Earlier quoted context omitted.
They are plentiful - for one example, see the article and comments here: https://news.ycombinator.com/item?id=11795913
That Quora post would be very convincing if I didn't own a VR device, but I don't know how to reconcile it with my own experience. Either I and all my friends (and a few thousand people online) are superhuman, or there are some important technical difference that the author is missing. Thanks for the link though, that's a perspective I hadn't heard before.
A Third of Valve Is Now Working on VR
181–190 of 203 posts
Re: A Third of Valve Is Now Working on VR
#182In all of my experiencing of the new VR products, I am firmly in the position that it's not ready for public consumption yet and won't be for quite some time. The only real reason it's being pushed hard is because people have a fear of missing out. Meanwhile, if I were a company I'd be focusing on AR, because at least there you can push for enterprise customers which won't need the full immersion yet that a general c…
VR is already being used in enterprise. I know of at least one company that is designing VR software(using common headsets like the Vive) for a major restaurant chain, where the managers will be able to arrange everything in 3D before the restaurant is even built.
Re: A Third of Valve Is Now Working on VR
#183Earlier quoted context omitted.
>> Many people are getting sick. > Source? It runs contrary to my experience, and my sample is large enough to be data, not anecdata. Here's at least one source: https://twitter.com/JamesStevenson/status/743896444650692608 (more if you count the replies agreeing with him). I picked him because he's a somewhat notable individual in the games industry, but I saw many anecdotes from other E3 attendees agreeing with him.…
Wait, that is someone saying devs were ignoring best practices. Of course people get sick if their eyes say they're flying around and their body says they're sitting still. That's the game devs fault, not the hardware or system.
Re: A Third of Valve Is Now Working on VR
#184In all of my experiencing of the new VR products, I am firmly in the position that it's not ready for public consumption yet and won't be for quite some time. The only real reason it's being pushed hard is because people have a fear of missing out. Meanwhile, if I were a company I'd be focusing on AR, because at least there you can push for enterprise customers which won't need the full immersion yet that a general c…
I've had my Vive for a bit over a month now. It's definitely past the point of "showing off to friends" and by now I'm pretty sure VR will forever be a feature of any gaming rig I own. I've clocked about 20hrs in Elite:Dangerous, which is a bit above my monthly average, even after having the Vive setup at my company for a week so my coworkers could try it out. Playing games like Elite without VR is now a very real do…
Re: A Third of Valve Is Now Working on VR
#185Earlier quoted context omitted.
They are plentiful - for one example, see the article and comments here: https://news.ycombinator.com/item?id=11795913
That Quora post would be very convincing if I didn't own a VR device, but I don't know how to reconcile it with my own experience. Either I and all my friends (and a few thousand people online) are superhuman, or there are some important technical difference that the author is missing. Thanks for the link though, that's a perspective I hadn't heard before.
It's a small thing though, but a noticeable one.
Re: A Third of Valve Is Now Working on VR
#186Earlier quoted context omitted.
Wait, that is someone saying devs were ignoring best practices. Of course people get sick if their eyes say they're flying around and their body says they're sitting still. That's the game devs fault, not the hardware or system.
In every game that isn't a point to teleport slideshow your character is going to be moving around and you're going to be sitting still. That's exactly why people are getting motion sickness, and why we still have no solution for this problem.
Then of course there are cockpit games which many people love, elite dangerous being the big one.
Another genre is room scale which Vive people are all over now.
So many options for new and old types of games to be made in this platform, first person was the old popular for 2d games and it just can't be done the same way.
Re: A Third of Valve Is Now Working on VR
#187Earlier quoted context omitted.
I wouldn't consider Google Glass to be real "AR", but just a small HUD, it doesn't really map your environment. I'd consider Hololens true AR, it too has a long way to go, but as I said businesses can fill the void between now and then...with VR, what use does it have in business? I would argue very little to none.
I don't know how successful VR will be in business, but I think that's sort of tangential to this discussion. I am convinced it will be very successful as an entertainment product. Some companies have been experimenting with VR apartment tours, room planning, architecture demos, etc. Not sure how successful those will be. I agree that Hololens is closer to "true" AR. That's why I said VR is more ready for public cons…
Re: A Third of Valve Is Now Working on VR
#188Earlier quoted context omitted.
My prediction: Valve VR will be the choice for hardcore games/gamers. Oculus VR will shift focus to more casual gaming (quick, fun, not graphically superior), and more importantly media consumption (think: Facebook live 360 video of major media events like E3, or ComicCon, and eventually paid subscription for viewing of live sporting events like courtside NBA games)
This. Facebook is more interested in VR for sports, messaging, telepresence, news, ads, and entertainment media than it is for games. Downside of that strategy is that the Valve/Vive bloc could produce radically superior technology because gaming creates seductive technical barriers to overcome. FB's intended uses do not.
Re: A Third of Valve Is Now Working on VR
#189Re: A Third of Valve Is Now Working on VR
#190Earlier quoted context omitted.
I've had similar experiences. Showed Edge of Nowhere to someone a week ago, they spent 3 solid hours in. Tried talking to them to see if they wanted to go for a walk or something. No response, too engrossed in game.
> Tried talking to them to see if they wanted to go for a walk or something. No response, [too] engrossed in game. Future in a nutshell.