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Amazon stops selling Sim City V over game issues

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Re: Amazon stops selling Sim City V over game issues

#171

I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…

Isn't this just a technical error (bug) that is a game dev's (or infrastructure engineer's) responsibility? I understand the frustration at the DRM concept, but you can't blame this on the larger entity as a whole when it was likely just a bug in some code or a small oversight. Things were clearly working when it was in beta.

Doing a massive online game takes a broad skillset and different development patterns than single player.

I'd probably place money on the fact they failed the load testing. (Yes, I'm xEA and was involved in the last simcity load test)

Re: Amazon stops selling Sim City V over game issues

#172
post #26

SimCity and SimCity 2000 were such great games, it's a bit disappointing to see how EA screwed up the rest of the series.

The only thing bad about SimCity 4 was the performance was less than stellar. Other than that, 3000 and 4 were just as good as 2000.

I guess it's personal preference. For me, the new stuff in 3K didn't make it more fun, it just made it more work to get a city going. It could be I didn't put in the time to understand the new stuff, though.

Re: Amazon stops selling Sim City V over game issues

#173

Earlier quoted context omitted.

It worked out the same way with music. For a short time the labels were experimenting with selling CDs that weren't actually audio CDs, but had been damaged in various ways to make them unplayable on a computer. The result of that experiment speaks for itself. Hopefully it will play out the same way here.

The result is that we are increasingly switching to renting our music via services like Rdio and Spotify. And I can't say that this trend is all bad. I know what I pay for (temporary access), and I'm OK with that.

Apple seems to still be doing alright selling digital music, and they voluntarily stopped using DRM.

Re: Amazon stops selling Sim City V over game issues

#175

I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…

"I feel bad for the game devs who got to see their hard work turn into something they don't intend." On the contrary, this is by far the most realistic simulation of working for government that's ever been created.

!! Sim City DRM is just part of a really deep ARG. Maybe they hired the ilovebees people?

Re: Amazon stops selling Sim City V over game issues

#176
post #164

Earlier quoted context omitted.

Remember EA is a business, not an offshoot of Reddit/HN. Imagine you're the SimCity product manager and the choice was between a massive refactor or provisioning a bunch of new servers. Which would you choose? I'd love to agree with you, but I just dont think its plausible.

One-time cost vs. ongoing cost for years to come? It's not as simple as you make it out to be.

Best compromise: create a "local" version of the server.

Re: Amazon stops selling Sim City V over game issues

#177
post #121

Earlier quoted context omitted.

I don't think you're adding clarity here. People are upset about the lack of a single player offline mode, which absolutely is about preventing unlicensed copies. There is no technical reason for its absence. The cloud based stuff sounds great, and if it were an optional extra that was unavailable at launch due to technical difficulties, I doubt you'd see a hundredth as much bad PR.

Isn't: > We can argue about whether these things should be computed and stored in the cloud, but I think there is a plausible, if imperfect, argument for doing so Conceivably true? We could be in a world with no DRM, but there would still be a market trend moving games towards a more social, connected and integrated experience; and some developers will be looking at ways to fundamentally build their new games in a wa…

No. One thing is to offer a "social mode", even to push it hard in terms of marketing or menu placement or whatever, another to require a connection at all times, even in "sandboxed mode" where you're not going to interact with anyone else -- which is completely preposterous, and it's done only because of DRM.

If the problem was "going social", you'd see more p2p and lan-gaming features, rather than "let's all connect to my servers, creating huge scalability problems which may or may not be solved at some point".

Re: Amazon stops selling Sim City V over game issues

#178
The fundamental problem with Sim City is that it is historically a single-player, offline experience. And it didn't help that this is the first true Sim City we've seen since 2003 (Sim City 4) and many media hyped this game to be possibly the best Sim City yet, and the most realistic city simulation experience.

Yes, there may be technical limitations that required processing to happen on EA servers. And yes, they make it clear on the front of the box that an internet connection is required to play the game.[1]

But most people purchasing this game expected that for the most part, this would be primarily a single player just like the previous titles, and that the internet connection is only required for DRM and/or occasional online interaction. They don't realize that a lot of the engine lives in the cloud.

So there is a different level of disappointment because of the expectations that were there. If this had been a follow-up to an MMO, they would have known that the game heavily depended on server performance, and it may have been a little more forgivable.

But most people don't understand why the game doesn't work. "Just disable DRM for now. Or disable multiplayer interactions. Make it offline only for now."

What I can't believe is that this isn't just minor hiccups with the launch -- this is catastrophic failure. Why couldn't better load testing simulate and predict what they're seeing today?

Regardless, as many have said, this will ruin the name of Sim City, at least for a period, and will cause even more bitterness with EA than what already exists.

[1]http://ecx.images-amazon.com/images/I/815mDnNUDhL._SL1121_.j...

Re: Amazon stops selling Sim City V over game issues

#179

Short of asking for a refund, and not buying the game in the first place, who at Maxis and EA can customers write/call/etc to let them know what I feel about the business decision to force online only DRM?

The shareholders.

http://investors.morningstar.com/ownership/shareholders-majo...

Re: Amazon stops selling Sim City V over game issues

#180

I feel bad for the game devs who got to see their hard work turn into something they don't intend. I suppose this is a great advertising technique for small firms, startups, indie shops, etc. "Don't want this[ http://amazon-pulls-sim-city ] to happen? Work for our small team. We won't destroy your work." I know it's standard to say "you get a part in the decisionmaking process!" That's part of it. But a lot of people…

EA has a reputation for being more akin to a sweatshop than a place where passionate people work on things they love, and it's been that way for many years now. I do feel bad for anyone who works in that type of environment, but I don't think many (if any) of their employees are under the impression that their work will be lauded by adoring fans. Gamers resent everything that EA stands for -- especially their constan…

Some places in EA are amazing places to work at. Others have challenges. They aren't the only game company that has seen studios do sub-standard work after being acquired.
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