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Warcraft III Peon Voice Notifications for Claude Code

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Re: Warcraft III Peon Voice Notifications for Claude Code

#171
post #119

Earlier quoted context omitted.

For those like me who are not into Star Trek lore deep enough to recognize the name, she voiced the Star Trek computer in basically all the series .

Thanks. I wasn’t sure what she voiced. I thought “computers sounding like they always should have” might mean GladOS from portal.

I would love hearing Claude finish a task with

> Your specimen has been processed and we are now ready to begin the test proper.

... at least, once. Or perhaps exactly once.

Re: Warcraft III Peon Voice Notifications for Claude Code

#172
If you're the sort of person not to use a pre-packaged desktop environment, you can use mako as your notofication daemon and get the same effect by adding

  on-notify=exec play /usr/share/sounds/freedesktop/stereo/complete.oga
or the equivalent to your config.

Re: Warcraft III Peon Voice Notifications for Claude Code

#173
post #119

Earlier quoted context omitted.

Agreed. Now I'm still waiting for someone to succeed at a clean-room recreation of Majel Barrett's voice, so we can finally have computers sound like they always should have. We could've been there a decade ago, but the high-quality audio samples, made officially and specifically with possibility of this use in mind, got trapped somewhere between the estate, producers, and a commercial interest that called dibs, and…

For those like me who are not into Star Trek lore deep enough to recognize the name, she voiced the Star Trek computer in basically all the series .

Bonus info: she was the wife of Gene Roddenberry, the creator of Star Trek.

Re: Warcraft III Peon Voice Notifications for Claude Code

#174
post #28

What I really want is for the peon voice to be replicated and for custom things to be in that voice. Or even better, the starcraft battlecruiser guy's voice!

All the Starcraft voice acting is amazing. It's in the pipe - 5 by 5!

Re: Warcraft III Peon Voice Notifications for Claude Code

#176
post #152

Earlier quoted context omitted.

Uh, are you sure you did? I mean it's just using the hooks API of Claude code to play a sound via the terminal itself? Heck, they even outlined it in the readme > peon.sh is a Claude Code hook registered for SessionStart, UserPromptSubmit, Stop, and Notification events. On each event it maps to a sound category, picks a random voice line (avoiding repeats), plays it via afplay (macOS) or PowerShell MediaPlayer (WSL2)…

Yes; it could be a README, a folder with subfolders of sounds, 1 or 2 files with functions totalling less than 200 loc for unix, maybe 700 total to have windows support and some extra features. I get how they got here ; its how claude and codex approach projects, but what does the rest achieve? Your maintenance rituals shouldn't exceed your usecase at this scale.

Okay, but the install script is around 200 LOC and the peon.sh is just under 500 LOC ... So by your own numbers, it'd be expected loc size? What's exactly over engineered here?

The fact he added config files to let people create their own package?

Re: Warcraft III Peon Voice Notifications for Claude Code

#177

I don't see any mention of having to own warcraft 3 to use its assets... This is as much of a copyright violation as the LLM training process. Did anyone vote an exemption from copyright if it's for "AI" use?

If there is one good thing about AI, it is that it might finally buldoze existing ecosystem.
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