure - privacy - no tax problems - fast transactions - handle fraud - scalable If a crypto currency can solve above points by cutting out the middle man and making transactions virtually free i…

looks like cash has solved (most) of this some time ago: - V. costs nothing to exchange a bill - V. link to a real economy so little volatility (except when the real economy implodes) - V. accepted everywhere within a currency zone - V. mostly secure (ofcourse theft is as old as humanity) - V. private (only your counterparty knows about it) - V. fully integrated into financial accounts / tax systems - X. fast (local)…

Yes and of course regular online payments such as visa or ideal (cheap payments in the Netherlands) also solve that. Global payments and handling taxes could still be cheaper and easier though. I see crypto having a small chance of succeeding in doing this. This small chance of succeeding is a reason for me not to invest in it right now, but I don't think it is impossible.

Re: Crypto: The Good, the Bad and the Ugly

#185
At least on the monetary side I liked Nassim Taleb‘s paper [1]. I don’t agree with everything he writes but for crypto-currencies he has some points that ring true. For crypto in general I see definitely the supply chain application, but still think it is in the hype part of the cycle.

[1]: https://arxiv.org/abs/2106.14204

Re: Crypto: The Good, the Bad and the Ugly

#186
post #63

NFTs in the current form might be pretty useless as such (just a proof you "first purchased" a jpeg). But I think in the gaming space this will become huge and actually makes sense - use elements (items, characters, stats,...) and their history in different and independent games if the developer wants to integrate them. No lock-in and portable, not tied to game-specific accounts.

It helps to think about this more clearly if you forget the NFT bit and think about just doing this with standard tech. What stops developers today from implementing publicly documented formats for in-game elements? What stops other developers from writing code to import these elements from one game to another? All an NFT adds is a verifiable signature and a pubic database. The signature bit seems completely irreleva…

You have a credibly neutral place to store the items, publicly accessible to any other developer to leverage without having to maintain you're own endpoints and documentation. Baked in royalties. Sounds... much easier than the convoluted solution you propose with standard tech.

Re: Crypto: The Good, the Bad and the Ugly

#187
Some remarks from Captain Obvious here.

The primary use case for crypto is simple: (1) People buy crypto because it keeps going up in value (2) It keeps going up in value because people keep buying it. (3) For why people keep buying Crypto, see (1).

That's the logic of a Ponzi scheme. All previous Ponzi schemes failed because either (a) sooner or later the scheme runs out of new suckers, and/or (b) the authorities intervene and shut it down, and/or (c) The founders cash out and 90% of the money just disappears into thin air.

The truly fascinating thing about crypto is that neither (a) or (b) appears likely in the near future. It's a Ponzi scheme with fungible shares.

For (c), as with other Ponzi schemes, the founders make a lot of money, the later entrants lose a lot of money. Sooner or later, the founders of BTC (for example) will start to cash out. At the moment, they seem to be cashing out gradually, so as not to cause a crash in their remaining holdings. That is one reason BTC prices are so volatile.

At the same time as the BTC founders are trying to find the optimum point in their cash out equation, there is another use case for crypto which continues to drive demand: crime and money laundering. Crypto is a great way to move money between jurisdictions. For some criminals, it is well worth the risk of volatility.

Ponzi logic and money laundering logic will continue to drive the price of established cryptos upwards. I suspect it might be quite a while before the game stops. That makes cryptos like BTC an interesting short term speculation. But to paraphrase Gurf Morlix: stay in too long, you're gonna get cut, and you're gonna bleed.

Re: Crypto: The Good, the Bad and the Ugly

#188
post #45

Earlier quoted context omitted.

Governments collected taxes on cash and non-fiat for millenia (and still do so), they will have no issues taxing crypto if they need to.

But at much lower rates. Taxes as a % of GDP didn't exceed 10% in the USA until WW1: https://upload.wikimedia.org/wikipedia/commons/3/37/Federal%... You can see other spikes related to other wars. Wars sure are great if you want to expand Government power and taxation over your own citizenry!

You know what is even better than wars? Government services. Like education, healthcare, roads & infra.

Also some stuff of much more dubious value, like TSA and heavily militarized police

Re: Crypto: The Good, the Bad and the Ugly

#189
post #82
post #63

Earlier quoted context omitted.

It helps to think about this more clearly if you forget the NFT bit and think about just doing this with standard tech. What stops developers today from implementing publicly documented formats for in-game elements? What stops other developers from writing code to import these elements from one game to another? All an NFT adds is a verifiable signature and a pubic database. The signature bit seems completely irreleva…

NFTs are always brought up for game items but I don't understand the non-fungible part of it. A game item or cosmetic is the example par-excellence for a thing that anyone can have a copy of - I don't get why there has to be artificial scarcity in that at all.

Perhaps you're not playing modern games where skins and cosmetics already go for a lot of money. Games like Call of Duty, Apex Legends etc.. Cosmetics in these games have a rarity rating and single items can go for hundreds of dollars. They are already artificially scarce, however the user needs to trust the developer that this artificial scarcity will remain in the future post purchase. And that the items will be available (there has been recent examples of developers deleting user accounts with significant $ items on the account).

Re: Crypto: The Good, the Bad and the Ugly

#190
post #166

Earlier quoted context omitted.

> in much of the world private healthcare is accepted and efficient. It is accepted in many parts of the world, unfortunately, but in what part of the world is it "efficient"? Can you give an example? Is "basic medicine costing $500 (see insulin) to the few that can afford it and the rest dying because they can't access it" what you define as efficient? > I'd rather euthanize myself at age 80 and pay much lower taxes…

> So the rich should get clean streets and running water while the poor walk on their own shit? That's a pretty accurate depiction of the US. Seattle at least

For a minute I thought you made a typo and meant "US Senate".

but then I remembered some stories I've heard about Seattle and San Francisco.

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