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It is as if you were doing work

pippinbarr.github.io

181–190 of 214 posts

Re: It is as if you were doing work

#182
post #43

I love the "busywork" aspect of this game. You work like a drone, doing simple tasks with no intelligence whatsoever. This must be what most people working on a desk must feel like (not sure people on HN can relate to this). It's also a reflection on modern gaming in general. If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun.

> This must be what most people working on a desk must feel like Out of curiosity - as opposed to?

Being a facilitator for human interactions or doing creative stuff.

Re: It is as if you were doing work

#183

Earlier quoted context omitted.

Screengrab --> ocr --> index makes for easy q/a at the end...

You have sensitive client data to send to your client. Do you: a) Put it on pastebin and send them a link b) email it to them c) put it on a securely encrypted pen drive, courier that to the client, and provide the password via a second communication channel. (You did not have to do the course to answer the quiz, the answers would generally reveal themselves through the art of sounding super corporate - whilst simult…

Or: Which of these is unethical.

Your brother bob wants your opinion on his home insurance.

One of your neighbors jokes about the recent storm damage hiking his premiums.

Our local competitors offer you 20k to consult during work hours.

Re: It is as if you were doing work

#184

This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.

One thing that still happens to me on an infrequent but regular basis is clicking on something I didn't intend because something popped up under my cursor. In general, this seems like a hard problem to solve. I want notifications to pop up but I could happen to be doing something in that area of the screen.

Paradox games, which are plagued by pop up windows to the extent where they're quite similar to this game, seem to have implemented a ~50ms delay to accept a click. In the thousands of hours I've put into the game and the millions of popups I've received playing them I've rarely clicked something accidentally.

Re: It is as if you were doing work

#185

Earlier quoted context omitted.

Do you work at Pornhub?

Ha, no. It should have been "Site visit-cum-lunch", i.e. a visit that is also a lunch, but someone didn't quite enter it correctly...

Now that "w/" is well understood there is no reason to ever use "cum", except maybe in phrases that are entirely Latin.

Re: It is as if you were doing work

#186
post #86

This just makes me sad that windows stealing focus, grabbing a randomly typed space bar, and submitting themselves before you can even read them is still a thing.

One of my favorite things about OSX is the fact that applications rarely / never are allowed to steal focus.

The biggest offender for me is Webex on macOS. Start conference, steals focus. Presenter switches, steal focus. Really annoying as I multitask (often to slack for coordination) at the same time.

Re: It is as if you were doing work

#187
post #110
post #72

Earlier quoted context omitted.

>> If only some games had busywork as part of their gameplay, they'd feel less tiring and more fun. Is this a joke? A huge number of games have mindless busywork as part of the play. Whole genre's are based on it. You're trying to achieve/build/win/unlock X? Great, spend the next 14 hours mindlessly and repetitively mining rocks until you can't carry any more rocks, and then putting them in the rock store, and mining…

You dont play Wurmonline by any chance? :)

I was thinking of "ARK - Survival Evolved" which I've been playing quite a bit lately. Great game, you get to ride dinosaurs, but buggy as hell and the grind, oh the grind....

Re: It is as if you were doing work

#189

Earlier quoted context omitted.

Right. It's not really a binary problem. Perhaps something like the Windows Action Center, or whatever it's called, is really needed at O/S level to make non-stealing work best as the default.

There are certainly plenty of ways it could be improved. Delaying focus stealing if a key has been pressed in the last 500ms or so would be a good start.

This is a really good idea and I'm going to go request it as a feature in Cinnamon right now.

Re: It is as if you were doing work

#190

Clearly it needs the following 3 things: 1. It needs a fake calendar that is randomly populated with meetings. 2. It needs to randomly require that you open Google Hangouts and chat with other users. 3. It needs to send random Slack notifications.

> 1. It needs a fake calendar that is randomly populated with meetings. While we're on this, can everyone please post their favorite ridiculous meeting title that is really real? I'll start with a recurring meeting series from last year that was called "mid-sprint calibration".

beer o'clock
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