1.5 was peak CS in my opinion. No shield bullshit and massive amounts of customization and maps and servers. as_oilrig ftw
Used to play CS1.6 for 30-40 hours a week in a DFW-based server called A Better Place to Play. Every time as_oilrig showed up in the rotation, people would scramble to join me on the CTs. We had so many great strategies, we could win almost every round. (And mind you this was a 32-person pub.) Greatest of times, and only possible because the server had a dedicated community and our clan was meticulous. Also there wer…
Counter-Strike: A billion-dollar game built in a dorm room
171–180 of 478 posts
Re: Counter-Strike: A billion-dollar game built in a dorm room
#172I feel like a modern CS1.6 clone that is open-source, community run servers (only), no match-making, modable by design, could actually work. Even in 2025. Just needs some internet meme magic and a few dedicated devs
Re: Counter-Strike: A billion-dollar game built in a dorm room
#173Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…
Give me any team vs team games that are played on procedurally generated maps.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#174Heads up to those who played CS:GO years ago and like money. I was a pretty active player from 2012 to 2014. Back then I got dozens of crates that I didn't open, now worth as high as 31$CAD each. I looked it up last week and it's worth over a thousand dollars in Steam. I cashed in on almost half of it and now I have some cash to buy games for my family and friends.
Did this a few years ago and made close to $350. However, if I reflect on how much time I spent in the game in order to receive that much money it's laughable as it was easily 2 thousand hours of game play. I have two tips: Sell hardware and then you can get real cash. For example, use the Steam Wallet balance to buy Steam Deck Docks which you ship directly from Steam to your customer on eBay. Secondly, use Steam Eco…
but, you weren't playing the game as a job to make money, you were playing to have fun (hopefully?) so arguably the extra surprise money is a bonus.
for me, playing a game in order to make real world money would turn it into an awful grind and sap all the joy out of it
Re: Counter-Strike: A billion-dollar game built in a dorm room
#175Earlier quoted context omitted.
I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…
That was an innocent and wonderful time for many of us, but there was a dark side to it, especially as this haven for nerds went mainstream. I have a good friend who was basically groomed/seduced in ann online game and raped by a 35 year old man when she was 13. It just sucks on so many levels that we can’t have nice things because many among us are beasts.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#176I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…
Re: Counter-Strike: A billion-dollar game built in a dorm room
#177I was looking forward towards the Classic Offensive mod but then Valve DMCA'd it just a few days before the release. Awful move considering that not only they've okayed it before but also completely ignored the developers when they were trying to contact them. 8 years of development for nothing.
Valve gets away with murder for some reason even though the "gAMeR" community loves to get the pitchforks out for several minor controversies per month.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#178Earlier quoted context omitted.
Toxicity is what killed the game for me. I was really involved in how serious cs was being played in 2002 or 2003, but valve did not seize the opportunity. 5v5 is the best format. Even today, the matchmaking is horrendous and toxic teammates ruin the fun. When you solo queue, individual performance is ignored, so you must carry your whole team if you want to gain rank. The game is great but generates too much frustra…
> toxic teammates ruin the fun Relevant myg0t: https://www.newgrounds.com/portal/view/171762 (2004, NSFW) This Flash was my introduction to Refused though so that's cool
Re: Counter-Strike: A billion-dollar game built in a dorm room
#179Something that wasn't mentioned in the article is that Counter-Strike spawned the creation of the most iconic FPS map ever: de_dust2. If an FPS supports custom maps, it's inevitable that de_dust2 will get ported to it. There's actually a mini-documentary about the creation of de_dust2 [0] which I think will be of interest to FPS fans. I wonder if de_dust2 is the most played FPS map or if it has been dethroned by some…
I still don't get how dust2 became more popular than the original dust.
Re: Counter-Strike: A billion-dollar game built in a dorm room
#180I will forever mourn the general demise of server browsers. Too many games require you to use matchmaking systems, which means it's very hard to build up a small community in-game anymore. You either have to rely on forming small parties with people you've stumbled upon one by one, or you have to seek out people from some much larger area like Reddit or Discord. It takes a lot of the serendipity out of the experience…
I legit miss early 2000s gaming. 1) People interacted, they truly did. Dramas, friendship, everything. Where? Quakenet, Forums. Every clan had their channel, some easily reached 1000+ people. 2) People genuinely played together in teams: CS, Day of Defeat, you name it. You had your clan and spammed #5on5 on quakenet. 3) Those clans actually met in lan! At Smau Italian Lan Party 2002 there were more than 60 Counter St…