I'm still playing ut99 GOTY with my son (yeah, I'm that old)... and nothing else matterrrrrrrrrrrr
Still the FPS I play the most! We organize LAN parties at some of the vintage computer events.
Unreal Tournament 2004 is back
171–180 of 208 posts
Re: Unreal Tournament 2004 is back
#172Re: Unreal Tournament 2004 is back
#173Re: Unreal Tournament 2004 is back
#174I'm still sad that Epic Games axed UT4 (2014).
I liked UT3 too, but I guess UT2004 was the peak, with all its different game modes. UT3 felt a little bit like a console thing, with fewer modes. Overall I had much more fun with UT2004, playing it with friends in LAN. UT3 simply didn't pack as much fun gameplay.
UT4 would have been pretty nice. I remember building the alpha from source when they put it GitHub.... .... Which is now closer to the release of UT 2004 than today. sigh
Re: Unreal Tournament 2004 is back
#175Earlier quoted context omitted.
Once you do get past it, though, there are some options. Including climbing the tower from the outside with the translocator.
Oh yes totally. But getting to the enemy side was the fun part. Also, how cool was that the translocator could be used as a weapon.
Re: Unreal Tournament 2004 is back
#176Earlier quoted context omitted.
I think most UT99 maps were balanced for chaos. Different types of chaos depending on the mode and the map. But they were genuinely all great. I don't remember hating any map in particular.
That’s kind of what I miss about classic shooters. No rankings, no matchmaking — just random jank in service of pure pubbie fun. Don’t like the map? No worries, we’ll cycle to a new one in a few minutes. (Or hop on over to a different server.) Versus CS just being endless rounds of perfectly balanced de_dust2 these days. “Competitive,” sure, but freakin’ boring!
There was no wasting time figuring out what style of play you wanted to go for. You just picked a game mode and went for it.
And as you said, maps were changing very quickly depending on how the game mode was set up.
Plus, so many exploding bodies
Re: Unreal Tournament 2004 is back
#177Earlier quoted context omitted.
Oh yes totally. But getting to the enemy side was the fun part. Also, how cool was that the translocator could be used as a weapon.
I liked getting to the other side of that map by telepunting - drop the translocator disk at your feet, smack it with the impact hammer just right, and you could send it flying ridiculous distances. You could easily send it the opposite tower in Facing Worlds if your aim was good.
Re: Unreal Tournament 2004 is back
#178The one glaring problem the game has is double-tapping movement keys to dodge. Kills your fingers and you can’t ignore it because dodging seems to be the primary mode of skill expression beside weapon choice and aim.
Re: Unreal Tournament 2004 is back
#179One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…
While most seemed to prefer Counter-strike, my childhood gaming was dominated by an Unreal Tournament mod called Tac Ops. While the games looked similar, the mechanics felt very different than Counter-strike. It was a much faster-paced game. There were a ton of servers with wacky mods. I spent a ton of time on the low-grav servers. There were also some that made the top-scoring player huge. Those odd game modes were…
Re: Unreal Tournament 2004 is back
#180Still holding out for UT1 code to be officially released.