Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
171–180 of 466 posts
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#172Earlier quoted context omitted.
I write JS, and I have never directly observed the IRs or assembly code that my code becomes. Yet I certainly assume that the compiler author has looked at the compiled output in the process of writing a compiler! For me the difference is prognosis. Gas Town has no ratchet of quality: its fate was written on the wall since the day Steve decided he didn't want to know what the code says: it will grow to a moderate but…
or he will find a way to get the AI to create harnesses so it becomes stable. The lack of imagination and willingness to experiment in the HN crowd is AMAZING me and worrying me at the same time. Never thought a group of engineers would be the most conservative and close minded people I could discuss with.
There's a saying that you don't want optimists building bridges.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#173There's this implied trust we all have in the AI companies that the models are either not sufficiently powerful to form a working takeover plan or that they're sufficiently aligned to not try. And maybe they genuinely try but my experience is that in the real world, nothing is certain. If it's not impossible, it will happen given enough time.
If the safety margin for preventing takeover is "we're 99.99999999 percent sure per 1M tokens", how long before it happens? I made up these numbers but any guess what they are really?
Because we're giving the models so much unsupervised compute...
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#174Am I wrong that this entire approach to agent design patterns is based on the assumption that agents are slow? Which yeah, is very true in January 2026, but we’ve seen that inference gets faster over time. When an agent can complete most tasks in 1 minute, or 1 second, parallel agents seem like the wrong direction. It’s not clear how this would be any better than a single Claude Code session (as “orchestrator”) runni…
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#175I don't get the widespread hatred of Gas Town. If you read Steve's writeup, it's clear that this is a big fun experiment. It pushes and crosses boundaries, it is a mixture of technology and art, it is provocative. It takes stochastic neural nets and mashes them together in bizarre ways to see if anything coherent comes out the other end. And the reaction is a bunch of Very Serious Engineers who cross their arms and h…
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#176Earlier quoted context omitted.
Yeah, it sounds like "you're holding it wrong" Like, why are you manually tidying and fixing things? The first pass is never perfect. Maybe the functionality is there but the code is spaghetti or untestable. Have another agent review and feed that review back into the original agent that built out the code. Keep iterating like that. My usual workflow: Agent 1 - Build feature Agent 2 - Review these parts of the code,…
I'm not trying to be rude here at all but are you manually verifying any of that? When I've had LLMs write unit tests they are quick to write pointless unit tests that seem impressive "2123/2123 tests passed!" but in reality it's testing mostly nothing of value. And that's when they aren't bypassing commit checks or just commenting out tests or saying "I fixed it all" while multiple tests are broken. Maybe I need a s…
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#177Earlier quoted context omitted.
Where is the "super upvote button" when you need it? YES! I have been playing with vibe coding tools since they came out. "Playing" because only on rare occasions have I created something that is good enough to commit/keep/use. I keep playing with them because, well I have a subscription, but also so I don't fall into the fuddy-duddy camp of "all AI is bad" and can legitimately speak on the value, or lack thereof, of…
So I’m probably in a similar spot - I mostly prompt-and-check, unless it’s a throwaway script or something, and even then I give it a quick glance. One thing that stands out in your steps and that I’ve noticed myself- yeah, by prompt 10, it starts to suck. If it ever hits “compaction” then that’s beyond the point of return. I still find myself slipping into this trap sometimes because I’m just in the flow of getting…
> Another way is “Write out what we did to PROGRESS.md” - then start new session - then “Read @PROGRESS.md and do X”
I agree on small context and if I hit "compacting" I've normally gone too far. I'm a huge fan of `/clear`-ing regularly or `/compact ` and I've also tried "TODO.md"-style tracking.
I'm conflicted on TODO.md-style tracking because in practice I've had an agent work through everyone on the list, confidently telling me steps are done, only to find that's not the case when I check its work. Either a TODO.md that I created or one I had the agent create both suffer from this. Also, getting it update the TODO.md has been frustrating, even when I add it to CLAUDE.md "Make sure to mark tasks as complete in the TODO.md as you finish them" or adding the same message to the end of all my prompts, it won't always update it.
I've been interested in trying out beads to see if works better than a markdown TODO file but I haven't played with that yet.
But overall I agree with you, smaller chunks are key to success.
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#178Earlier quoted context omitted.
I'm not trying to be rude here at all but are you manually verifying any of that? When I've had LLMs write unit tests they are quick to write pointless unit tests that seem impressive "2123/2123 tests passed!" but in reality it's testing mostly nothing of value. And that's when they aren't bypassing commit checks or just commenting out tests or saying "I fixed it all" while multiple tests are broken. Maybe I need a s…
I feel like it was doing what you're saying about 4-6 months ago. Especially the commenting out tests. Not always but I'd have to do more things step by step and keep the llm on track. Now though, the last 3-4 months, it's writing decent unit tests without much hand holding or refactors.
I'll keep testing it but that just hasn't been my experience, I sincerely hope that changes because an agent that runs unit test [0] and can write them would be very powerful.
[0] This is a pain point for me. The number of times I've watching Claude run "git commit --no-verify"... I've told it in CLAUDE.md to never bypass commit checks, I've told it in the prompt, I've added it 10 more times in different places in CLAUDE.md but still, the agent will always reach for that if it can't fix something in 1-3 iterations. And yes, I've told it "If you can't get the checks to pass then ask me before bypassing the checks".
It doesn't matter how many guardrails I put up and how good they are if the agent will lazily bypass them at the drop of a hat. I'm not sure how other people are dealing with this (maybe with agents managing agents and checking their work? A la Gas Town?).
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#179I don't get the widespread hatred of Gas Town. If you read Steve's writeup, it's clear that this is a big fun experiment. It pushes and crosses boundaries, it is a mixture of technology and art, it is provocative. It takes stochastic neural nets and mashes them together in bizarre ways to see if anything coherent comes out the other end. And the reaction is a bunch of Very Serious Engineers who cross their arms and h…
It isn't though. It crossed the chasm when Steve (who I would like to think is somewhat comfortable after writing a book, holding a director level position at several startups) decided to endorse an outright crypto pump and dump. When he decided to monetize the eyeballs on the project instead of anything related to the engineering. Which, of course, Steve isn't smart enough to understand (in his own words) and he rec…
https://steve-yegge.medium.com/bags-and-the-creator-economy-...
Re: Gas Town's agent patterns, design bottlenecks, and vibecoding at scale
#180Earlier quoted context omitted.
Wait, so you're a radiologist and you're using software you vibecoded to generate radiology reports for real patients? Is that, like, allowed?
Not saying it's right, but boy do I have stories about the code used in healthcare applications. Not sure how "vibecoded" programming lines of code is any worse.