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Video Gaming Will Take Over

matthewball.vc

181–190 of 310 posts

Re: Video Gaming Will Take Over

#181

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

> Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them.

I used to have a cheaper laptop back in the olden days so I subscribed to a service called OnLive. It worked like Stadia where the cloud would host and render your game and you could play it online. I loved it! I wish it hadn't gotten bought out and canceled. Doesn't work for certain types of games, obviously, but it's great for most casual things.

Re: Video Gaming Will Take Over

#182
post #150

Earlier quoted context omitted.

I was going to say the same thing except with Call of Duty as my example. Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth. Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players. A couple years ago I also tried a MOBA on my phone wondering how that could possibly work…

Something CK2-like ("sim RPG"?) had already been my hypothetical mobile game concept long before I even discovered (and immediately fell for) CK2: Macromanaging a player character that is basically just another NPC existing in a few layers of abstracted off-screen simulation, a slightly interactive story generator. Highly hypothetical of course, no way I'd ever make it a reality. For example a pirate game would have…

This reminds me of an idea, has there ever been any multi-tiered games such that,

1. Each tier is its own game, 2. The games are not independent

As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match-up is skewed depending on the relative forces deployed by the generals.

Maybe cities are maintained by more Minecraft-esque players, while the eye in the sky can submit tasks down below for resources, certain buildings, etcetera.

Re: Video Gaming Will Take Over

#183
post #178

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

>>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. The problem is latency. In a world where I am not even happy with the latency, or delay on most of the Code Editor, Keyboard, Screen, Display etc. And Gaming Display Monitor being 120Hz and trending towards 240hz+. We are not even anywhere close to solving latency issues in a local en…

> We are not even anywhere close to solving latency issues in a local environment, let alone one that is separated by a fibre Optic.

Actually, this is more or less solved. https://parsecgaming.com/ works really well over a local network. I use a raspberry pi as a thin client to stream games to my tv from a windows vm in my closet. I cant even tell a difference. Its not just for games either; its basically a gpu accelerated remote desktop.

They claim it works really well for remote servers (they even let you lease environments I think) too. For less intensive games, it probably works fine, but for more latency sensitive games, Im sure you can feel the lag.

Re: Video Gaming Will Take Over

#184

Earlier quoted context omitted.

That's probably true, but I think most people don't have desktop computers anymore. Most people buy laptops instead, and they don't use a mouse. Hence, most kids growing up won't really interact with desktop computers and mice anymore, and won't really get to see how different the experience could be. Not unless they happen to be at a friend's house, and that friend has a desktop computer with a mouse.

Even a console-style controller would be a huge upgrade from a touchscreen and those are still very common.

The main thing with a touchscreen is that it's probably not as long term solution for input for these fast paced games. The way you grip your phone is probably going to hurt your wrists more in the long run.

Re: Video Gaming Will Take Over

#185
post #39

Earlier quoted context omitted.

total gaming revenue in 2017 was about $100B total newspaper advertising plus circulation revenue in 2018 was about $25B total TV advertising revenue in the USA in 2018 was $71B from one source. WarnerMedia conglomerate controls about a third of all viewership, maybe, and had $33B revenue in 2018 so the numbers seem consistent. So yeah, gaming is about four times legacy print, and maybe 50% larger than legacy video.

For another comparison, most people who consider themselves "gamers" wouldn't even count mobile games as "real" games... and yet: The App Store did pulled in nearly $1 billion of revenue per week in 2019. Of each week, $700 million was games. That's $37 billion just on the Apple App Store alone.

I wouldn't call them real games, they're more like addiction+monetization traps. Once you finish one, if you do, you never go back to the app store looking for another one. I think that will eventually kill the market.

Re: Video Gaming Will Take Over

#186
post #133
post #99

Earlier quoted context omitted.

Makes me wonder what kind of spine and RSI issues that generation will have in 20 years

How's it different from a generation that grew up with books?

I recommend you take a look at the way kids hold their phones when doing "serious" fast-paced gaming. The 4 finger claw grip[0] is not very comfortable in the long term. I'm guessing it'll be fine for teenagers, but beyond that I could see it causing issues.

[0] https://www.youtube.com/watch?v=zKrU4yYTGXI&t=4m51s

Re: Video Gaming Will Take Over

#188

Earlier quoted context omitted.

But it is exactly how CDNs and very large web applications have been doing things for ages.

Exactly this. Nearly anything on the internet that is concerned with speed does this in some fashion.

The problem is that the bandwidth costs become too high. Internet streamed video can be encoded with get efficient algorithms, it can be cached at your ISP, and it doesn't care much about latency. None of these are true for game streaming. People will want a higher quality image with low latency and it's not something that can ever be cached.

Re: Video Gaming Will Take Over

#189
post #6

Earlier quoted context omitted.

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

This is true, but serious players and streamers play keyboard+mouse/controller. I don’t know of any famous streamers seriously playing on mobile. The options to play may be increasing, but there’s no way mobile will kill the keyboard players.

> I don’t know of any famous streamers seriously playing on mobile.

The second largest streamer in Germany (I think top 20 world wide or something) regularly streams the mobile game "Clash of Clans". I've seen streams with 20k viewers and more streaming things like "Black Desert Mobile" and "Call of Duty Mobile", too.

Re: Video Gaming Will Take Over

#190

Earlier quoted context omitted.

And I've seen a fair number of peeps playing minecraft on ipad too, so you have a point. They are separate, partitioned instances of the games though, tailored for the format.

They are not. Fortnite and Minecraft have cross-play with consoles and PC.

> Fortnite and Minecraft have cross-play with consoles and PC.

Who plays the Bedrock Edition on PC, though?

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