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UI redesigns are mostly a waste of time

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Re: UI redesigns are mostly a waste of time

#181

Predictably, the title alone is crack to HNers. If only stakeholders and designers would ask our opinion first, we'd save them the trouble! Between the author patting himself on the back for coming up with "don't do things for no reason" and "don't make things worse," he provides this criteria: > The only time a UI should be updated is if it impacts the ability of a user to actually use your application. This criteri…

I think that's a deliberately uncharitable interpretation.

If you're admitting there are problems in the previous redesign (and you are), then why not fix those pieces rather than redesigning the colors, icons, and entire rest of the interface?

It's not so different from an engineer who rewrites a whole service because it has 3 bugs. Almost never worth.

Re: UI redesigns are mostly a waste of time

#183

> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…

> Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years.

Cool, cool. To preface this comment, I'm a guy who owns a computer and uses software.

Most GUI redesigns I've seen in the past 10 years make the interface prettier, but LESS usable. The new design usually incoroporates three categories of changes:

1. Lists of items are rendered in a larger font with more spacing between items, leading to lower information density, thus requiring more scrolling. (For bonus points, often a window that has a scrollable area isn't resizable, so you're stuck with whatever arbitrary viewport size the designer decided was large enough.)

2. Controls that used to always be visible are now hidden until you hover or click the right spot. This is done to reduce "clutter", as though controls are somehow graffiti.

3. A bunch of convenient shortcuts enjoyed by long-time power users weren't reimplimented in the new design, because the designer didn't know about them, or simply didn't think they mattered.

I have a WordPress blog. WordPress recently overhauled their entire editing UI, and I hate it. When I started the blog several years ago, I was able to figure out how to use WordPress by exploring the UI. The new UI is an extreme example of #2; when you go to write a new post, the page is entirely blank. You have to click somewhere to get a text cursor, and there isn't even a visually delineated text area before you do so. There are a couple of features I had to hunt around for, and I wouldn't have even known those features existed if I hadn't learned them from the old UI, which presented them front and center.

My company uses JIRA for bug tracking. They switched to a new GUI a while back, and I hate it. It's harder to find things that used to be presented front and center. And as an example of #3: It used to be possible to just type an issue number like "392" in the search box, hit Enter, and be brought immediately to that issue page. Not anymore; if you do that quickly, you get a "no results found" page. If you type the number and then wait a couple of seconds, you get a list of search results, which you can then click on. Pressing Enter then takes you to the first one, but often that is NOT issue #392, it's just some issue that happens to have the text "392" somewhere in it. So you have to eyeball the search results, and then click the right one. The old way was more convenient. Fortunately, I eventually found the preference to switch back to the old GUI, which they helpfully give you because they apparently realize that the new GUI sucks. (I don't know offhand if it reverts the search behavior, because I've already changed my habits to not use it anymore.)

Re: UI redesigns are mostly a waste of time

#184

> ... no one is raving about how a redesign makes the application any better. Let's invert that then. Go and grab a ten year old copy of Gmail, Google maps or Facebook from the Wayback machine and tell users that's what they are going to get. All of a sudden they will be really appreciative of those incremental design changes.

Those three choices are interesting because I would absolutely take the designs of those sites from 10 years ago over the current ones.

Agree 3/3

Re: UI redesigns are mostly a waste of time

#186
post #165

Earlier quoted context omitted.

I don't mind functional UI updates (e.g., adding a search bar, when previously you had to scroll). But design changes are made simply for design purposes by big-tech companies are frustrating because when they do an update, it puts pressure on everyone else to follow their design to avoid looking out of date. For example, just a few months ago, Google used square rectangles for the search bar, and advocated "cards" w…

Round rects are better. Apple established that 30 years ago. Sharp corners are a fad that Microsoft(!) started with Windows Phone/10 just to be different from Apple (their chronic problem of trying to compete by doing randomly different things) and the Googlee going for it with cards, before they realized rounded rects are preferred for a reason. (And cards, what an innovation, copying the original desktop applicatio…

Why is it better? What is the reason it's preferred?

Re: UI redesigns are mostly a waste of time

#187
There's so much this article misses: - most large companies a/b test their redesigns. If your company isn't big enough (for the tools or traffic needed to a/b test), then yeah, you're left to judgment calls. Really good a/b tests will actually capture things like "existing users initially hate it but eventually end up using the product more" - a lot of UI redesigns are driven by effect on new users, which might be more important to the company. Think about it, if you're already using the product, you probably don't care what it looks like too much (and might be annoyed if it changes). For new users, anesthetics leave a lasting first impression.

Yes, at many small companies without data, redesigns can be a waste of time and even harmful. But that doesn't mean they should always be avoided.

Re: UI redesigns are mostly a waste of time

#188

> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…

How does the Aesthetic Usability Effect account for the success of websites like Amazon, Wikipedia, Craigslist, Hacker News, classic Reddit, and LinkedIn, to name a few? There seems to be no correlation between aesthetic quality and use of these sites. I'm not sure what that indicates about the "usability" of these sites. If the goal is to maximize the number of users, it would seem that there is some evidence that a…

I know this will never happen, but it would be interesting to see the percentage of Reddit users who took the time to opt out of the new "improved" interface. I suspect that number is small, because most people have learned to just quietly sigh and accept random UI changes, but larger than the Reddit UI team would care to admit.

Re: UI redesigns are mostly a waste of time

#189

Earlier quoted context omitted.

> Of course, in the first 10 seconds or few minutes, but I suspect strongly this effect fades over time. This is part of the general phenomenon of looking for your keys under the lamppost. It's easy to do an experiment that tests how people feel about your new design after looking at it for a minute and a half. Want to compare how people feel about the old and new designs after six months of getting used to them? Tha…

You are confusing aesthetics with usability. Useful tests are not designed to find out how people feel about a design, but whether those people can complete task(s) they need to do with the design. The latter is usually apparent within an hour, and most of the problems surface once you have tested about 5-6 people.

I'm not confusing anything. Whether people can complete tasks they need to perform is a major influence on how they feel about a design. And where they prefer an approach that makes the task harder rather than easier, that is still valuable information, and the appropriate response can easily be to give them the approach they prefer.

But I'm going to disagree that an hour is enough to reveal any advantages and disadvantages that may be present.

Re: UI redesigns are mostly a waste of time

#190

> To preface the article, I primarily work on, and prefer, back-end code. I've been involved in both web and software development for over 4 years now Cool, cool. To preface this comment, I'm a user experience designer, and I've been doing web software development and design for over 20 years. In reality, your conjecture turns out to be largely untrue. Visual design quality does have an impact. Main principle you wan…

People aren’t idiots, but reinventing the front end is like starting over and needs to be done in one fell swoop.

Usually that means redesign on the quick which always equals missed features. The classic example is when everyone jumped on responsive web design. Many applications and sites ended up including 80% of the elements of the desktop page and dropping other elements. Like my bank, who eliminated the ability to see your routing number and account number.

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