Earlier quoted context omitted.
Yet the obscure forgotten stuff is still playable if you kept a copy of the disc. Those games didn't need a community to preserve them, because they were not designed to be ephemeral like live service games.
That's not actually true. There are lots of things that make old games unplayable that you need patches and emulators for. For example the era of games from MSDOS days often used a different memory setup which modern PCs don't support. So I own and play Darklands every few years, but it needs a special emulator to play. Luckily GOG deal with that for you for many old games.
Why old games never die, but new ones do
171–180 of 335 posts
Re: Why old games never die, but new ones do
#172The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…
you can still play those old "bad" games, they still exist.
Re: Why old games never die, but new ones do
#173Earlier quoted context omitted.
Yet the obscure forgotten stuff is still playable if you kept a copy of the disc. Those games didn't need a community to preserve them, because they were not designed to be ephemeral like live service games.
It's not like they were designed like that on purpose. It was a limitation of the technology of the time. If they could've made as many live service games back then, they would have. This comparison is also unfair for a couple more reasons: - It ignores the fact that when a game was released on CD back then... that's it. No updates. No patches. Nothing. You break it, that's it. Game ending bug that corrupts your save…
Re: Why old games never die, but new ones do
#174The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…
So not to be an old fart but I think previous generations really were spoiled by a much better on average library. Then again there are many phenomenal indie games coming out lately. Some of the best games, in my opinion, of the last 30 years, came out this decade: Outer Wilds and Animal Well, for example.
Re: Why old games never die, but new ones do
#175Earlier quoted context omitted.
Yet the obscure forgotten stuff is still playable if you kept a copy of the disc. Those games didn't need a community to preserve them, because they were not designed to be ephemeral like live service games.
It's not like they were designed like that on purpose. It was a limitation of the technology of the time. If they could've made as many live service games back then, they would have. This comparison is also unfair for a couple more reasons: - It ignores the fact that when a game was released on CD back then... that's it. No updates. No patches. Nothing. You break it, that's it. Game ending bug that corrupts your save…
Re: Why old games never die, but new ones do
#176Old games being available has stopped enshittification and value extraction from VC and PE. The cost of new games has reached a point where that kind of capital is needed but the value extraction mechanisms these funding methods require don’t work when there’s competition from old games that allocate more value to the user. The hardware upgrade train stopped about 2019 too because more expensive hardware scarcely mak…
No it's not. Game Pass is very popular even with people like me who are massive fans of Steam. And it's been pretty successful for quite a few years now, so not sure what you mean by "trying to"
Re: Why old games never die, but new ones do
#177Earlier quoted context omitted.
It's the same enshittification trajectory as everywhere else. It starts with a product that serves its users and once the money starts flowing in, users are turned into cattle to be milked and shorn.
so apparently, these 'users' are so lacking in agency that they willingly get milked. If so, they deserve it. There's still plenty of good games, esp. in the indie sphere, that aren't like the modern live-service-shit.
For example, I can find news articles from the 1600s where people lament how "the newest generation just doesn't want to work anymore."
So, we've tried pinning it on individuals for a while, it's clearly not the right angle. What else might be? Could it be that the systems analysis is on the right track?
Re: Why old games never die, but new ones do
#178Re: Why old games never die, but new ones do
#179Earlier quoted context omitted.
beware of using old cd though, the older it is the higher risk it'll shatter and damage the unit.
The unit being a $20 CD-ROM drive? Losing the disk would be a bigger problem than damaging the drive.
Re: Why old games never die, but new ones do
#180The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation. Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuf…
I don't think it is a generational thing or a lindy effect plain, and simple greed is what is killing modern day games. Eventually they become a never ending grind loop for battle passes, points, buy more points, cosmetics priced as full fledged titles, loot boxes, etc. etc. There is simply nothing to it, no depth, no cool mechanics, no story nothing, and once a player spent x amount of hours realizing that, you simp…
You don’t need a battle pass to play, in fact all purchasable things are purely cosmetic: they offer no gameplay value. Nobody is playing Fortnite for the cosmetics, they’re playing it because it’s fun! Why would you care about cosmetics in a game you don’t enjoy playing? It makes no sense.
“no depth”: patently false. Fortnite is one of the highest skill ceiling games around.
“no cool mechanics”: there are tons of cool mechanics, both at a gameplay level and meta level, with more being cycled in every season.
“no story”: admittedly the story is a bit opaque, but the community loves the big story events that happen every season.
“no easter eggs or secrets”: Sure there are! Each new season is filled with them, and there are entire wikis dedicated to cataloguing them.