I wish everyone would give up on the "increases collaboration" thing and just admit that open-plan offices are about shoving as many people as possible into a given space
I like open plan offices. The increased collaboration is a plain and albviius benefit for me as a developer. A site crushing issue was solved in 30 seconds due to me overhearing a conversation in ouropen plan office. Without that it would have been at least 3 hours of pass the parcel to work out what incredibly obscure thing with timezones had happened.
The open-plan office is a terrible, horrible, no good, very bad idea
181–190 of 461 posts
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#182Earlier quoted context omitted.
That and dogs in the office. Jesus what’s wrong with people. (The fact you’re being downvoted is proof we are living in the end times.)
One dog usually isn’t a problem, but it might not scale up from there depending on the dogs. When will they allow us to take our toddlers to work? Could really save on daycare costs :)
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#183I'm pretty damn sure that if private offices were somehow cheaper they would do that instead and figure out some other way to handle collaboration.
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#184Earlier quoted context omitted.
And I've been waiting for years for a bunch of new Anime releases and other shows. Should they just give me a break to watch TV at work?
Not really, because it's probably just you. Quite a few people in this thread really don't understand how big of an event thr World Cup is...
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#185Earlier quoted context omitted.
Ah, sorry, it's a bit of local expression from where I grew up. People would say "grab-ass" when people are running/playing around and yelling like children at the office. It's not too uncommon for startups to have Nerf guns or something.
Gotcha, thanks. > people are running/playing around and yelling like children at the office. It's not too uncommon for startups to have Nerf guns or something. I hate this sort of environment combined with expectation to stay late. It always seems to me that if people would work instead of playing, we might not have to stay late. And that we are not working as much as we brag about, because people play a lot.
I don't know that I wouldn't work late even if I had a private office, but I do think that I'd be able to accomplish more.
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#186Earlier quoted context omitted.
> I'm building my own company now, fully remote How do you counter the common argument that face-to-face communication is the most high-bandwidth and one shouldn't throw away that competitive advantage unnecessarily? I'm not a proponent of that position; on the contrary, I don't want to accept it. But a lot of people think that way.
Face-to-face is more effective than video conferencing, but not in the way that you'd trivially expect. Most designated meetings, you can have just fine over a video conferencing system. Where f2f excels is in the conversations after you leave the meeting room - just a casual question to some other person from the meeting, which evolves into an impromptu 5-minute chat. (That is usually more valuable than the entire m…
I work on accessibility for people with disabilities, and I'm blind myself (well, legally blind), so I think a lot about including people with disabilities. It seems to me that working with people with some kinds of disabilities, e.g. deafness or a severe speech impediment, would be akin to forcing an in-person team to switch to IM. (I have no direct experience working with people with those disabilities, so I'm happy to be educated.) So I speculate that starting out remote would also make the team more inclusive in this area.
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#187Here's what I posted three years ago on the topic: https://news.ycombinator.com/item?id=9760414 Is it time to get depressed yet? This has been a topic for such a long time. It was in peopleware in 1987. I thought I discovered the topic when Joel (On Sofware) wrote about it in 2000. While a few people seem to enjoy open offices, the overwhelming majority of developers I know, or who chime in on HN, value a quiet place…
Reminds me of Dan Luu's take: > This book seemed convincing when I read it in college. It even had all sorts of studies backing up what they said. No deadlines is better than having deadlines. Offices are better than cubicles. Basically all devs I talk to agree with this stuff. > But virtually every successful company is run the opposite way. Even Microsoft is remodeling buildings from individual offices to open plan…
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#188Re: The open-plan office is a terrible, horrible, no good, very bad idea
#189Earlier quoted context omitted.
I work in a place with younger developers, who basically run things themselves with management's blessing. They love the open-plan office layout. I think a lot of this is generational: younger programmers are much more social and like noisy environments where they can chat and banter endlessly.
Personal preferences vary but, yeah, a lot of overall preferences are probably age-related. I remember in a long-ago job I had for quite a few years (with an old-style high cubicle arrangement), we had a lot of walking the hallways F2F informal catchups, ate lunch together, had sports teams, etc. These days I mostly work remote by choice and am good with that. Some of it is better tech to work remote; I didn't even h…
Re: The open-plan office is a terrible, horrible, no good, very bad idea
#190...orrrrr I could work from home, which I do 2 days per week, and it's very nice. No distractions, "private office", all the natural light I want, good food.