Earlier quoted context omitted.
I never understood that complaint with the Blender UI. If anything Blender's UI even before the whole 2.5 change was a lot more streamlined and less stupid point&click than for instance Maya. It essentially felt like Emacs for 3D editing. But maybe that's because I started out on Blender and only had a cursory look at Maya. Same with GIMP. I have years of experience working with GIMP so if you sat me in front of phot…
>It essentially felt like Emacs for 3D editing. Which is exactly the complaint :D Blender has a very efficient UI that is great for power users, but it has a much bigger learning curve than the competition with their point&click UIs. Add to that that most people are trained on Maya/3ds Max/Cinema 4d, learning Blender is a big investment with uncertain payoff. Basically the same reason why very few people use Emacs or…
Wow, this is such a bold statement; do you have any evidence to support this? In my experience a very great majority of engineers use vim or emacs. In US, I've never been in a culture where emacs or vim is used by a minority. In my current work, which is a startup in Boston, everyone except 2 developers use emacs. I googled for evidence to support me, but I couldn't find any solid evidence neither supporting nor disputing me.