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Nintendo re-releases NES as mini console

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181–190 of 268 posts

Re: Nintendo re-releases NES as mini console

#182

It seems to be missing some critical features of the original. - Can't start a game and have the game loading screen distorted until the 7-8th attempt. - Can't blow in the cartridge until it whistles before playing - Can't stick 2 games in on top of each other Getting the game to work was half of the fun.

Can't stick my Game Genie in it, either...

Re: Nintendo re-releases NES as mini console

#183

Earlier quoted context omitted.

Get yourself a Pi3[0] + nes30 controller[1]. If you're really going for an authentic look you can get a NES-style case for the Pi too[2]. Pi3 even has built in-bluetooth so it should work wirelessly with the Nes30 controller out of the box. [0] https://www.pi-supply.com/product/raspberry-pi-3-model-b-new... [1] http://www.nes30.com/ [2] https://www.raspberrypi.org/blog/lego-nespi-case/

Good idea. Im also thinking might be able to use authentic controller but cut of the connector and instead wire directly to the Pi's GPIO.

Or SPI. The controller is just a shift register.

Re: Nintendo re-releases NES as mini console

#184

Earlier quoted context omitted.

id Software's Keen series was a result of them porting Mario for PC but being denied a license by Nintendo.

Reimplemented, not ported. They wrote it from scratch, using innovative techniques to get the smooth side scrolling that was supported by hardware in consoles.

Commander Keen was an impressive achievement for the time, but it did not have console quality smooth scrolling. It ran at only 35fps, not the 60fps of the NES Mario games.

The earliest (better than) console smooth scrolling PC game I can think of is Monster Bash, which runs at 70fps.

Re: Nintendo re-releases NES as mini console

#185

Earlier quoted context omitted.

pal never had them

So was there an Nintendo in PAL format? (PAL tvs had 100 more lines and refreshed a little lower 25, vs NTSC's 30 frames per second) Seems like it would be a pain to make that work. Knowing the pain of PAL NTSC tv conversion.

The NES (and most early consoles) ran at 50/60fps, not 25/30fps. It achieved this by ignoring the PAL/NTSC spec and sending all the fields at the same polarity instead of alternating odd/even fields. This halves the resolution but gives you double framerate progressive scan video, which is a good tradeoff for games.

Re: Nintendo re-releases NES as mini console

#187

This is a bit of a desperation move from Nintendo as they have pretty much nothing for the holidays for the Wii U with the NX still in development on the horizon. That said, at that impulse buy price point, I'll definitely pick it up and I'm sure it'll be incredibly popular with those that grew up with the system. This isn't the sort of product that really grows Nintendo's market with a new generation. I wouldn't be…

This is what worries me about Nintendo. With the possible exception of Pokemon Go, they aren't capturing new users. They make money off of loyal fans who grew up with Mario and Zelda. Do kids today care about Nintendo?

Re: Nintendo re-releases NES as mini console

#188

Earlier quoted context omitted.

I've always found the virtual console a place where Nintendo could do better. I want to buy a license to a game and have it follow me as I upgrade to new (Nintendo-made) hardware. For example, I have Kid Icarus via the Wii Virtual Console, and Mega Man on the 3DS Virtual Console. Why can't I play those in both places? Why do I have to pay _another_ $5 to play Mega Man on the Wii U? Especially now that Nintendo's onli…

I understand the multiple buying is because, unlike Microsoft and Sony, they never really invested in their online network to support this.

The Wii U shop knows what VC games you've already purchased for Wii, because it offers upgrade pricing for most of them. And there are a few games out there that do cross-buy between the Wii U and 3DS shops.

The multiple purchase issue is a strategic/marketing issue, not a technical one.

Re: Nintendo re-releases NES as mini console

#189
post #4

> Sadly you can't use your original NES carts with the console - something even the most basic "Famiclone" offers - and there doesn't seem to be any means of getting new games onto it. Would it really have been that much extra effort to make the console backwards compatible?

I would bet that the people who still have original NES cartridges are people who still have a working NES, or one of many HD-compatible clones. This is not a product for them. This is a product for people who played NES games when they were young and now will buy this to get a gust of nostalgia. There's nothing wrong with that, of course.

Re: Nintendo re-releases NES as mini console

#190

As someone that just shelled out $200 for a PVM CRT monitor to support retro-gaming, this device doesn't appeal to me at all . I'd wager I'd get a better gaming experience via a low-lag emulator with the appropriate shader plugins. IMO, they should create a cheaper version of something similar to the Analogue NT[1], with built-in network connectivity that you can use to purchase and download legal roms. [1] http://ww…

It already exists. It's called a Wii U.
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