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New Cities

blog.ycombinator.com

181–190 of 710 posts

Re: New Cities

#181
post #149

Earlier quoted context omitted.

So pointing a loaded pistol at a clerk while robbing a store is then not using the firearm?

No, pointing any firearm at a clerk would be assault (with a weapon), whether or not it was loaded. If I told you that I went to a shooting range and used my gun, what would you think? That I'd pointed it at stuff? If I said that I went out onto the street and used my rifle, you would not surmise that I had looked over the iron sights. note: I do not own a firearm

What if you take your rifle and use it to beat someone upside the head? Is that using it?

The case in question concerned someone who used the firearm to exchange it for drugs. Is that "use"? The Court said yes, with dissenters.

The point is that these sorts of questions crop up all the time even with well-drafted rules and regulations. So courts have decisions...and they write them down. So legislators make the statutes more detailed...and they write them down. So administrators make regulations and interpretations...and they write them down. The only way to cut it to "100 pages" is to stop writing things down, which leads to law that is arbitrary and inequitable.

Re: New Cities

#182
post #95

Earlier quoted context omitted.

Of course cars have a place too. Having two smallish children, cars are a great way for my family to get around for many things. But it's nice when they are one option among many, and not set on a pedestal as the only one. For instance, when we lived in Padova: we'd ride bikes around the neighborhood when the weather was good. I'd walk to get groceries. My wife and I often rode bikes downtown for 'date night'. We'd t…

Changing the way cars function inside the city is only part of what would need to change. Near me things just aren't laid out well for pedestrians. It would take me about an hour to walk to the nearest grocery store (not counting corner stores, because all they sell is junk food). Biking should be much shorter, though I can't say I've ever tried. We would need to stop the trend of having a small number of large store…

> It would take me about an hour to walk to the nearest grocery store (not counting corner stores, because all they sell is junk food).

There's a bigger issue here. Suppose the grocery store was 10 minutes away. You'd still need to drive there, because how are you going to get the food back to your house?

I have lived carless and had to make many independent trips per week to buy food. Being able to do it all at once is an enormous upgrade to quality of life.

Re: New Cities

#183
Current planning has a "star-topology": urban office core with rings of gradually less dense, gradually more residential development. This creates a natural transportation bottleneck at the center, and creates areas that are "alive" during only one part of the day, which makes it hard for local merchants to thrive (standard Jane Jacobs).

We can define a "balanced area" as having roughly balanced proportions of residential, office, retail, schools, hospitals, (light) industry, etc. The effect of an area being balanced is that the net flow of people across the areas boundary at any given time of day should be roughly zero - if you live there but work elsewhere, then you need to commute out, but someone else needs to commute in to fill the job in the area that you're not occupying. Same for other uses. "Area" could be anything from neighborhood, to part of city, to city, to region, to state - the analysis is roughly the same regardless of geographical zoom level.

Hypothesis: you can create a scalable city by constructing it around balanced areas.

Scalable = can expand indefinitely-ish. While not precisely true, it's probably a lot more true than for the current star topology.

So what about public transit? The reason we have the star is after all (in part) to make it possible to use public transit. Answer: increase density and switch from star to grid.

The star is hopelessly plagued by having everyone going in the same direction at the same time. This means that we're using roughly half (60%?) of our transportation capacity at any given time.

If we build our cities as dense, balanced cells (= 0.25-0.5-1 mile by 0.25-5-1 mile chunks, depending on density and other design criteria), with grid-oriented mass transit (buses, light rail, subways, whichever, all of the above), then we will naturally double our transit capacity (people going in both directions at all times), and shorten the distance people need to travel to get where they're going. The relevant metric isn't so much "miles per hour" as [density of people]*[linear distance per unit time].

Depending on the level of density you're willing to go to, different tiers of public transit will unlock: at lower densities, you can only really rationalize buses. Medium density = light rail, high density = subway.

Some additional points:

- Zero surface parking, but plenty of drop off / pick up spots.

- Organize the balanced cells around center squares, which are pedestrian only. Squares are focused around restaurants / retail / commerce; they're not parks, though they would likely have some trees. Make it the primary public space. Regulate building heights such that there's limited shading of the square.

- Smaller, pedestrian-friendly blocks around the center squares: stop signs for cars, no thoroughfares to other cells.

- Variable height zoning: stop making neighborhoods uniform. Allow vastly different heights within short distances of each other. This will create both views and natural variation in land and housing value = naturally more inclusive, and much more interesting.

- Turn the towers: don't build two 700' towers across the street from each other. Instead, space them out more, and rotate them so the tower doesn't face the street, to create longer corridors of views from the tower windows, and an "airiness" in the city.

- Between cells: focus more on surface traffic, limit pedestrian use. Yes, this will create "islands between traffic corridors". That's ok - zone light industry, gas/recharge stations, parking structures and office towers on these corridors and zero residential.

- If you're willing to up-zone and build as of right, you can start lower density (= buses), then as the city grows, you can up-zone and graduate to light rail, and then if you go truly dense, retrofit a subway. If it's in the city charter from the start you might be able to fight off the inevitable nimbyism.

- A pragmatic sister project to the study of cities would be the study of how to make public transit projects not cost so much. Taboo subject, and perhaps "boring", but super-important. If it cost half as much, would we have four times as much of it?

Re: New Cities

#184
Soundproofing. It's a small fraction of building cost, but one that is most often omitted because short term profit is disconnected from long-term utility and benefit.

I've experienced several absolutely miserably loud neighbors. Talk about destroying my potential.

I moved to a house -- way more space than I need -- to get away from it. To end up with neighbors who blasted their car stereos -- think SUB-woofers -- all day long. In an unincorporated community where there was no noise ordinance and the county sheriff left it up to the individuals to sort things out.

Another necessary component: All you "libertarian", laissez faire people need to decide whether you are really, fully behind that idea. In which case, I would have no problem going across the street and putting a slug in each of their heads.

If I'm going to solve a problem, then once and for all.

Otherwise, come up with some effective noise control ordinances -- AND EFFECTIVE, PRO-ACTIVE ENFORCEMENT AND PENALTIES.

So... if you want "new cities" including "denser" living, fix your fucking noise problems.

Re: New Cities

#185
post #183

Current planning has a "star-topology": urban office core with rings of gradually less dense, gradually more residential development. This creates a natural transportation bottleneck at the center, and creates areas that are "alive" during only one part of the day, which makes it hard for local merchants to thrive (standard Jane Jacobs). We can define a "balanced area" as having roughly balanced proportions of reside…

Scalable = can expand, both "up" and "out", but you'll need a lot less "out" if you're willing to go "up".

Re: New Cities

#186

There is an example of a player of SimCity creating the optimal city which consisted of a reusable grid of components ensuring everyone had access to work and services within a reasonable distance from their homes [1]. There were a lot of assumptions that went into it - including perpetual access to water and a completely flat layout - but it at least seemed to validate the belief I have had that a city at heart simp…

Yep, what you describe is very similar to my experience of many European cities including Barcelona.

Re: New Cities

#187

Earlier quoted context omitted.

What are "green arrows"? And why do they significantly improve throughput?

Green arrow is an additional traffic light signal that lets right turn on red. It is usually computer controlled in big Russian cities

Being able to turn right on a red is the default in the US.

(many intersections are posted as no right turn on red though)

Re: New Cities

#188
I would take two main points from Berlin as a case study:

* Low car ownership: I know exactly one person who owns a car. And everyone I know (including this person) uses the train/subway/bus system. If you really need a car for a couple days, it is cheap to rent one.

* Rent control: while not perfect, the fight to keep berliners in the city center is an interesting example of which policies are put in use to fight rising rent and gentrification.

(Short answer due to browser crash. Firefox developers, your android browser sucks)

Re: New Cities

#189
post #68
post #17

I think "old cities" are pretty good too: the kind where they were built for people, rather than cars, and where you could build things without a dense thicket of regulations almost entirely unrelated to safety. Another thing that seems to work well is limiting the amount of up-front large scale projects and growing incrementally. No one can plan for everything ( https://en.wikipedia.org/wiki/Economic_calculation_pro…

> built for people, rather than cars I wish people would stop with this drivel. There are PEOPLE in the cars. The cities are built for people. A car is a human amplifier - it takes human transportation and carrying ability and amplifies it. A lot of people find this amplification very very useful (parents with children, elderly, people who buy in bulk, etc, etc). Taking it away would be like removing computers becaus…

Indeed.

With a car, in a place designed for cars, I can go from ideation to grocery store or department and back inside of half an hour.

In a place "designed for people" where neither homes nor stores have parking, such an errand consumes an entire afternoon. (Walk to bus stop, wait for bus, take bus to train, wait for train, ride train, walk, etc. Though I suppose it's easier if you can afford to live a short walk from the train itself).

The dramatically slower pace of life, turning any outing into a huge ordeal, is definitely not a good thing. Give me Manhattan-quality public transit or let me use my damn car.

"Park 'n ride" is a seriously underrated idea. A small, urban core where the jobs, businesses, entertainment, etc. is, blanketed in dense and frequent transportation, with trains out to the affordable residential neighborhoods, and plentiful, cheap parking at the neighborhood train stations. Chicago does this nicely.

Re: New Cities

#190
post #78

Earlier quoted context omitted.

Cars have a place in cities but maybe they should be in tunnels underground or something. I view money locked up in real estate as money in a very suboptimal place. We pay too much 'rent' in general; it'd be far better to try to make housing/office space cheap and have people invest the extra money in productive assets.

Don't get too depressed; the value of real estate has been falling for 100 years relative to business equity and other productive assets, and most real estate assets are hugely leveraged today. I somewhat doubt a lot of the debt capital, which is optimized for relatively predictable payouts over long timeframes (with good reason -- this stuff funds pensions and universities) would shift to funding higher-productivity…

How do you calculate that return? Does that include the cost of capital?
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