Imagine what $100B could have done for medical or energy research.
Almost nothing. That is a few weeks of global medical R&D spend, spread over more than a decade.
Meta Horizon Worlds on Meta Quest is being discontinued
171–180 of 281 posts
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#172Despite the shock at the amount of money meta spent on their version of the metaverse, I don't think they spent nearly enough to accomplish their vision. Meta, to the detriment of the market, tried too early in the VR lifecycle to own the market. They basically tried to become the iPhone and Apple in the year 1990. Tell me, do you believe any singular company in the year 1990, with 100B to burn, would be able to crea…
On the gaming side though, other companies succeeded in making profitable games. Meta seems to have just spent and spent, without getting a game people wanted to play.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#173Earlier quoted context omitted.
They also renamed the entire corporation from "Facebook" to "Meta" to prove how serious they were about it.
Thank god Mark Zuckerberg is not self aware in the least bit because we can keep getting hilarious gems like this for probably the rest of his days. The guy probably lives as close to the Truman Show experience as one can realistically get.
I thought the bunker is only a rumor, but DDGing it, it's "rumor" that's been covered in many news outlets, so, I'm guessing it's real although the news outlets might have some details wrong.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#174Layoffs are probably on the horizon
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#175Re: Meta Horizon Worlds on Meta Quest is being discontinued
#176Despite the shock at the amount of money meta spent on their version of the metaverse, I don't think they spent nearly enough to accomplish their vision. Meta, to the detriment of the market, tried too early in the VR lifecycle to own the market. They basically tried to become the iPhone and Apple in the year 1990. Tell me, do you believe any singular company in the year 1990, with 100B to burn, would be able to crea…
On the hardware side, sure, not being able to solve the hardware challenges always seemed like a real possibility. On the gaming side though, other companies succeeded in making profitable games. Meta seems to have just spent and spent, without getting a game people wanted to play.
The problem is, like someone else mentioned, the company itself. Facebook is a middleman company. other people make stuff, showcase it on one of their properties (insta, marketplace, whatever), and then go back to the people actually doing stuff.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#1773D film was big in the 1950's, but fell out of fashion as colour film processes became cheaper and more ubiquitous. The 3D technology of the day couldn't handle colour film, and colour was a bigger leap forward in immersion than 3D. The 3D surge that happened a couple decades ago was in full-colour, but still subsided. Home video was on the rise, and the expense of 3D in the home was probably to blame, as well as half-baked solutions. I owned a 3D capable projector for a while, but it had to be run at a reduced refresh rate and took a big brightness hit in 3D mode. I watched 3D movies only a couple of times, and stuck to good old 2D after that. I no longer own a 3D capable display.
There was a big content problem with 3D movies. Some movies attempted to WOW you with 3D gimmicks. Scott Cameron's "Ghosts of the Abyss" was guilty of this. It was a mostly 2D documentary that occasionally rammed a robot arm in your face or had a collage of images popping out of the wall for no particular reason. The result was that you were more frequently distracted from the experience by 3D gimmicks than further immersed in it. Other films took the approach of making both 2D and 3D versions available, but this made 3D non-essential to the experience. 3D just didn't add much. I often found myself preferring the 2D version because so many cinemas have brightness problems with 3D projection.
VR was big in the 90's, mainly in VR Cafes. The technology was cool as hell in concept, but the reality was underwhelming. Computers of the day just weren't fast enough, and the results were literally nauseating. VR fell out of fashion, the cafes went out of business, and that was mostly it for VR until a few years ago. The current surge has much better hardware and far more compelling experiences. Valve's Alyx is just plain brilliant! Unfortunately, it's still nauseating for some and a truly civilized VR experience seems just beyond the capabilities of all but the most ridiculously expensive hardware at present. As a result, adoption is poor and the current wave of VR is petering out, like 3D did a decade or so ago. There aren't many VR headsets out there, so there isn't a lot of compelling software, so there isn't a lot of reason for more people to buy expensive headsets, and so on.
For my money, the problem is that VR and 3D aren't as big a leap forward as they need to be in order to justify by their current expense and downsides. People can use their imagination to immerse themselves through a 2D window really effectively. VR probably isn't going to catch on until it's cheap and trouble-free. Eventually, it'll be better/cheaper at delivering a big 2D window than a physical 2D screen can, but it's probably not going to succeed until then.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#178They had lightning in a bottle and somehow lost it. Honestly it might have been hiring Carmack that sent them down this path. Moving away from PCVR expanded the market, but it also killed the magic. Now the quest store is a wasteland of what look like low budget mobile apps.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#179Okay, how long until Meta Quest is discontinued/sunset? I believe there is no expectation of a Meta Quest 4 right?
In all seriousness, given component price increases etc, the Quest 3 remains an incredible deal for PC VR use. Aside from the foveated rendering, the lens/display specifications are very close to Valve's still to ship Steam Frame, which at this stage will almost certainly cost more than the Quest 3 does. 25 PPD VR headset for 499 with inside-out tracking plus controllers etc is amazing value. I've never once used any…
[0]"Almost" has plenty of room for any horrid exception someone might want to gotcha me with, so please don't.
Re: Meta Horizon Worlds on Meta Quest is being discontinued
#180Earlier quoted context omitted.
They also renamed the entire corporation from "Facebook" to "Meta" to prove how serious they were about it.
While simultaneously renaming the VR headsets to also use Meta branding instead of Oculus, even though Oculus was a great brand and the most recognizable name in the VR industry. What made it worse is that by that point they'd produced lots of headsets with Oculus branding, including an Oculus button on one of the controllers. So, they had to change that button to also have a different logo and name, and have the sof…
Meta does not feel like a different brand from Facebook, given it is its umbrella. As brands they both speak "surveillance", "advertising", "scams", "AI slop", "manipulating your experience", "child harms" and "doom scroll regret".
They should rebrand the headsets back to Oculus, put them in a separate division, remove any dependencies. And never speak of Meta This or Facebook That or Zuckavatraphila again.