This studio closure hits a little close to me, since I know a few former employees: - They really did not see a full studio closure coming so suddenly. Yes, they were aware that they were struggling, but the 25% staff reduction was supposed to keep the studio sustainable. - They were in the planning stages for an original IP, their new leadership realized too late that expensive IP licenses were unsustainable. - Thei…
I've been in game Dev for a while now, and your points are screaming that there's a forthcoming closure. - Cutting a quarter of staff is a Hail Mary unless it's preceded and accompanied by a core strategy pivot, generally. - Planning new and original IP is typical busy work for a studio that specializes in licensed games. Hiring is hard, expensive and slow; keeping the team busy is standard when looking for another l…
Even more cynically, planning a move helps defer costs in the existing space. Anything from new amenities to fixing broken desks can potentially be deflected with "it's not worth it right before we move".