Earlier quoted context omitted.
Are you sure that minecraft pioneered that model? It is certainly a very well-known instance of it, but pioneered?
Maybe popularized is the better word. It probably wasn't the first software ever to do this; free lifetime updates became viable with the internet sometime in the nineties and Minecraft only started doing it in 2009. But at the risk of being proven wrong I'm willing to claim Minecraft was the first software to do this and go mainstream, being recognizable outside its niche
The future of Flipper Zero development
171–180 of 206 posts
Re: The future of Flipper Zero development
#172Earlier quoted context omitted.
Easy fix: Allow donations, merge updates once donation pool is enough to pay for the maintainers' time.
has that ever worked, ever? I've heard people talk about this "solution" for over a decade, especially with crypto trying to justify itself, but I've never seen it successful.
developers all end up launching their own things and getting all the money up front in some way or another
more communities burned
Re: The future of Flipper Zero development
#173Earlier quoted context omitted.
Donating to a russian company with all the sanctions in place?
What makes it a Russian company? The team is allegedly spread across the globe, the company (Flipper Devices Inc.) is registered in DE, USA and there's a London office.
Re: The future of Flipper Zero development
#174Earlier quoted context omitted.
Easy fix: Allow donations, merge updates once donation pool is enough to pay for the maintainers' time.
has that ever worked, ever? I've heard people talk about this "solution" for over a decade, especially with crypto trying to justify itself, but I've never seen it successful.
Re: The future of Flipper Zero development
#175Re: The future of Flipper Zero development
#176Re: The future of Flipper Zero development
#177Earlier quoted context omitted.
Which is just another way of saying "this is why most developers prefer subscriptions over one-time sales"
What's funny, or maybe sad, is that this used to be a solved problem back in the CD-distribution era of software. You buy the software once (or in this case the hardware that comes with a software license). You get bugfix patches and minor updates for a year. Next year the next version releases with major new features, and you either pay the price of an update or you stay on the version you are on. Good incentives fo…
Maybe they can sell the hardware which includes 1 major upgrade release.
Maybe they can have a Kickstarter campaign to fund new releases.
Re: The future of Flipper Zero development
#178Tough spot with community that expects firmware updates while hardware sells only once
Re: The future of Flipper Zero development
#179Earlier quoted context omitted.
Maybe popularized is the better word. It probably wasn't the first software ever to do this; free lifetime updates became viable with the internet sometime in the nineties and Minecraft only started doing it in 2009. But at the risk of being proven wrong I'm willing to claim Minecraft was the first software to do this and go mainstream, being recognizable outside its niche
I know Guild Wars had original idea in the era of "lets make new world of warcraft and get rich from subscriptions" to release mmorpg without any subscription, you only buy it once and you can play forever. It was 2005.