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Hacker News for Gamedev

gamedev.city

171–180 of 229 posts

Re: Hacker News for Gamedev

#171

Earlier quoted context omitted.

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

Are you telling me you don’t want to read constant updates on the state of AI and how it will obviously find AGI tomorrow so please give us a trillion dollars today?

For better or worse at least it's not "uber for X" posts of a half decade ago

Re: Hacker News for Gamedev

#172

Earlier quoted context omitted.

+1 for tags. As HN has grown, the topics here have become so broad that it might be months before a particular topic you are interested in like gamedev makes it to the front page. It would be awesome to click a tag and only see submissions about that topic. Or better yet, unclick a tag and filter out submissions about that topic. I'm so sick of AI this and LLM that and DeepFoo and ChatBar, it would be so nice to just…

Theres some sort of something quite special about HN and I suspect it's the lack of anything special.

I think we don't see the special, as I never see anything untoward on HN, and since I know the general population has some... Colorful people; the key here has to be the moderation team, and the front page mechanism (algo, manual, whatever it is)

Re: Hacker News for Gamedev

#173
post #95
post #92

Earlier quoted context omitted.

Neither am I. Doesn't mean HN works as a go to for game development information. Or for web development. Or for embedded development. HN is more of a collection of high level interesting facts about everything techy.

I guess we've had different experiences on here then. I've had really in-depth and fascinating conversations (or simply lurked the comments when I have nothing to contribute) on all kinds of game dev topics, or web dev, or others.. While the feed itself might be generalist, the people who choose to dig into specific topics on here are often experts (sometimes very notable ones) in their field, and it can lead to very…

> on all kinds of game dev topics, or web dev, or others

Exactly. Every day another topic. Great for keeping yourself informed and running into the occasional insider insight that will help you 2 years down the road.

Not enough for a domain you're really interested in, whichever that is.

Re: Hacker News for Gamedev

#174
post #88

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants. Isn't game development already discussed here? I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

> Isn't game development already discussed here? I'd say not really. Not in the detail that this site aims for. At least on the front page.

Any dev based forum needs full markdown support where you can type ```javascript.

//js code here.

```

And it formats as js, say. Formatting stuff on here, reddit, and other sites that support only partial markdown is painful for me.

Re: Hacker News for Gamedev

#177

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing. Feebdack: agree with the other comments that the background image is a bit hard on the eyes. Nice work!

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

I have a suspicion it’s worse than beginners (absolutely nothing wrong with beginners).

There’s a cohort of marketers on Reddit that profit off of beginner-aimed content. Lots of “oh I just built a successful game doing this”, link off to a blog. So the shepherds in those subreddits are not really elders, but sadly, grifters. In turn the beginners sort of stay perpetual beginners. It’s horrific if you go to the /r/startup type subreddits, the grift is super strong there.

Makes you really appreciate HN, good shepherds (not perfect, but good).

Re: Hacker News for Gamedev

#178
kudos for keeping the site small at about 55kb . Though not quite as slender as hackernews 14kb, i was expecting to see 2mb of react cruft so high fives to the devs for keeping it lite.

Re: Hacker News for Gamedev

#179

Earlier quoted context omitted.

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…

I have seen game devs that are public with what company they work for also get death threats/hatred/etc whenever a game comes out that flops even if they didn't work on it specifically. Gamers can come off as a really political audience with a lot of grift money to be made on culture war stuff so it makes sense if you're an apolitical gamedev to stfu.

I've also received surprising levels of vitriol here on HN when I mentioned working for EA (which I did 2015-2019).

Re: Hacker News for Gamedev

#180

Earlier quoted context omitted.

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashe…

i think a big part of it is that their audience isn't just other gamedevs, it includes gamers

those gamers often have strong emotional attachments to games/characters that very few people have for google sheets

studios get crazy backlash for nerfs and other changes, so i can see not wanting to attach your name and face to that. in the other direction, i wouldn't want a horde of gamers using my words as evidence that my employer is dogshit, unless that was the goal of my message

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