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1D Chess

rowan441.github.io

171–180 of 192 posts

Re: 1D Chess

#171

Earlier quoted context omitted.

Yeah, but what stops P1 from DDos'ing and picking checkmate each time? If P2 picks check the first time, then they're done. At any point after if they pick checkmate, since P1 has checkmate selected they will reveal it and P2 will lose. It seems like a poorly thought through game...

Because P1 lost on their first turn if P2 wasn’t about to pick checkmate

That assume a rule that wasn't state.

You're assume if someone picks 'checkmate' and the next player picks 'check' the games is over and the checkmate selector loses. I assumed that it means you treat it like 'check' 'check' and continue playing. But neither is actually specified in OPs post.

But let's assume it's your rules. Then winning is easy, just never pick checkmate. Literally never. As soon as your opponent picks it, they lose.

It's a terribly designed game as described.

Re: 1D Chess

#172

I tried and failed a couple times before looking at the hint. And then I had to ask ChatGPT to explain the hint because I didn't understand chess notation. But with all of that out of the way, I am now winning 100% of my matches and feel it's not an overstatement to call myself a 1D chess grandmaster.

I still don’t understand the notation. What does N4 N5 mean? The knight can’t move one space? I’m so confused.

(your) kNight moved to the 4th (1-indexed) square then (their) kNight moved to the 5th (1-indexed) square

Re: 1D Chess

#173

Earlier quoted context omitted.

Backgammon, the game everyone's seen and at the same time nobody knows how to play :P

You’d be surprised – take a Backgammon board to a table in at a cafe in a popular area and chances are someone will sit down to play with you. Can be a good way of meeting people in a new area. (or new people in an old area!)

It was a good way to while away the time at jury duty back in the days when you had to physically be there until you were called. I encountered a tournament player who beat me maybe 4 times out of 5. I also played in a chess tournament where my opponent was considerably stronger and faster and quickly put me in a position where I had to think long and hard to try to avoid disaster (fruitlessly in the end). She would make her move, wait a few seconds to see if I would reply, and then get up and disappear into a back room where, I found out later, she was playing backgammon. I looked her up and learned that she was a rapidly rising women's chess star but was better known as a semi-pro backgammon player.

Re: 1D Chess

#175
post #9

The first move is always: white rook takes black rook, then the only remaining move for black is to move the knight away, which results in checkmate.

> The first move is always: white rook takes black rook

No. N4 leads to a forced win.

Re: 1D Chess

#177

Earlier quoted context omitted.

Because P1 lost on their first turn if P2 wasn’t about to pick checkmate

That assume a rule that wasn't state. You're assume if someone picks 'checkmate' and the next player picks 'check' the games is over and the checkmate selector loses. I assumed that it means you treat it like 'check' 'check' and continue playing. But neither is actually specified in OPs post. But let's assume it's your rules. Then winning is easy, just never pick checkmate. Literally never. As soon as your opponent p…

So is war (the card game), but people still play it

I think the proposed game has that both of you lose, like tic tac toe. The only way to win is to checkmate as described. Although it is a memoryless game as proposed, so all options (restart, continue, end) are indistinguishable. Maybe if you win, you go again?

Anyways, the game seems to be described to be the equivalent to the political doctrine of mutually assured destruction. Also a terribly designed game.

Re: 1D Chess

#180
(Chess noob here)

Always found the "protect the king" rules in regular chess interesting but also somewhat strange. (The rules that make it impossible to actually take a king and instead let the game reason on the "possibility" that a king could be taken in the next turn - i.e. check and checkmate)

As long as only check and checkmate are considered, the rules are a bit weird, but should not change the game dynamics, as they only enforce the moves that any rational player would do anyway.

But adding stalemates to it seems to actually change the gameplay, and this 1D variant makes it even more obvious.

If you compared this chess variant with a 1D chess where the king would behave like a normal piece (except taking it would end the game) and any draw would have to be called manually, the game would behave completely different.

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