Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…
Microsoft Office is dying. Most grads we get only know Google docs and avoid Office. Most of our docs are on wikis or email now.
Blender 5.0
171–180 of 377 posts
Re: Blender 5.0
#172Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…
Microsoft Office is dying. Most grads we get only know Google docs and avoid Office. Most of our docs are on wikis or email now.
Re: Blender 5.0
#173Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…
>FreeCAD isn't even in the rear view mirror of Solidworks. I think FreeCAD might be on a distant hilltop in their rearview these days, check it out again.
The most important improvement is the toponaming heuristic solver spearheaded by Realthunder.
Since that was merged into mainline, it seems that the devs keep breaking the UX and shortcuts without rythme nor reason, while the fundamentals are broken beyond repair.
I would never recommend freecad to anybody, even though this this the only CAD I use, and I actually write python for it for some automation.
I cannot live without freecad. But damn it's a mess.
Re: Blender 5.0
#174Earlier quoted context omitted.
The studio that makes Evangelion moved from 3DS Max to Blender as their primary 3D software according to this article: https://www.blender.org/user-stories/japanese-anime-studio-k...
That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.
Re: Blender 5.0
#175Earlier quoted context omitted.
>FreeCAD isn't even in the rear view mirror of Solidworks. I think FreeCAD might be on a distant hilltop in their rearview these days, check it out again.
I have been using freecad extensively. Almost daily. It's an absolute utter mess. It barely works. But it's essentially the only open source CAD. So I keep trucking. The most important improvement is the toponaming heuristic solver spearheaded by Realthunder. Since that was merged into mainline, it seems that the devs keep breaking the UX and shortcuts without rythme nor reason, while the fundamentals are broken beyo…
which has been discussed here in the past:
https://news.ycombinator.com/item?id=37979758
https://news.ycombinator.com/item?id=40228068
https://news.ycombinator.com/item?id=41975958
which if it just had parameters/scripting would have a lot more potential.
Re: Blender 5.0
#176Earlier quoted context omitted.
Sandia seems to have some form of kernel, but only Federal-associated entities can get access to it. It would be interesting to see if they would license that out further for some amount of money.
If you're referring to Cubit, they license the ACIS kernel under the hood.
Re: Blender 5.0
#177Earlier quoted context omitted.
That is not a very big studio or very big production, Blender falls over in the pipeline department. It’s a constantly changing API that doesn’t allow for the extensibility needed to get a major project out the door, just the fact that only a Python API is provided is enough for most people who have worked on massive scenes with massive amounts of data to consider it a non starter.
Saying Evangelion isn't big is like saying Minions are some irrelevant little flick. Evangelion is quite possibly the biggest series in Japan for 3 decades running. You won't find a person who has not seen it to some extent. Evangelion goods are sold everywhere at all times. You really cannot escape it. For the biggest series in Japan to use Blender is a huge sign to the rest of the industry in one of the most risk-a…
Re: Blender 5.0
#178I’d really like to see something like blender come for the 3D CAD industry, at the moment it feels like the only people who would lose out are AutoDesk. The amount of money that flows in and out of 3D cad (as subscription and then value created) having a first class open source kernel and tooling, would be giving big industrial players freedom to modify and tailor to their needs as well as smaller / hobbyists get sta…
Something that I've daydreamed of in the past is making a new constructive solid geometry "kernel" around which a CAD application could be wrapped based on projective geometric algebra (PGA). The algorithms it enables are fundamentally more capable and robust than traditional kernels based on linear algebra (vectors and matrices). You can do really fancy things like interpolating in space and time robustly, find extr…
Previously discussed here:
https://news.ycombinator.com/item?id=30597061
Re: Blender 5.0
#179Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…
As a game developer, I'm really rooting for open source game engines. Unity and Unreal are dinosaurs that target the shrinking console market. Godot is being built in their image. My hope is that something more versatile like Bevy becomes common so that we have something that could potentially compete with the next generation of Roblox.
Re: Blender 5.0
#180Blender is really an amazing case study of open source software. Apart from the Linux kernel and web browsers/tools, it is perhaps the only open source software that managed to beat all the commercial software in its niche. It has rendered Maya nearly obsolete. Meanwhile, in other niches, Microsoft Office still beats open source office suites like LibreOffice; Photoshop isn't about to give up its crown to GIMP; Light…
"It has rendered Maya nearly obsolete" Wow, that is great news. I guess its support for Pixar USD is equal to Maya and Houdini then, so all the big studios can finally switch
May I ask your opinion, as industry insider, regarding what makes a good and bad OpenUSD support?