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The C++ standard for the F-35 Fighter Jet [video]

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Re: The C++ standard for the F-35 Fighter Jet [video]

#171

For those interested, the F-35 (née Joint Strike Fighter) C++ coding standards can be found here, all 142 pages of it: https://www.stroustrup.com/JSF-AV-rules.pdf

As is common in hard real time code, there is no dynamic allocation during operation: allocation/deallocation from/to the free store (heap) shall not occur after initialization. This works fine when the problem is roughly constant, as it was in, say, 2005. But what do things look like in modern AI-guided drones?

Why would the modern environment materially change this? The initialized resource allocation reflects the limitations of the hardware. That budget is what it is.

I can't think of anything about "modern AI-guided drones" that would change the fundamental mechanics. Some systems support very elastic and dynamic workloads under fixed allocation constraints.

Re: The C++ standard for the F-35 Fighter Jet [video]

#172

Earlier quoted context omitted.

Has anyone else here banned exceptions (for the most part) in less critical settings (like a web app)? I feel like that's the way to go since you don't obscure control flow. I have also been considered adding assertions like TigerBeetle does https://github.com/tigerbeetle/tigerbeetle/blob/main/docs/TI...

Lots of games, and notably the Unreal Engine, compile without exceptions. EASTL back in the day was in part written to avoid the poor no-exception support in Dinkumware STL and STLport.

Basically all high profile engine teams I know of ban exceptions. They're worse than useless

Re: The C++ standard for the F-35 Fighter Jet [video]

#173

Earlier quoted context omitted.

Zig makes it explicit with _ = a; And you would encounter it quite often because unused variable is a compilation error: https://github.com/ziglang/zig/issues/335

Golang is exactly the same. It's extremely annoying until it's suddenly very useful and has prevented you doing something unintended.

And what is the unintended thing that happens when you have unused variable?

Re: The C++ standard for the F-35 Fighter Jet [video]

#174
post #83

I guess a bigger conversation could be had in regards to: what leads to better code in terms of understandability & preventing errors Exceptions (what almost every language does) or Error codes (like Golang) are there folks here that choose to use error codes and forgo Exceptions completely ?

There isn't much of a conversation to be had here. For low-level systems code, exceptions introduce a bunch of issues and ugly edge cases. Error codes are cleaner, faster, and easier to reason about in this context. Pretty much all systems languages use error codes. In C++, which supports both, exceptions are commonly disabled at compile-time for systems code. This is pretty idiomatic, I've never worked on a C++ code…

thanks for the explanation.

Re: The C++ standard for the F-35 Fighter Jet [video]

#175

Earlier quoted context omitted.

Doesn't it make it more likely unused variables stay in the codebase? You want to experiment, the code doesn't compile, you add this (probably by automatic tool), the code now compiles. You're happy with your experiment. As the compiler doesn't complain you commit and junk stays in the code. Isn't it just bad design that makes both experimenting harder and for unused variables to stay in the code in the final version…

It is indeed quite controversial aspect of Zig's design. I would rather prefer it be a warning. Argument "warnings are always ignored" just doesn't hold because anything can be ignored if there is a way to suppress it.

there was a recent interview where andrew suggested if i understood correctly: the future path of zig is to make all compilations (successful or not) produce an executable. if theres something egregious like a syntax or type error, the produced artifact just prints the error and returns nonzero. for a "unused parameter", the compiler produces the artifact you expect, but returns nonzero (so it gets caught by CI for example.

Re: The C++ standard for the F-35 Fighter Jet [video]

#176
post #97
post #58

Earlier quoted context omitted.

At that point, why not write in C? Do they think it's C/C++ and not understand the difference? > no recursion Does this actually mean no recursion or does it just mean to limit stack use? Because processing a tree, for example, is recursive even if you use an array, for example, instead of the stack to keep track of your progress. The real trick is limiting memory consumption, which requires limiting input size.

You may still want to use classes (where they make sense), references (cleaner syntax than pointers), operator overloading, etc. For example, a linear algebra library is far nicer to write and use in C++.

Function overloading is nice, too

Re: The C++ standard for the F-35 Fighter Jet [video]

#177

Earlier quoted context omitted.

Studies have looked at MISRA, I'm not aware of any for the JSF guidelines. For MISRA there's a mix, some of the rules seem to be effective (fewer defects in compliant software), some are the opposite (code which obeys these rules is more likely to have defects) and some were irrelevant. Notably this document is from 2005. So that's after C++ was standardized but before their second bite of that particular cherry and…

[flagged]

"No semantic effect" is one of those recurring C++ tropes like the "subset of a superset" or "trading performance for safety" that I think even its defenders ought to call bullshit on. The insistence on "No semantic effect" for attributes has poisoned them badly, and the choice to just ignore the semantic implications for Bjarne's C++ 20 Concepts makes this a poor substitute for the concepts feature as once imagined at the start of the century.

I doubt I can satisfy you as to whether I'm somehow a paid evangelist, I remember I got a free meal once for contributing to the OSM project, and I bet if I dig further I can find some other occasion that, if you spin it hard enough can be justified as "payment" for my opinion that Rust is a good language. There was a nice lady giving our free cookies at the anti-racist counter-protests the other week, maybe she once met a guy who worked for an outfit which was contracted to print a Rust book? I sense you may own a corkboard and a lot of red string.

Re: The C++ standard for the F-35 Fighter Jet [video]

#178

Earlier quoted context omitted.

It is indeed quite controversial aspect of Zig's design. I would rather prefer it be a warning. Argument "warnings are always ignored" just doesn't hold because anything can be ignored if there is a way to suppress it.

there was a recent interview where andrew suggested if i understood correctly: the future path of zig is to make all compilations (successful or not) produce an executable. if theres something egregious like a syntax or type error, the produced artifact just prints the error and returns nonzero. for a "unused parameter", the compiler produces the artifact you expect, but returns nonzero (so it gets caught by CI for e…

Why would the compiler do that, instead of just printing the error at compile-time and exiting with a non-zero value? What is the benefit?

Re: The C++ standard for the F-35 Fighter Jet [video]

#179
The C++ standard for the F-35 fighter jet prohibits ninety percent of C++ features because what they are actually after is C with destructors. I was just thinking about how to write C in a modern way today and discovered GLib has an enormous about of useful C++ convieniences in plain C.

Reading through the JSF++ coding standards I see they ban exceptions, ban the standard template library, ban multiple inheritance, ban dynamic casts, and essentially strip C++ down to bare metal with one crucial feature remaining: automatic destructors through RAII. When a variable goes out of scope, cleanup happens. That is the entire value proposition they are extracting from C++, and it made me wonder if C could achieve the same thing without dragging along the C++ compiler and all its complexity.

GLib is a utility library that extends C with better string handling, data structures, and portable system abstractions, but buried within it is a remarkably elegant solution to automatic resource management that leverages a GCC and Clang extension called the cleanup attribute. This attribute allows you to tag a variable with a function that gets called automatically when that variable goes out of scope, which is essentially what C++ destructors do but without the overhead of classes and virtual tables.

The heart of GLib's memory management system starts with two simple macros: g_autofree and g_autoptr. The g_autofree macro is deceptively simple. You declare a pointer with this attribute and when the pointer goes out of scope, g_free is automatically called on it. No manual memory management, no remembering to free at every return path, no cleanup sections with goto statements. The pointer is freed whether you return normally, return early due to an error, or even if somehow the code takes an unexpected path. This alone eliminates the majority of memory leaks in typical C programs because most memory management is just malloc and free, or in GLib's case, g_malloc and g_free.

The g_autoptr macro is more sophisticated. While g_autofree works for simple pointers to memory, g_autoptr handles complex types that need custom cleanup functions. A file handle needs fclose, a database connection needs a close function, a custom structure might need multiple cleanup steps. The g_autoptr macro takes a type name and automatically calls the appropriate cleanup function registered for that type. This is where GLib shows its maturity because the library has already registered cleanup functions for all its own types. GError structures are freed correctly, GFile objects are unreferenced, GInputStream objects are closed and released. Everything just works.

Behind these macros is something called G_DEFINE_AUTOPTR_CLEANUP_FUNC, which is how you teach GLib about your own types. You write a cleanup function that knows how to properly destroy your structure, then you invoke this macro with your type name and cleanup function, and from that moment forward you can use g_autoptr with your type. The macro generates the necessary glue code that connects the cleanup attribute to your function, handling all the pointer indirection correctly. This is critical because the cleanup attribute passes a pointer to your variable, not the variable itself, which means for a pointer variable it passes a double pointer, and getting this wrong leads to crashes or memory corruption.

The third member of this is g_auto, which handles stack-allocated types. Some GLib types like GString are meant to live on the stack but still need cleanup. A GString internally allocates memory for its buffer even though the GString structure itself is on the stack. The g_auto macro ensures that when the structure goes out of scope, its cleanup function runs to free the internal allocations. Heap pointers, complex objects, and stack structures all get automatic cleanup.

What's interesting about this system is how it composes. You can have a function that opens a file, allocates several buffers, creates error objects, and builds complex data structures, and you can simply declare each resource with the appropriate auto macro. If any operation fails and you return early, every resource declared up to that point is automatically cleaned up in reverse order of declaration. This is identical to C++ destructors running in reverse order of construction, but you are writing pure C code that works with any GCC or Clang compiler from the past fifteen years.

The foundation beneath all this is GLib's memory allocation functions. The library provides g_malloc, g_new, g_realloc and friends which are drop-in replacements for the standard C allocation functions. These functions have better error handling because g_malloc never returns NULL. If allocation fails, the program aborts with a clear error message. This might sound extreme but for most applications it is actually the right behavior. When malloc returns NULL in traditional C code, most programmers either do not check it, check it incorrectly, or check it but then do not have a reasonable recovery path anyway. GLib acknowledges this reality and makes the contract explicit: if you cannot allocate memory, the program terminates cleanly rather than stumbling forward into undefined behavior.

Re: The C++ standard for the F-35 Fighter Jet [video]

#180

The C++ standard for the F-35 fighter jet prohibits ninety percent of C++ features because what they are actually after is C with destructors. I was just thinking about how to write C in a modern way today and discovered GLib has an enormous about of useful C++ convieniences in plain C. Reading through the JSF++ coding standards I see they ban exceptions, ban the standard template library, ban multiple inheritance, b…

For situations where you do want to handle allocation failure, GLib provides g_try_malloc and related functions that can return NULL. The key insight is making the common case automatic and the exceptional case explicit. The g_new macro is particularly nice because it is type-aware. Instead of writing g_malloc of sizeof times count and then casting, you write g_new of type and count, and it handles the sizing and casting automatically while checking for overflow in the multiplication.

Reference counting is another critical component of GLib's memory management, particularly for objects. The GObject system, which is GLib's object system for C, uses reference counting to manage object lifetimes. Every object has a reference count starting at one when created. When you want to keep a reference to an object, you call g_object_ref. When you are done with it, you call g_object_unref. When the reference count reaches zero, the object is automatically destroyed. This is the same model used by shared_ptr in C++ or reference counting in Python, but implemented in pure C.

This also integrates with the autoptr system. Many GLib types are reference counted, and their cleanup functions simply decrement the reference count. This means you can declare a local variable with g_autoptr, the reference count stays positive while you use it, and when the variable goes out of scope the reference is automatically released. If you were the last holder of that reference, the object is freed. If other parts of the code still hold references, the object stays alive. This solves the resource sharing problem that makes manual memory management so difficult in C.

GLib also provides memory pools through GMemChunk and the newer slice allocator, though the slice allocator is being phased out in favor of standard malloc since modern allocators have improved significantly. The concept was to reduce allocation overhead and fragmentation for programs that allocate many small objects of the same size. You create a pool for objects of a specific size and then allocate from that pool quickly without going through the general purpose allocator. When you are done with all objects from that pool, you can destroy the entire pool at once. This pattern shows up in many high-performance C programs but GLib provided it as a reusable component.

The error handling story in GLib deserves special attention because it demonstrates how automatic cleanup enables better error handling patterns. The GError type is a structure that carries error information including a domain, a code, and a message. Functions that can fail take a GError double pointer as their last parameter. If the function succeeds, it returns true or a valid value and leaves the error NULL. If it fails, it returns false or NULL and allocates a GError with details about what went wrong. The calling code checks the return value and if there was an error, examines the GError for details.

The critical part is that GError is automatically freed when declared with g_autoptr. You can write a function that calls ten different operations, each of which might set an error, and you can check each one and return early if something fails, and the error is automatically freed on all code paths. You never leak the error message string, never double-free it, never forget to free it. This is a massive improvement over traditional C error handling where you either ignore errors or write incredibly tedious cleanup code with goto statements jumping to labels at the end of the function.

The GNOME developers could have switched to C++ or Rust or any modern language, but instead they invested in making C excellent at what C is good at. They added just enough infrastructure to eliminate the common pitfalls without fundamentally changing the language. A C programmer can read GLib code and understand it immediately because it is still just C. The auto macros are syntactic sugar over a compiler attribute, not a new language feature requiring a custom compiler.

This philosophy aligns pretty well with what the F-35 programmers want: the performance and predictability of C with the safety of automatic resource management. No hidden allocations, no virtual dispatch overhead, no exception unwinding cost, no template instantiation bloat. Just deterministic cleanup that happens exactly when you expect it to happen because it is tied to lexical scope, which is something you can see by reading the code.

I found it sort of surprising that the solution to modern C was not a new language or a massive departure from traditional practices. The cleanup attribute has been in GCC since 2003. Reference counting has been around forever. The innovation was putting these pieces together in a coherent system that feels natural to use and composes well.

Sometimes the right tool is not the newest or most fashionable one, but the one that solves your actual problem with the least additional complexity. GLib proves you can have that feature in C, today, with compilers that have been stable for decades, without giving up the simplicity and predictability that makes C valuable in the first place.

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