Earlier quoted context omitted.
Stolen? Come off it. Games have a long history of being cloned and improved on.
Agreed, but I'd argue that the only "improvement" 2048 made over Threes! was its pricetag.
2048, success and me
171–180 of 233 posts
Re: 2048, success and me
#172Earlier quoted context omitted.
> [...]we need to remember that (hubris aside) what we do everyday, even if it's just a side project we did for fun one evening, has the potential to change the world in an instant[...] Really? So '2048' changed the world. I have this feeling that developers change the world more often than Cartoon/TV-heros save thew world these days. How many apps away from world peace?! ps. Developers are the only group of people w…
When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?
How has 2048 changed the world?
Re: 2048, success and me
#173Having played a lot of 2048 and Threes, I have to say that while 2048 is fun, it is a shadow of the game that Threes is. There is a polish and outright joy to Threes that the clones lack. While the games are superficially similar Threes has a depth of play, complexity, and game design that reflects true craftsmanship. They took an idea and put in the hard work to make it the best they could make it. 2048 and other de…
The max card I've gotten with threes is 384, while the max card I've gotten on 2048 is 8,192. With Threes I don't really care about not getting any better, while with 2048 I feel close to getting 16,384 and still think it's interesting to do so. Threes just doesn't have the staying power, the mechanics are simply more frustrating.
I've seen your argument before -- the big post the Threes guys did had it also, that they felt their game was clearly better. I can understand why they felt that way, but I don't get it. And given the taking over the world popularity of 2048, I'm not sure that the evidence is there to support that position.
Re: 2048, success and me
#174Earlier quoted context omitted.
This is slightly unfair. Not everything that qualifies for the phrase "changed the world" needs to solve a significant problem like poverty, health or hunger. Sometimes just being present in the minds of a lot of people is sufficient to qualify. 2048 first took over HN for a entire month. I'd open HN every day anticipating a different port. Then it went mainstream and has since been played potentially many thousands…
What exactly is the changed thing? World before and world after seem exactly the same to me. Instead of talking and cloning flappy bird, people talk about and clone 2048. Even before, people played angry birds and before other game, but I admit they did not cloned them that much - but that change came with flappy jam.
I realized, when I played 2048, that I could have built it too. This was enlightening because I realized we were confined by the limitations we place on ourselves. It changed my view of the world, at least, and hopefully of some more developers like me.
Re: 2048, success and me
#175Earlier quoted context omitted.
I agree. In the realm of games, Starcraft and Counter Strike changed the world, largely contributing to the creation of a new industry, where e-sports professionals can make a living playing games. 2048, while a great creation, has not changed the world in any significant way.
> has not changed the world in any significant way Adding the "in any significant way" qualifier essentially means you agree that 2048 changed the world.
Re: 2048, success and me
#176Am I the only one who feels like his new "native" version feels slower than his web app? There's a brief but noticeable delay between my finger flicks and the sliding of the tiles. I wonder if this has anything to do with his use of Phonegap.
Re: 2048, success and me
#177Earlier quoted context omitted.
When 23 million people are talking about your little weekend project, you have changed the world. Maybe your definition of 'change the world' is too stringent. Squeezable ketchup bottles changed the world too. Instead of being so uptight about how people use the phrase why you don't you start trying to create your own impact?
> When 23 million people are talking about your little weekend project, you have changed the world. How has 2048 changed the world?
The fact that anyone would question that a project like this would change the world indicates that there's still a kind of meta-narrative playing out in people's minds that tells them that only established players can have any real impact on things. It may seem chaotic, but any weekend project could become just as influential as any software out there.
We're still hopefully pretty early in the history of programming.
Re: 2048, success and me
#178Question: why does the app need "full network access"?
It's a required permission on apps built with Phonegap.
Re: 2048, success and me
#179Earlier quoted context omitted.
> The other developer's app was simply my own website, stolen line for line, tossed into Phonegap, and released the same day as my website. > two days later, a clone with the same name and all the code stolen from my site was already approved for iOS And there is no recourse when this happens? You can't report them?
As someone mentioned above, a lawyer. I feel it's extremely rare someone is going to steal an unreleased game in the first place, If you're a well known developer or big gaming company, maybe the probability goes up slightly, but even then, a big game success is still a shot in the dark.
This seems like an example of people throwing things at the wall until something sticks. If all they have to do is copy-paste into (e.g.) PhoneGap, and submit it to an app store, then why not? If it takes off, then they get to reap the benefits. If it doesn't take off, then they've just wasted a little bit of time and effort.
Re: 2048, success and me
#180I have absolutely nothing against him putting ads and IAP in the game to try to make money, as money is in fact the main reason for doing work. What I don't understand is this BS post. Sure he cloned a game style, but who really cares about that. It's not even a little unreasonable to clone a game mechanic. Does anybody think candy crush is a worse game because it is a cloned mechanic? no, it is a highly polished and well done version, and it's fine. Same goes for 2048 IMO.
The real question is what is the point of this post? Oh noes I didn't want to profit off it and I felt bad, but I was missing a once in a lifetime opportunity to waste a month of my life, oh what the hell let's put ads in it anyway.