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Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

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181–185 of 185 posts

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#181

I bought into SC when they promised Linux support. All this cool stuff that people are getting to play with early is Windows-only. I have significantly less patience with Star Citizen because so far as I'm concerned they've broken their promise.

Why would you think Linux support would be something they would prioritize for a game that's not even finished yet? That stuff comes at the end of the development, not the middle.

I'm suspicious of your account. Regardless, if you have $148 million dollars you can support Linux whenever you damn well please.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#182

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

Your expectations are probably in line with reality, but Star Citizen does not sell itself as a casino. They entice you to spend money and promise you something great with little mention of risk. I really hope they create a great game, but like a start up that took on too much funding, I have grave concerns.

>Your expectations are probably in line with reality

I think this is the key. A lot of people are sucked into the idea that kickstarters are a sure thing, but you can't spend money that way. Kickstarter isn't a place to buy stuff, it's a place to throw money away and maybe get something cool out of it.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#183
post #109

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

It sounds like the only reason you won't buy a pre-release game on Steam is because it's on Steam and nothing else. Every criticism ever levied against early accessed games is a criticism you just excused: "I paid for some entertainment and received it", "I wouldn't really feel cheated". But then you do a total 180: "I will NEVER buy a pre-release game on Steam". Whoa - never? Nothing separates you from this communit…

That's fair. I probably shouldn't have said "I would NEVER..." because that's false. It's more a problem that I don't frequent Steam Greenlight enough to see the kinds of things that I'd be interested in.

The point I was trying to get at was that I wouldn't buy an unfinished game (or anything else) and expect a "final" product. If I ever do buy a steam greenlight game, it'll be for the same reasons I bought Star Citizen.

I also should have mentioned that I bought Banished well before it was finished, but it was after I read a lot of that guys development blog, and was interested in the content of just that part, and wanted to support that. It was a fun ride, and in the end, a (I feel) very polished game came out of it.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#184

This will probably not be a well-liked response but I'm going to post it anyway. I preordered Star Citizen back in 2012 or 2013. Whenever the original Kickstarter was. I've kind of forgotten about it. I've never preordered another game--or anything really. And I don't think this was a bad experience. I haven't received a game yet, but I have played some demos that were really fun. I've seen hours of content (Sure, th…

This is understandable, but there are people who have spent hundreds, or even thousands of dollars buying various virtual goods in the yet-to-be-released game. I'm not so sure they will feel equally satisfied if (or, at this rate, when ) the game goes kaput.

That's likely true, but if the ride wasn't enough for those people, they shouldn't have spent money on it. It's like a person who chooses to spend $20 on lottery tickets and then gets mad that they didn't win. Don't pay unless the risk is part of the fun.

Re: Star Citizen Raised $148M from Fans, and Now It’s Raising Concerns

#185
post #137

Earlier quoted context omitted.

About the only game in Steams Early Access program I would recommend to buy is Factorio[0]. It is essentially a factory building/automation game that's constantly getting updated, with one big patch about a week ago and several bugfix versions since. They are also open about their development process, i.e. some devs playing the game live with streamers and answering questions from the streamers and the chat to the be…

I have purchased/followed a number of Steam Early Access titles and very rarely have I been disappointed. I think the trick is, to wait a bit to see how often the devs update. There are some outliers such as RimWorld or Subnautica where updates happen only a couple times per year, but each update is game-changing and adds tons new content, features and bug-fixes. Other titles which are still in EA but are releasing c…

Subnautica is a fairly unique project in a number of ways. One of my favorites is their public task boards and bug tracker: http://subnautica.unknownworlds.com/
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