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OpenRA

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Re: OpenRA

#171
post #169

Earlier quoted context omitted.

The main thing is that synchronizing the state is hard: with hundreds of units and low latency being important, there's big advantages to having a deterministic simulation and relaying the player's commands instead of the whole game state, in fact unless you know everyone playing the game has a very good internet connection it's the only viable option. As an added bonus, it also allows you to hide small amounts of la…

Thank you for explaining. > there's big advantages to having a deterministic simulation and relaying the player's commands instead of the whole game state, in fact unless you know everyone playing the game has a very good internet connection it's the only viable option. If I understand, running it all on a server and just updating player UIs doesn't work for an RTS because some user Internet connections bottleneck th…

Yeah, the bandwidth requirements quickly become very high. With modern internet connections you could maybe keep up with an old-school RTS.

Re: OpenRA

#172

Earlier quoted context omitted.

I'm really not sure about the timelines, but I can easily speak to the state of things for today: LLMs are very wasteful and slow for real-time decisions. The "thinking" ones have no chance and if you disable thinking, they really struggle with querying the context with the right calls. For the once in a moonshot scenarios that they have enough context and ample time to react, they are great! Developing AI scripts, h…

I recently tried playing OpenRA with GPT-5. Didn’t have enough time to put into it properly, but the solution I reached would plan future actions in batches based on game state, including decisions to make based on conditions/thresholds being met. Maybe something like Gemini Flash would do a much better job.

IMHO, this is a very good idea. I suppose it would help a lot with the macro, but again, "decisions to make based on conditions/thresholds being met" is the definition of the good old AI script :)

Re: OpenRA

#173
There is an OpenRA mod called Combined Arms. It is incredible! Been a C&C fan from the beginning, but prefer the originals. Combined arms gives me the feel of the originals with the features of the latter versions. The AI can really be brutal if you suck like me, unless you turn it down.

Lots of fun.

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