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Ask HN: Are you still using a Vision Pro?

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171–180 of 224 posts

Re: Ask HN: Are you still using a Vision Pro?

#171

Not regularly, but I do watch movies on it once in a while (in those beautiful environments), especially when I'm on a flight. WWDC also just rolled out some quite exciting features to RealityKit: https://developer.apple.com/videos/play/wwdc2026/279/ as well as visionOS itself ( https://developer.apple.com/videos/play/wwdc2026/287/ ) It makes me wonder if Apple is really giving it up as news have claimed.

What are the logistics of wearing this on a flight?

It seems like it would take up a majority of your personal item space. As someone who only packs a personal item for most flights, that’s a hard sell.

Can you reliably plug it in? It seems like the battery doesn’t last long enough for a long haul flight, and for shorter flights where the battery would hold up, the bulk doesn’t seem worth it. Of course, on the long flights, I’d hope to sleep, and having a cumbersome VR headset seems like it would be more trouble than it’s worth vs just watching the screen in the seat back.

When you get to your destination, do you use it there, or does it just sit around like a neck pillow?

Re: Ask HN: Are you still using a Vision Pro?

#172
post #159

Earlier quoted context omitted.

I regularly wear a Quest 3 for 4-7 hours at a time. Before that, I used a Focus Vision for the same. I have a battery pack I put in my pocket for the Quest 3 and I’m generally very happy with it.

is that 4-7 hours with the Quest 3 mostly for working or entertainment?

Mostly entertainment. Oftentimes with lots of generalized movement, including head turning, tilting, etc.

Re: Ask HN: Are you still using a Vision Pro?

#173
post #63

I use it every day, approx ~95% of the days since it launched over 2 years ago. Many hours a day. Far and away my biggest use-case is connecting it to my laptop for gigantic (private) movie theater-sized screen. Getting it comfortable was the most important step. The 6-months-old DualKnit band is really great for making it a lot more comfortable. An open face mod (eg $10 Macally on amazon) helps a lot with eye breath…

I see some deeply enthusiastic comments like this whenever it’s mentioned. I wonder how much lack of adoption is simply lack of awareness. Apple needs to find ways to make experimenting with it, and experiencing specific use cases, more approachable. I’m not going to go to the Apple Store to try it — I don’t care enough. Maybe one day I’ll happen to do that, but I’ve got enough social anxiety (which is a low amount!)…

The biggest barrier to adoption is of course the price. To pay $3,500+ I'd better be damn sure I will use it every day, and even though I did the 30 min demo I still have no idea if it would be tolerable for longer periods.

I've said before and I'll say it again, Apple/Meta need to have rental stands in major airports so I can rent a Vision Pro or Meta Quest for my cross-country flights. That would be a huge way to "try before you buy" !

Re: Ask HN: Are you still using a Vision Pro?

#174

Earlier quoted context omitted.

In industrial robotics, there is this emergency practice when the payload and tooling on the robot gets to heavy, to connect the payload to a counterweight and pully system, to "neutralize it in weight". Has anyone here tried that ? It should take three thin ropes with weight to make a object neutrally buyont. Yes, its tied to one room, yes its not pretty and futuristic, but its practical? If you want freedom of move…

More simply, I wonder if anyone's tried adding an equal weight to the back of their head. This would double the weight, but people can carry very heavy loads on their heads as long as the weight is acting downwards.

First thing I thought of when I tried a Vision Pro was why they never provided a way to attach the battery pack as a pouch on the back so that it sits horizontally across the rear of the head. You have to carry that external battery anyway, so why not use it as a natural counterweight?

Re: Ask HN: Are you still using a Vision Pro?

#175
post #133

Earlier quoted context omitted.

> You can't move the compute away in a headset. Meta has shown pretty convincingly that you can literally stream VR apps/games over Wifi from a PC to a headset and have a great experience. You will need some compute on the device, as close as possible, but the bulk of the computing could be moved off.

Have you ever tried that? For me, the lag was the tiniest bit perceptible and was enough to make me sick

To each their own, but I do it every day, nearly. I’m using wifi 6 though, so that might be the difference. 2.4Ghz might not be sufficient. There’s also very likely local faking on the device (Quest 3) that can rotate your vision before the new data arrives.

Either way, it’s pretty alright nowadays, at least in my experience.

Though time in the seat *might* be making it easier for me.

Re: Ask HN: Are you still using a Vision Pro?

#179

Earlier quoted context omitted.

This is true. I use my quest 3 for adult content all the time and it honestly adds a lot. It's the one thing where immersion really adds value. It's like you're there yourself, especially if you have a toy that can synchronise to the content. The prudishness is really holding back the industry.

Why would I want to be "there yourself"? You mean sitting in the cuck chair?

I've come across some article on that in the past - they seem to put a pair of synchronized APS-C cameras or one with a stereo lens ahead of a 3Dio. The entire thing can be mounted on a balanced crane, and the male actor slides under the head like a contortionist. Very few, if any, seemed to use KU100 for that; they seem to be only used for "ASMRs"(not much to do with ASMR anymore)

Re: Ask HN: Are you still using a Vision Pro?

#180
post #67

Earlier quoted context omitted.

Yes, make the battery 2x bigger and include the compute in that. It would be so cool to be able to plug in arbitrary input devices too, like a dvd player, but its understandable that others don’t feel this way, and it would totally not be an apple product if it did this. One of their main imposed constraints was clearly to make the battery pocketable, which sadly precludes a lot of things which would have made it a b…

> Yes, make the battery 2x bigger and include the compute in that. You can't move the compute away in a headset. I have worked for an XR OEM, and when you are designing a headset, you want the compute to be as close as possible from the cameras and displays, to achieve the lowest possible latency and avoid motion sickness for the users. Even moving the compute to the back of the headset was not considered viable by o…

Light would travel six feet on a cable in about 10 nanoseconds, is that the sort of latency that you're referencing?

I would be surprised to learn that nanoseconds of latency is worth more than much better compute, lower cost, lighter weight, more physical space in the device etc.

Is that really the case?

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