Earlier quoted context omitted.
Is a discovery a "win"? Sure, it's user-defined. "Challenge" implies an objective or purpose.
There is purpose in discovery.
Sandspiel – A falling sand game built in Rust and WebGL
181–190 of 193 posts
Re: Sandspiel – A falling sand game built in Rust and WebGL
#182Wow! This thread brings back some fond memories. Long ago, I came across a tiny Java applet linked on Fark to a Japanese forum post. Everyone loved it but I found it annoyingly small. It was barely 300px x 400px. I had been coding my senior thesis in Java and had recently learned how to use a Java decompiler. So I downloaded the applet, decompiled it, spent a few minutes figuring out exactly where the dimensions were…
Re: Sandspiel – A falling sand game built in Rust and WebGL
#183Earlier quoted context omitted.
Select Wall. Draw "bowl". Select Water. Drop water into bowl. Select Cloner. Click beneath bowl. Select Fire. Click beneath Cloner. Observe boiling water.
> Observe boiling water What should happen? All I see is the surface 'sparkle' effect that is the same as still water.
Re: Sandspiel – A falling sand game built in Rust and WebGL
#184Re: Sandspiel – A falling sand game built in Rust and WebGL
#185Earlier quoted context omitted.
> Observe boiling water What should happen? All I see is the surface 'sparkle' effect that is the same as still water.
The water eventually disappears.
Re: Sandspiel – A falling sand game built in Rust and WebGL
#186Re: Sandspiel – A falling sand game built in Rust and WebGL
#187Make a lake of oil, set it aflame and then pour water on it. A small amount of water causes the burning oil to flare and spread. A large amount of water extinguishes the fire. Very cool!
A small amount of water causes the burning oil to flare and spread. A large amount of water extinguishes the fire. Interestingly enough, while we've all been taught "never use water on an oil fire", this is actually pretty similar to real life. Generally speaking, using water on a flammable liquids fire will just spread the fire and make it worse. But if the fire is small enough and the application rate of the water…
Re: Sandspiel – A falling sand game built in Rust and WebGL
#188Earlier quoted context omitted.
A small amount of water causes the burning oil to flare and spread. A large amount of water extinguishes the fire. Interestingly enough, while we've all been taught "never use water on an oil fire", this is actually pretty similar to real life. Generally speaking, using water on a flammable liquids fire will just spread the fire and make it worse. But if the fire is small enough and the application rate of the water…
For an oil fire in the kitchen, use baking soda.
Re: Sandspiel – A falling sand game built in Rust and WebGL
#189Re: Sandspiel – A falling sand game built in Rust and WebGL
#190btw, adding oil over lava produces a very cool smoke effect.