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Cursors

cursors.io

171–180 of 245 posts

Re: Cursors

#172
post #162

How did you solve the chicken-and-egg problem of getting your first dozens of concurrent users, author?

Threads. Lots of threads. Heh, just kidding. But really, since there are no communication between levels, it's pretty simple actually.

Re: Cursors

#175

Earlier quoted context omitted.

Arrgh, how do you guys write these awesome, complex projects (with networking! and built-in tools!) in just a few days? If I tried my hand at making this, it would take me, like, a month. What is the trick that lets you leap across this order-of-magnitude-sized time gap? Great work!

You just have to be familiar with your tools. I even wrote my own websocket server implementation, because there wasn't any good ones for libuv.

Your profile doesn't have much info but a blog post or something would make for a fun read.

Re: Cursors

#176
Dev - The game is really creative and addictive! I am a Ph.D. student and I would like to use the game as a platform for research. Do you plan on making the logs available any time? Would you be interested in this direction?

Re: Cursors

#177

Wow! There is so much going on here. I can't believe you're not logging! * First it starts out as a simple maze puzzle game. * Then it there're weird layouts where people are clicking stuff, and pathways are opening up randomly. * Then you realise it's not random at all, people have to click things for pathways to open. * Then you realise someone has to stay behind and sacrifice themselves for other people to go thro…

After playing the game and reading this, I've realised that drawing cursors must have been an amazing experience. Unfortunately by now, the game is so popular that drawing cursors are disabled, and my experience has been "just a bunch of random cursors moving around without cooperation", unlike the parent's where communication played such an important part. I hope the dev can raise the "room full" limit or split the game to smaller rooms, as by now all players are only experiencing the drawing-less mode of the game.

Re: Cursors

#178

Dev here. There's an editor at http://cursors.io?editor , but it can't submit the level to me yet. But you can type "generateCode();" and put it on pastebin and email it to me at me [at] m28.io and I'll put it in game if I like it. My server is getting hammered pretty hard, that's the reason for the disconnects. The spike caused by hn: http://d.m28.io/ZCWdy0m1DHOG.png I'm gonna sleep now but ask anything and I'll rep…

Keybind found so far: * O: spawn * A/S: change paint color * W: exit? green block

More Keybinds from Code:

* A: Prev Paint Color

* S: Next Paint Color

* B: Create Click Button

* Z: Undo

* W: Add Exit Block

* O: Move Spawn Point

* N: Create Hover Area

* Arrows: Change Size

Re: Cursors

#179

Earlier quoted context omitted.

I went to the more-difficult-to-reach exit and was sent all the way back to the beginning of the game :-(

[Spoiler Alert] I did this on the first play through too. I played through again and it turns out that's the last level anyway. If you take the easy option you end up in a blank level where all the winners can hang out and just draw pictures. When I was there it was 50% people expressing their joy in finishing, and 50% dick pics :)

That is hilarious. This game is awesome.
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