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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#182

I'm tired of saying fuck Facebook on HN threads, but man, fuck Facebook. If I ever move my racing sim rig to VR, it's definitely not going to be an Oculus.

This really is no surprise. So many threads on the front page shocked at the evils of Facebook and Apple.

All were predicted given their past record.

Don't buy from bad companies and this isn't an issue.

Re: Facebook account now required to login to Oculus devices

#183
post #172

A very brief history of Facebook's involvement with Oculus and how this has shaped up, just from quickly searching HN previous posts: - (2014) Facebook acquires Oculus: https://news.ycombinator.com/item?id=7469115 , https://news.ycombinator.com/item?id=7469237 - (2016) Oculus's privacy policy sparks concern: https://news.ycombinator.com/item?id=11410809 Oculus responds to privacy concerns about user tracking ( https:…

But did Facebook add any value (i.e. engineering money/hours) to improve the device? What you've listed are all negatives, but there have to be at least a few positives to come out of it.

there have to be at least a few positives to come out of it.

Why does this have to be true at all? Let bad things be bad, and deal with them. Don't try to rationalize away problems.

Re: Facebook account now required to login to Oculus devices

#184

> Giving people a single way to log into Oculus — using their Facebook account and password — will make it easier to find, connect, and play with friends in VR. Ugh. I guess Facebook is making a play to become the Steam/XBox Live of VR. Why can't we just have gaming peripherals anymore without some kind of platform tie-in?

Because this is how the industry works now. Investors want to see the consistent revenue of XaaS platforms, so XaaS platforms are what you get -- and if you want hardware, it will be platform-tied.

Re: Facebook account now required to login to Oculus devices

#185
post #71

Earlier quoted context omitted.

Exhibit n + 1 on why when you're acquired you're not in a position to promise anything to anyone despite any assurances from the acquirer. Or, from the consumer's side, why those promises should carry no weight.

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…

> I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it.

Yes! That's why you should be very very careful who you give your data because you are exactly one acquisition away from the same effect as a breach. Fortunately the GDPR affords some protection here, if the data was collected for one purpose it can not suddenly be used for another.

As for never selling the company: there is one other option: you could give users the option to destroy their data just prior to the transfer. Of course no acquirer would be interested but that is another way of dealing with it.

Re: Facebook account now required to login to Oculus devices

#186
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

I think Brendan Iribe did most of the management and fundraising. I like Palmer, but my impression was he hacked together a series of prototypes in the garage and ended up with a device that showed enough promise to bring in Iribe and Carmack.

(I think he really did believe at the time that Facebook wouldn't Facebook it up.)

Re: Facebook account now required to login to Oculus devices

#187
post #93

Earlier quoted context omitted.

I have Razer Synapse installed right now, I am not logged into the service but I am still able to make configurations. Don't know what issue you're having. I would feel the same way if this was an issue though

> I would feel the same way if this was an issue though It was : https://www.tomshardware.com/news/razer-synapse-3-removes-lo...

Oh wow, this was only a few months before I bought my hardware. I've been using a Naga since the first model and had it replaced in 2014. I guess I just got a bit lucky on my timing. The old hardware was really bad at trying to force Synapse on you too, used to even appear during Window 10 upgrades.

It would be great if they used the additional on board macro profiles as an 'out of the box' way of adjusting the mouse without software. You nerd the software to change mouse button 4/5 to native actions, otherwise it's just dpi control.

Re: Facebook account now required to login to Oculus devices

#188

Earlier quoted context omitted.

Facebook made that promise by approving it on an ongoing basis. They just changed their mind.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is.

Obviously Facebook can do what they want within the terms.

Re: Facebook account now required to login to Oculus devices

#190

Earlier quoted context omitted.

>My monitor, mouse and keyboard don't require any accounts (yet?) I take it you don't have any Razer devices.

The Razer accounts are in no way mandatory. They just have an app that auto-updates drivers (and probably does a lot of data mining) but you don't need to use it to use the device. It is a funny comment though, I laughed when I read it.

They absolutely are necessary if you want to disable or configure lighting, change DPI, acceleration, etc.

I will never buy a Razer product again.

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