Live data from Hacker News

The future of Flipper Zero development

blog.flipper.net

171–180 of 206 posts

Re: The future of Flipper Zero development

#171
post #159

Earlier quoted context omitted.

Are you sure that minecraft pioneered that model? It is certainly a very well-known instance of it, but pioneered?

Maybe popularized is the better word. It probably wasn't the first software ever to do this; free lifetime updates became viable with the internet sometime in the nineties and Minecraft only started doing it in 2009. But at the risk of being proven wrong I'm willing to claim Minecraft was the first software to do this and go mainstream, being recognizable outside its niche

I know Guild Wars had original idea in the era of "lets make new world of warcraft and get rich from subscriptions" to release mmorpg without any subscription, you only buy it once and you can play forever. It was 2005.

Re: The future of Flipper Zero development

#172
post #168

Earlier quoted context omitted.

Easy fix: Allow donations, merge updates once donation pool is enough to pay for the maintainers' time.

has that ever worked, ever? I've heard people talk about this "solution" for over a decade, especially with crypto trying to justify itself, but I've never seen it successful.

yeah in the crypto space there is never consensus on what a developer costs, the donation pools and bounties are priced for a passionate developer in Malaysia as there are very few speculators from the few High Cost of Living places that the builders get opportunities from, in comparison to the rest of the of the world

developers all end up launching their own things and getting all the money up front in some way or another

more communities burned

Re: The future of Flipper Zero development

#173
post #155

Earlier quoted context omitted.

Donating to a russian company with all the sanctions in place?

What makes it a Russian company? The team is allegedly spread across the globe, the company (Flipper Devices Inc.) is registered in DE, USA and there's a London office.

They are registered all over the place yet somehow comply with neither UK nor EU warranty laws, and are unable to provide normal legal B2B documents in EU/UK (https://flipper.net/pages/b2b-and-tax-exemption-policy). Company is run by russians, for a long time they tried hard to hide the fact their servers were still in russia after they claimed to move out.

Re: The future of Flipper Zero development

#174
post #168

Earlier quoted context omitted.

Easy fix: Allow donations, merge updates once donation pool is enough to pay for the maintainers' time.

has that ever worked, ever? I've heard people talk about this "solution" for over a decade, especially with crypto trying to justify itself, but I've never seen it successful.

I would love to contribute towards getting Bluetooth keyboards working on freebsd. They have the drivers and most of the core working, even BT mice work, but keyboards aren't there yet.

Re: The future of Flipper Zero development

#177

Earlier quoted context omitted.

Which is just another way of saying "this is why most developers prefer subscriptions over one-time sales"

What's funny, or maybe sad, is that this used to be a solved problem back in the CD-distribution era of software. You buy the software once (or in this case the hardware that comes with a software license). You get bugfix patches and minor updates for a year. Next year the next version releases with major new features, and you either pay the price of an update or you stay on the version you are on. Good incentives fo…

I pay for LittleSnitch major releases. I’m kind of forced to, in order to keep up with macOS major releases.

Maybe they can sell the hardware which includes 1 major upgrade release.

Maybe they can have a Kickstarter campaign to fund new releases.

Re: The future of Flipper Zero development

#179
post #171

Earlier quoted context omitted.

Maybe popularized is the better word. It probably wasn't the first software ever to do this; free lifetime updates became viable with the internet sometime in the nineties and Minecraft only started doing it in 2009. But at the risk of being proven wrong I'm willing to claim Minecraft was the first software to do this and go mainstream, being recognizable outside its niche

I know Guild Wars had original idea in the era of "lets make new world of warcraft and get rich from subscriptions" to release mmorpg without any subscription, you only buy it once and you can play forever. It was 2005.

You have your timeline slightly wrong because GW1 (if we take dev time into account) basically launched at the same time as WoW - and WoW wasn't the first subscription MMO. I suppose if this was a major reason, EverQuest would be the one to inspire it.
Post reply on HN