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Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

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Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#181
post #134

Earlier quoted context omitted.

That's not the same thing because you know in advance exactly which terms you're getting and you can make your decision accordingly.

You don't know when, or even if. It's entirely subjective on how secure Amazon feels in keeping your business. I know of one business where it took 4 years for Amazon to start dropping that hammer. A real killer for any maturing startup. Yes, you could simply budget for the full price and set aside that money, but any smart executive will tell you that money is better invested in the company. Would you be willing to…

As an AWS user since 2007, I have seen my bill for existing services drop every month. Now they keep on adding great new services, but they are not jacking up the price on anything. Hm.. I want to plan my game, costs for the servers will be going down each year, can I live with that?

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#182
post #134

Earlier quoted context omitted.

That's not the same thing because you know in advance exactly which terms you're getting and you can make your decision accordingly.

You don't know when, or even if. It's entirely subjective on how secure Amazon feels in keeping your business. I know of one business where it took 4 years for Amazon to start dropping that hammer. A real killer for any maturing startup. Yes, you could simply budget for the full price and set aside that money, but any smart executive will tell you that money is better invested in the company. Would you be willing to…

i'm not convinced that we're talking about a "smart executive" in this particular scenario.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#183
post #161
post #36

Earlier quoted context omitted.

Five years ago using C# for a serious game would get you laughed at. But every day the balance shifts: computers get faster, but developers don't get smarter, so a language that sacrifices performance for ease of development becomes a better choice. If you're looking to the future I'd recommend sticking with C#.

> If you're looking to the future I'd recommend sticking with C#. Not really. If you look to the future, I'd recommend Rust for making game engines. They by nature should be latency sensitive, and any kind of non deterministic behavior caused by garbage collector is really unacceptable.

"Really unacceptable"? The literal hordes of games using Lua, JavaScript, and Python as game-logic languages seem pretty acceptable to me.

Rust is a nice language, but Unity already uses C++ outside of the user-facing scripting layer.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#184

I got pretty excited and rushed through the article trying to clarify what engine and language it is based on. Got a little bleak when I saw CryEngine and C++. As someone who uses C# and Java it's becoming pretty clear I need to start learning C++ if I want to explore game dev. I realize Unity uses C# but when I compare UE, Unity and CryEngine it really feels like Unity still has a long way to go. The features you ge…

Trust me when I say they all lack a fully polished end to end solution when it comes to authoring modern games. Depending on the graphical fidelity you're chasing Unity is probably the most polished of the 3 majors. UE4 is a great tool but has a slower development cycle. CryEngine is almost broken unless you're willing to do a deep dive in the source. If by "explore game dev" you mean, "make games" Unity or UE4 will…

That is great feedback, thanks.

Yea I think it is about time I gave Unity another go, and will set aside some time to go over some tutorials.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#185
post #171

Earlier quoted context omitted.

Possible != usable in production.

Well, not everyone is writing the next version of Crysis. There are plenty of production games that can live with < 10ms pauses.

It's not just the pauses though. Cities Skyline has terrible performance, far worse than other more-intensive 3D games, and I can't help but feel that their choice of game engine is a major reason behind that.

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#186
post #171

Earlier quoted context omitted.

Well, not everyone is writing the next version of Crysis. There are plenty of production games that can live with < 10ms pauses.

It's not just the pauses though. Cities Skyline has terrible performance, far worse than other more-intensive 3D games, and I can't help but feel that their choice of game engine is a major reason behind that.

The engine or the programmers?

Re: Amazon Lumberyard: free AAA game engine with Oculus and AWS integration

#187
post #153

Earlier quoted context omitted.

Just curious - why am I suddenly seeing so many people referencing occam's razor? It is happening way too frequently to be a coincidence. Was the idea featured someplace recently? It seems like just about every tech-ish thread on reddit and HN has one "Occam's Razor" dude for the last couple weeks.

That would be the simplest explanation.

Well played.
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