Get Started Making Music
181–190 of 202 posts
Re: Get Started Making Music
#182Can someone here say more about Ableton as employer?
I have friends who work there in a number of areas and colleagues who have freelanced for them (convolution reverb for example). It is pretty nice from what I hear and the focus is very much enabling creativity before profit.
Re: Get Started Making Music
#183Re: Get Started Making Music
#184As a dev, I find Ableton incredibly frustrating. The Live Object Model (LOM) allows custom automation and software control. But it's half-closed, and half-open. Access is through Max for Live, which is a dataflow language "programmed" by joining little object blocks to other object blocks - like Scratch. There's unofficial Python support, but it's poorly documented. Many things are possible, but many other things are…
Re: Get Started Making Music
#185Earlier quoted context omitted.
I'm fairly sure Elm was ripped out and replaced with TS later on.
Yeah, not sure if this is the same but here's a tweet about some recent tech usage https://twitter.com/AbletonDev/status/1143880805317525506 "Running on Web Audio, WebAssembly and WebGL. Made with three.js, Tone.js, anime.js and React using TypeScript and much "
Re: Get Started Making Music
#186Re: Get Started Making Music
#187Earlier quoted context omitted.
I'm an owner of Bitwig and a huge fan; that being said I think it's more fair to say that Bitwig supports Ableton Push with a few asterisks. It is supported as far as the Bitwig scripting API can support it. The experience is not the same as using Push natively with Ableton.
What are the differences? Does the screen work? I have a Push 2 with Ableton.
Re: Get Started Making Music
#188Ableton is great and paved the way for a more creative and intuitive workflow! I switched from Cubase very early on and never looked back. That is, until I found Bitwig ( https://www.bitwig.com ) which supports Linux! They also deserve a shout out taking it even further!
To all guys commenting here - Are you guys hobist, programmers or professional. Why you use these tools? Just asking out of curiosity. Thanks
Re: Get Started Making Music
#189Earlier quoted context omitted.
I'm getting back into making electronic music now and I've agonized over where to go the software/computer/DAW route or hardware/groovebox/sequencer. Right now, I'm doing it all on a computer using Reason and a very nice MIDI controller (Arturia KeyLab 61 mkii The main things I like about doing it all on a computer are: * Great screen and interface. It's easy to drag and drop and see the composition visually. Boxes l…
>Any thoughts on how to dip my toes in the water with hardware to see if that's a better fit? How much money is "dip my toes"? If you're talking less than a hundred bucks for some cool toys, you can buy Korg Volca and one of PO-x0 series from Teenage Engineering. If you're thinking $500+ you can get something like Alesis Micron (designed by Bret Victor, BTW) or Korg Electribe, or Elektron Model:Sample. If you're fine…
That's one of the things I'm not sure of too. I technically can afford basically whatever, but there's a lot of opportunity cost and I'll feel really bad if I buy something pricy and it ends up collecting dust.
This thread has been great for getting me to think about why I might want hardware and what my actual goals are. If it's to produce finished, polished songs, I think using a DAW is a better workflow for me. If it's as a sound source, I'm not yet convinced that real analog is worth the complexity and cost.
But if it's a fun box to get inspired by and play with away from the computer, then something that has an interesting UI, can make some sounds, and has some amount of sequencing is what I should focus on. That sounds like an OP-1, Digitone or Deluge to me.
> Also, try to buy a used device. You can save tons of money this way.
Great advice. Thank you!