Both me and my friend have been racing eachother to create airport simulators. Wildly on-topic for me.
How do you plan to release them? Free? Mobile? And are you using AI to help deliver?
Airport Simulator
171–179 of 179 posts
Re: Airport Simulator
#172Earlier quoted context omitted.
I missed Flight Control so bad that I sent Claude on a wild goose chase to decompile the IPA in ghidra and rewrite it in Swift 6. Still working through it, obviously will never get released, but it's been cool to watch.
You should release it though.
Re: Airport Simulator
#173Re: Airport Simulator
#174Earlier quoted context omitted.
How do you plan to release them? Free? Mobile? And are you using AI to help deliver?
Oh we aren't really planning to. This was purely a vibe coding thing for fun. I mentioned I wanted an airport simulator similar to another game we both play. He started vibe coding one. So I started vibe coding one lol. His was in straight up dotnetcore, mine in unity. We got interestingly far but both kind of slowly let it go, they weren't high quality.
Re: Airport Simulator
#175Re: Airport Simulator
#1763D POV
https://play.google.com/store/apps/details?id=com.vector3d.u...
Re: Airport Simulator
#177I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago. -- [0] - https://en.wikipedia.org/wiki/Flight_Control [1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)
There's a 3D POV game on Android, Unmatched Air Traffic Control that's quite good
https://play.google.com/store/apps/details?id=com.vector3d.u...
Re: Airport Simulator
#178What about Unmatched Air Traffic Control on Android? 3D POV https://play.google.com/store/apps/details?id=com.vector3d.u...