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Asus Announces October Availability of ProArt Display 8K PA32KCX

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Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#171

Earlier quoted context omitted.

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

I tend to use older hardware and feel like I’m constantly fighting this battle. It’s amazing thr hardware we have and I have to wait for dozens of seconds to start an app or load a web page.

Sometimes I run "old software" on the latest hardware it could support (think Windows 2000 on 2010s machines) and it is amazing how much it flies.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#172

Earlier quoted context omitted.

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

I tend to use older hardware and feel like I’m constantly fighting this battle. It’s amazing thr hardware we have and I have to wait for dozens of seconds to start an app or load a web page.

I would like to ask why even fight the battle?

Philosophically I am with you, e-waste and consumerism are bad, but pragmatically it is not worth punishing yourself from a dollars and cents standpoint.

You can jump on Amazon and buy a mini PC in the $300 range that’s got an 8 core 16 thread AMD 6800H CPU, 16GB RAM, 500GB SSD, basically a well above-average machine, with upgradable RAM and storage. $240 if you buy it on AliExpress.

You can grab a MacBook Air M2 for around $500.

Why suffer with slow hardware? Assuming that using a computer is at least somewhat important to your workflow.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#173
post #64

Earlier quoted context omitted.

You can also run Asahi Linux or Windows for ARM on Macs

I run Asahi Linux as a daily. Support is imperfect and for a daily driver you can probably forget about using anything newer than an M2 at the moment. On my M2, missing features include USB-C video out and microphone support. Windows on ARM is worse and has zero drivers for Mac hardware as far as I know.

[deleted]

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#174
post #149

I’ve had a few ProArt monitors and they aren’t very high quality, IME. I had high-pitched whine and blinking off/on issues, on several Mac models, from iMac to Air to Studio. Yes, I tried a variety of cables. The Apple Studio monitor, while insanely priced, has been flawless for me, sitting next to a ProArt.

I've often gone into an expensive display purchase with hesitation but then never regret it as, years later, when machines have moved in and out of my workspace, the display is still there.

And something I forgot to mention, the color response of the ProArt is very odd and off. I didn't realize it when I had 2 ProArts, but when it was sitting next to the Studio display, it was obvious.

I suspect the ProArt can be calibrated, but when I do photo editing, I just use the Studio.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#175
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This was (is?) the issue with zed and maybe the cause also.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#177

Me and a friend were just chatting how annoying it is monitors stalled out at 4K. I think I got my first set of 4k monitors ~15 years ago (!) and there's been no improvements since then apart from high end pro monitors resolution wise. Why is this? 5k/6k at 27" would be the sweet spot for me, and potentially 8k at 32". However, I'm not willing to drop $2k per monitor to go from a very nice 27" 4k to 27" 5k. You can g…

> and potentially 8k at 32" What's your actual use-case for this? I run a 32" 4K, and I have to stick my nose within a foot (~30cm) of the display to actually spot individual pixels. Maybe my eyesight isn't what it used to be I'd kill for a 40" 5k or 6k to be available - that's significantly more usable desktop real estate, and I still wouldn't be able to see the pixels.

Pixels are very noticeable at 32" 4K. If you don't notice them, your eyes still do - they try to focus on blurry lines, causing eye strain. You might not notice, but it adds up over the years.

It's simple math. A 32" 4K monitor is about 130 PPI. Retina displays (where you could reasonably say the pixels are not noticeable, and the text is sharp enough to not strain the eyes) start at 210 PPI.

Subjectively, the other problem with 32" 4K (a very popular and affordable size now) is that the optimal scaling is a fractional multiple of the underlying resolution (on MacOS - bizarrely I think Windows and Linux both know how to do this better than MacOS). Which again causes blur and a small performance hit.

I myself still use an old 43" 4K monitor as my main one, but I know it's not great for my eyes and I'd like to upgrade. My ideal would be a 40" or 42" 8K. A 6K at that size would not be enough.

I am very excited about this 32" 6K Asus ProArt that came out earlier this year: https://www.asus.com/displays-desktops/monitors/proart/proar... - it finally gets Retina-grade resolution at a more reasonable price point. I will probably switch to two of these side-by-side once I can get them below $1K.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#178
post #75

The problem with using this kind of monitor for any work that others will view on their own monitors is that your perception of what looks good will be way off. For example, it's clear that a lot of the Rust UI framework developers have been working on Macs for the last few years. The font rendering on many of those look bad once you plug them into a more normal DPI monitor. If they hadn't been using Macs with Retina…

This is more widespread than we like to admit. Developers writing software on 64GB M4 Macs often don't realize the performance bottlenecks of the software they write. Developers working over 1gbps Internet connections often don't realize the data gluttony of the software they write. Developers writing services over unlimited cloud budgets often don't realize the resource wastes into which their software incurrs. And…

I wish we could have this as a permanent sticky for this website. It's out of control, especially with web stuff.

Spotify's webapp, for example, won't even work on my old computer, whereas YouTube and other things that you'd think would be more resource intensive work without any issue whatsoever.

Re: Asus Announces October Availability of ProArt Display 8K PA32KCX

#180
post #163

Earlier quoted context omitted.

Once you get into the high pixel densities you stop running everything at native resolution. You have enough pixel density that scaling the output doesn’t produce significant visible artifacts. With 8K small pixels you could pick a number of resolutions up to 4K or higher and you wouldn’t even notice that the final product was scaled on your monitor. People with Macs with retina displays have been doing this for year…

i'm actually going to do the reverse move, was gaming on a 4K display, but going to downgrade to 3440x1440 to get more performance. but of course the gaming displays i find apparently aren't ideal for working, because text looks worse. add to that that the internet seems to be split if wide-monitors are the best thing ever or actually horrible. why is it all so complicated, man.

My only gripe is nearly all common "ultrawide" models should really be thought of as "ultrashort" in that they don't offer more width, just less height.

E.g. a 21:9 ultrawide variant of 4k should really be 5040x2160. Instead they are nearly all 3840x1600. That may well be cost/price optimal for certain folks, I'm not saying it's bad for the product itself to exist, but nobody was looking at a 1600p monitor thinking "man, I wish they'd make a wider variant!" they started with 4k and decided it would be nice if it were permanently shortened.

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