Live data from Hacker News

A Third of Valve Is Now Working on VR

uploadvr.com

181–190 of 203 posts

Re: A Third of Valve Is Now Working on VR

#181

Earlier quoted context omitted.

They are plentiful - for one example, see the article and comments here: https://news.ycombinator.com/item?id=11795913

That Quora post would be very convincing if I didn't own a VR device, but I don't know how to reconcile it with my own experience. Either I and all my friends (and a few thousand people online) are superhuman, or there are some important technical difference that the author is missing. Thanks for the link though, that's a perspective I hadn't heard before.

Yeah, I'd be happy to be wrong, I've been casually reading about these devices since the 1980s and understood the problem to be more or less unassailable. I will likely still buy one of the new wave headsets at some point because the tech is really cool. So maybe there is a point that is good enough for casual use by large numbers of people. I had friends that couldn't play Wolfenstein and Doom when they came out due to motion sickness.

Re: A Third of Valve Is Now Working on VR

#182

In all of my experiencing of the new VR products, I am firmly in the position that it's not ready for public consumption yet and won't be for quite some time. The only real reason it's being pushed hard is because people have a fear of missing out. Meanwhile, if I were a company I'd be focusing on AR, because at least there you can push for enterprise customers which won't need the full immersion yet that a general c…

VR is already being used in enterprise. I know of at least one company that is designing VR software(using common headsets like the Vive) for a major restaurant chain, where the managers will be able to arrange everything in 3D before the restaurant is even built.

That sounds awesome. Could you let me know the name of that company?

Re: A Third of Valve Is Now Working on VR

#183

Earlier quoted context omitted.

>> Many people are getting sick. > Source? It runs contrary to my experience, and my sample is large enough to be data, not anecdata. Here's at least one source: https://twitter.com/JamesStevenson/status/743896444650692608 (more if you count the replies agreeing with him). I picked him because he's a somewhat notable individual in the games industry, but I saw many anecdotes from other E3 attendees agreeing with him.…

Wait, that is someone saying devs were ignoring best practices. Of course people get sick if their eyes say they're flying around and their body says they're sitting still. That's the game devs fault, not the hardware or system.

In every game that isn't a point to teleport slideshow your character is going to be moving around and you're going to be sitting still. That's exactly why people are getting motion sickness, and why we still have no solution for this problem.

Re: A Third of Valve Is Now Working on VR

#184

In all of my experiencing of the new VR products, I am firmly in the position that it's not ready for public consumption yet and won't be for quite some time. The only real reason it's being pushed hard is because people have a fear of missing out. Meanwhile, if I were a company I'd be focusing on AR, because at least there you can push for enterprise customers which won't need the full immersion yet that a general c…

I've had my Vive for a bit over a month now. It's definitely past the point of "showing off to friends" and by now I'm pretty sure VR will forever be a feature of any gaming rig I own. I've clocked about 20hrs in Elite:Dangerous, which is a bit above my monthly average, even after having the Vive setup at my company for a week so my coworkers could try it out. Playing games like Elite without VR is now a very real do…

I will say as a vive/rift owner (i was a kickstarter backer and got a rift for free, but the vive is where my heart is) Elite Dangerous is crazy cool, but only about 20% cooler than just using something like trackir with it.

Re: A Third of Valve Is Now Working on VR

#185

Earlier quoted context omitted.

They are plentiful - for one example, see the article and comments here: https://news.ycombinator.com/item?id=11795913

That Quora post would be very convincing if I didn't own a VR device, but I don't know how to reconcile it with my own experience. Either I and all my friends (and a few thousand people online) are superhuman, or there are some important technical difference that the author is missing. Thanks for the link though, that's a perspective I hadn't heard before.

I've seen the edges of this problem in elite dangerous. Occasionally they put a message in the top middle of the screen that my brain tells me is too close and I need to cross my eyes to see.. yet i don't have to.

It's a small thing though, but a noticeable one.

Re: A Third of Valve Is Now Working on VR

#186

Earlier quoted context omitted.

Wait, that is someone saying devs were ignoring best practices. Of course people get sick if their eyes say they're flying around and their body says they're sitting still. That's the game devs fault, not the hardware or system.

In every game that isn't a point to teleport slideshow your character is going to be moving around and you're going to be sitting still. That's exactly why people are getting motion sickness, and why we still have no solution for this problem.

There are other solutions then teleporting. 3rd person views are pretty great and a lot of the better games use them. Ede of Nowhere, Chronos.

Then of course there are cockpit games which many people love, elite dangerous being the big one.

Another genre is room scale which Vive people are all over now.

So many options for new and old types of games to be made in this platform, first person was the old popular for 2d games and it just can't be done the same way.

Re: A Third of Valve Is Now Working on VR

#187

Earlier quoted context omitted.

I wouldn't consider Google Glass to be real "AR", but just a small HUD, it doesn't really map your environment. I'd consider Hololens true AR, it too has a long way to go, but as I said businesses can fill the void between now and then...with VR, what use does it have in business? I would argue very little to none.

I don't know how successful VR will be in business, but I think that's sort of tangential to this discussion. I am convinced it will be very successful as an entertainment product. Some companies have been experimenting with VR apartment tours, room planning, architecture demos, etc. Not sure how successful those will be. I agree that Hololens is closer to "true" AR. That's why I said VR is more ready for public cons…

You can actually buy a working HoloLens right now! Limited release though.

https://www.microsoft.com/microsoft-hololens

Re: A Third of Valve Is Now Working on VR

#188

Earlier quoted context omitted.

My prediction: Valve VR will be the choice for hardcore games/gamers. Oculus VR will shift focus to more casual gaming (quick, fun, not graphically superior), and more importantly media consumption (think: Facebook live 360 video of major media events like E3, or ComicCon, and eventually paid subscription for viewing of live sporting events like courtside NBA games)

This. Facebook is more interested in VR for sports, messaging, telepresence, news, ads, and entertainment media than it is for games. Downside of that strategy is that the Valve/Vive bloc could produce radically superior technology because gaming creates seductive technical barriers to overcome. FB's intended uses do not.

Either Indy or F1 recently had a 360 degree view of the race from the top of the car. I could imagine some fans would love that for all types of racing (NASCAR included). Just turn your head to look left/right.

Re: A Third of Valve Is Now Working on VR

#190
post #149

Earlier quoted context omitted.

I've had similar experiences. Showed Edge of Nowhere to someone a week ago, they spent 3 solid hours in. Tried talking to them to see if they wanted to go for a walk or something. No response, too engrossed in game.

> Tried talking to them to see if they wanted to go for a walk or something. No response, [too] engrossed in game. Future in a nutshell.

The Fermi paradox has been solved.
Post reply on HN