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Kerbal Space Program Acquired by Take-Two Interactive

kerbalspaceprogram.com

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Re: Kerbal Space Program Acquired by Take-Two Interactive

#181
post #116

Earlier quoted context omitted.

And I think all of us here love hacker movies. Sneakers, Hackers, Swordfish, etc. :)

Yes, but we love them despite the horrible misconceptions they hoisted on the general public, and the generally horrible accuracy. :)

But RISC is nonetheless good.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#182

Earlier quoted context omitted.

Its likely the lack of excessive monetization and the lack of pay to developers are not unrelated.

This possibly isn't the least hard to read sentence I have read :) Easier to read and hopefully captured what you were trying to say: > Reduced monetization likely reduced developer pay.

A more accurate rephrasing would be:

The lack of effort toward monetization likely is an effect of the same cause as low developer pay.

I was suggesting that the two were linked, but not suggesting the specific causal link from monetization to developer pay of your version.

But you are correct that the original was unnecessarily elliptical.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#183
post #65

Earlier quoted context omitted.

Unity's great for small indie games. Complex simulations don't mix well with mandatory GC. Microstutters suck.

It's not that hard to work with the GC in Unity to make the game smooth, especially if you do so from the beginning. https://unity3d.com/learn/tutorials/topics/performance-optim...

How come no ones seem to do it then, or not do it well enough?

Cities:Skylines has the same GC stutters.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#184
post #145

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Interstellar had really bad orbital mechanics. You remember when they used the staged rocket to get off earth? Do you remember later, when they landed on that other planet with 1.5 times the mass of earth? Do you remember the machine that they used to leave that planet?

It's unspoken, but I assume the staged rocket was used to conserve the antimatter the ship was carrying for its rocket-less launches.

I wouldn't be surprised if that's in the script somewhere but ended up on the cutting room floor.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#186
post #56

Kerbal Space Program is a game that we're quite lucky to have. No microtransactions, no DRM, just sciencey goodness. Except for those making it, who Squad apparently didn't bother paying anywhere near what they were worth.

Its likely the lack of excessive monetization and the lack of pay to developers are not unrelated.

The game is not cheap.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#188

Earlier quoted context omitted.

I too have a degree in Physics but have trouble enjoying sci-fi entertainment that includes basic physics screw ups in its story. I about pull my hair out when I hear them insert quantum entanglement in random places to make up for a lack of creativity and/or ability to hire a decent science adviser.

Well, I was just watching yesterday an episode from TNG, where Geordie detects a "deuterium leak", and Riker immediately asks "toxic?" Dude, it's hydrogen, you need to have different concerns there. At least they did acknowledge that firing a weapon in a deuterium-rich atmosphere might not be wise, depending on concentration. Eh, just push the non-chewy bits to the edge of the plate and enjoy the rest of the culinary…

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