free & opensource version: http://www.freeciv.org/ web version: https://play.freeciv.org/
You should also check out the first Master of Orion. The origin of the 4X name, and still one of the best examples of the genre. (There are fan-made patches available. Make sure to get them.)
Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
181–190 of 195 posts
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#182I started playing civilization when I was 12 or 13 (Civilization 1), and still, to this day, the closest thing I have to meditation is playing Civ V. I travel a decent amount, and one of my great joys is being on a plane without wifi but with inseat power (Civ V on the mac is a ridiculous power hog), and knowing that I've got X hours of civilization to play with no one to bother me. My strategy isn't great, I have ev…
I really do not understand the appeal of 5, though clearly it has appeal as it has tons of players active on Steam. 4 was the pinnacle for me - exploring and finding "that amazing city site". 5 for me... all cities are 'balanced' to be identical, and don't even vary that much if you turn them off. Every game kinda plays out the same. I have to uninstall 4 because I see the dawn light appearing through the window. 5 j…
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#183Earlier quoted context omitted.
It's not your age; tons of people don't like Civ V. The game has a serious problem when it comes to the marginal utility of individual moves. There's way, way more things to do in the game but most of those are obvious moves in the execution of your larger strategy. This is not a good recipe for fun! Alpha Centauri was always my favourite game in the series but these days I find myself playing a lot of Master of Magi…
Civ V completely redid movement. The prior games would allow you to stack units, so you'd end up with a 1-tile "stack of doom"; later-game fights would be reduced to these stacks of doom wearing each other out instead of tactical play. Additionally, making a unified front was difficult because of square tiles (a unit could move in 8 directions). Civ V changed it so that only a single unit of a given type (military vs…
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#184Earlier quoted context omitted.
Yes! And get the Caster of Magic fan-made patch[0]. It fixes a ton of bugs and rebalances the game in some dramatic ways. The author has had to severely tone down the bonuses the AI gets at higher difficulty levels and it still feels way more difficult than the original game! I've got several of my friends hooked on this new version, we just can't seem to get enough! [0] http://realmsbeyond.net/forums/showthread.php?…
From the description, it's a pretty severe revamp of the game. Do you think it is justified? Also, I wonder, how did he go about improving the AI: it's a closed source game, after all.
After playing a lot of it, the answer is: totally! The original game has some pretty severe balance problems: tons of spells are so underpowered that you never cast them and generally avoid researching them. Most of the units in the original game have so much resistance that nearly all of the unit curse spells have little or no effect on them. The disparity between the realms of magic was also way too high on the original game.
Also, I wonder, how did he go about improving the AI
With a hex editor. A bunch of the AI code in the original game is decently well written. The problem is that the game has tables of hard-coded priorities for things like spells, units, buffs, etc. that are way out of whack. His detailed changelogs go over the hundreds of adjustments he's made to these priority values.
He also just fixed a whole bunch of straight bugs with the AI. Some examples: it would cast spells without a valid target (wasting mana and spellcasting skill), build and disband units repeatedly, miscalculate combat odds and then carry out an attack that had no chance of succeeding, etc.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#185Earlier quoted context omitted.
Yes! And get the Caster of Magic fan-made patch[0]. It fixes a ton of bugs and rebalances the game in some dramatic ways. The author has had to severely tone down the bonuses the AI gets at higher difficulty levels and it still feels way more difficult than the original game! I've got several of my friends hooked on this new version, we just can't seem to get enough! [0] http://realmsbeyond.net/forums/showthread.php?…
Thank you for this! I love MoM but I'm constantly saddened by the crashing bugs, the units with negative hit points, and so on. I'll have to try it out!
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#186Earlier quoted context omitted.
I still haven't really been able to make the jump from Civ 5 to Civ:BE. BE's civ and tech choices somehow manage to feel painfully samey and confusingly unorganized all at the same time.
I weirdly haven't even tried BE. It's like I'm worried I'm going to break the spell.
It was hard to determine what tech to reasearch and if I needed "whatever" what tech to research, since I didn't have any historical reference to draw from.
Also one of the new victory conditions was difficult to keep track of and kept sneaking up on me multiple times.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#187Earlier quoted context omitted.
> with the indentured servant class of colonist Actually this has nothing to do with slavery. Indentured servants were a real thing back in the days, with poor people accepting to work for x years to pay for their passage to the New World, and after that they were usually granted their freedom (not 100% always the case, I know). Slaves were, for the most part, never able to gain their Freedom back, and were slaves fo…
Oh, I'm well aware - my family tree traces back to an indentured servant that bailed on his master before his term was up and ran away from the Massachusetts Bay Colony to live in the wilds of Vermont. And some of the first Africans were brought to the colonies under terms of indentured servitude, and became free the same as the poor whites after some years.
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#188I highly prefer Colonization to all the Civilization episodes I have played. Colonization feels more focused, more tangible, and yet still manages to be a great management game with credible threats with multiple parties: natives trying to fight back for their land, other European powers trying to establish successful colonies on their own, and ultimately the royal power you will fight against to secure your Freedom.…
I recommend FreeCol which developed quite nice over the years: http://www.freecol.org/
Re: Civilization: 25 years, 33M copies sold, 1B hours played, and 66 versions
#189Earlier quoted context omitted.
I waited for years to get Age of Empires 2 on digital distribution as my computer hasn't had a CD drive since... shoot, 2009? And right after it was released on Steam, my PC broke down and I bought a Mac. And AoE2 doesn't work on a Mac. Boo.
I just played AoE II (HD) on my MacBook Pro this weekend while stranded in a Hotel. What am I missing?