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Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

thegamer.com

171–180 of 421 posts

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#171
post #59

Earlier quoted context omitted.

That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.

But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Now they're automated off the back of somebody else's work. And here we have an admission, but how many artists are being sidestepped in major games developers now? It won't be long before the EAs and Ubisofts of the world fire theirs. Then it'll be developers. Then it'll just be a committee of dolphins picking balls to feed…

> But creating and picking those placeholders used to be somebody's job, maybe a junior artist

Realistically, no.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#172
post #151

Earlier quoted context omitted.

Interesting. I don't do games, so I may be wrong, but I thought a lot of Unreal Engine devs used Jetbrains. So what editors do they use? Are there current IDEs or code editors shipping in 2025 that don't have any LLM-based coding features?

I could be wrong, but I'm not aware of any native debugging support except in visual studio... the native one.

OK, maybe my point got lost because I didn't know that, but I should have just added Visual Studio to my list — it too has LLM and agentic features, which was my point.

If you can't use LLMs to generate placeholder graphics that don't ship in the actual game, then why can you use coding editors that let you use LLMs to generate code?

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#173

Since it's not shown in the article, the placeholder was the newspapers here; https://rl.bloat.cat/preview/pre/bn8bzvzd80ye1.jpeg?width=16... via https://rl.bloat.cat/r/expedition33/comments/1k6yv8a/does_th...

man, a reddit clone that reads exactly like reddit. what's the point, even?

> what's the point, even?

Learning. From the website:

> I started it on January 13, 2023, to learn something new and improve my GNU/Linux skills.

https://bloat.cat/about/

Also, not relying on a single service for one thing is a good thing, as Reddit itself demonstrated when they closed off API access.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#174
post #59

Earlier quoted context omitted.

That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.

But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Now they're automated off the back of somebody else's work. And here we have an admission, but how many artists are being sidestepped in major games developers now? It won't be long before the EAs and Ubisofts of the world fire theirs. Then it'll be developers. Then it'll just be a committee of dolphins picking balls to feed…

> But creating and picking those placeholders used to be somebody's job, maybe a junior artist.

Is it really though? After all it's just maybe a junior artist.

I've had to work with some form of asset pipeline for the past ten years. The past six in an actual game though not AAA. In all these years, devs have had the privilege of picking placeholders when the actual asset is not yet available. Sometimes, we just lift it off Google Images. Sometimes we pick a random sprite/image in our pre-existing collection. The important part is to not let the placeholder end up in the "finished" product.

> It's up to the Indie Game Awards to decide the criteria.

True and I'm really not too fond of GenAI myself but I can't be arsed to raise a fuss over Sandfall's admission here. As I said above, the line for me is to not let GenAI assets end up in the finished product.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#175

Is anyone else detecting a phase shift in LLM criticism? Of course you could always find opinion pieces, blogs and nerdy forum comments that disliked AI; but it appears to me that hate for AI gen content is now hitting mainstream contexts, normie contexts. Feels like my grandma may soon have an opinion on this. No idea what the implications are or even if this is actually something that's happening, but I think it's…

People were told by other people to dislike LLMs and so they did, then told other people themselves.

That’s a bad faith argument using weasel words. Do not assume everyone who disagrees with you is an unthinking tool.

https://xkcd.com/610/

Look at how easy it is to make the argument in the other direction:

> People were told by large companies to like LLMs and so they did, then told other people themselves.

Those add nothing to the discussion. Treat others like human beings. Every other person on the planet has an inner life as rich as yours and the same ability to think for themselves (and inability to perceive their own bias) that you do.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#176
post #173

Earlier quoted context omitted.

man, a reddit clone that reads exactly like reddit. what's the point, even?

> what's the point, even? Learning. From the website: > I started it on January 13, 2023, to learn something new and improve my GNU/Linux skills. https://bloat.cat/about/ Also, not relying on a single service for one thing is a good thing, as Reddit itself demonstrated when they closed off API access.

[flagged]

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#177
post #59

Earlier quoted context omitted.

That’s incredibly harsh. A blanket ban on AI generated assets is dumb as hell. Generating placeholder assets is completely acceptable.

But creating and picking those placeholders used to be somebody's job, maybe a junior artist. Now they're automated off the back of somebody else's work. And here we have an admission, but how many artists are being sidestepped in major games developers now? It won't be long before the EAs and Ubisofts of the world fire theirs. Then it'll be developers. Then it'll just be a committee of dolphins picking balls to feed…

> But creating and picking those placeholders used to be somebody's job, maybe a junior artist.

This argument in this industry is problematic. The entire purpose of computers is to automate processes that are labor intensive. Along the way, the automation process went from doing what was literally impossible with human labor to capturing ever deeper levels of skill of the practitioners. Contrast early computer graphics, which involved intensive human intervention, to modern tools. Since HN almost certainly has more developers than graphics artists, contrast early computer programming (where programmers didn't even have the assistance of assemblers and where they needed a deep knowledge of the computer architecture) to modern computer programming (high level languages, with libraries abstracting away most of the algorithmic complexity).

I don't know what the future of indie development looks like. In a way, indie development that uses third-party tools that captures the skills of developers and graphics artists traditionally found in major studios doesn't feel very indie. On the other hand, they are already doing that through the use of game engines and graphics design/modelling software. But I do know that a segment of the industry that utterly ignores those tools will be quickly left behind.

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#178

Is anyone else detecting a phase shift in LLM criticism? Of course you could always find opinion pieces, blogs and nerdy forum comments that disliked AI; but it appears to me that hate for AI gen content is now hitting mainstream contexts, normie contexts. Feels like my grandma may soon have an opinion on this. No idea what the implications are or even if this is actually something that's happening, but I think it's…

The art bubble is generally considered more "normie" than the tech bubble and they've been strongly anti AI art for longer than even the introduction of the original GitHub copilot

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#179

Earlier quoted context omitted.

> you may not use VS Code or Zed or Cursor or Windsurf or Jetbrains while developing your game Just to nitpick, AAA game developers probably don't use the editors you mentioned since they do native applications.

What do you think they use? I work in mobile games and practically everyone is using either VSCode or some Jetbrains IDE. A few use Visual Studio but it has AI autocomplete too.

Oh, mobile. I was thinking of the AAA desktop titles. I'm too poor to play free to play games so the mobile titles are kinda out of my mind.

Of course you'd use Jetbrains for Android...

Re: Clair Obscur having its Indie Game Game Of The Year award stripped due to AI use

#180
post #120

You need to separate AI usage from automating certain parts of a pipeline from end to end creation. Taking a scorched earth approach to AI usage is just being a luddite.

I don't think this argument is going to be very compelling. The people whom you would be trying to convince here, would just argue that the Luddites were correct in their fight against human labor being displaced. They'll argue that the power artisans had over their work was diminished with the advent of the loom, just like the power artists have over their labor is being diminished right now.
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