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People are losing loved ones to AI-fueled spiritual fantasies

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Re: People are losing loved ones to AI-fueled spiritual fantasies

#171

Have we invited Wormwood to counsel us? To speak misdirected or even malignant advice that we readily absorb?

An LLM trained on all other science before Copernicus or Galileo would be expected to explain as true that the world is the flat center of the universe.

The criticism being directed at this comment because in fact most pre-Copernican scholarship believed the world spherical is missing the point.

Re: People are losing loved ones to AI-fueled spiritual fantasies

#172

Earlier quoted context omitted.

An LLM trained on all other science before Copernicus or Galileo would be expected to explain as true that the world is the flat center of the universe.

The criticism being directed at this comment because in fact most pre-Copernican scholarship believed the world spherical is missing the point .

This. If we (without AI, even) extrapolate from the trajectory of a baseball, we would say that it would continue towards roughly the center of the earth but it doesn't.

Re: People are losing loved ones to AI-fueled spiritual fantasies

#173
post #142

Earlier quoted context omitted.

Video game addiction is still absolutely a major thing. I know a ton of middle aged dudes who do absolutely nothing but work and play video games. Nothing else. No community involvement, no exercise, not social engagements, etc.

Wouldn't you say that most multiplayer video games are their outlet for social engagement and even community involvement?

I wanna mention that these are generalizations meant to apply to the general population. There are always exceptions, but those dont apply to most people.

No because the product isn't real. There is no actual shared benefit besides a quick dopamine release. I can't stress enough how important an actual physical thing is in human satisfaction. Video games do not give you a real physical thing. Social interaction through a video game is, generally, not fulfilling in anywhere near the same way as actual social interaction. Working on a project together in person that results in a thing you can see/hold/touch is drastically different than shooting virtual monsters or doing a virtual puzzle.

Social engagement and community involvement are very different than psuedo-interactions online. It involves physically being around others, creating or doing something together in person, looking at each other's faces and maybe even touching. Random things might happen to you that would never happen in a virtual world.

Yes, I'm aware that many people will say "I've had lifelong friends I met through video games." Yes, that's true. No denying it. That's not really what is being discussed, and a lot of those relationships often move into the real world anyway.

People drastically overstate how beneficial video games are while minimizing the things they give up for those video games(social interaction, uncomfortable situations which produce growth, new experiences in general, etc). Then as their actual social skills atrophy, they lean into it and say "I have social anxiety" when in reality it's self inflected and if they just got outside they would relearn those social skills.

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