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DOOM CAPTCHA

doom-captcha.vercel.app

171–180 of 292 posts

Re: DOOM CAPTCHA

#171

I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.

That isn't cheesing it, given those start conditions. That is a standard tactic when you only have the pistol (or are too low in ammo for other weapons).

The pistol is crazy accurate in these games so you can pick enemies of from afar with a few shots each, and in this case they are firing shotguns which are very ineffective at long range (the game stimulates them as having unrealistically wide pellet spread, so even if a far-off enemy gets a pin-point shot you will only take minimal damage).

I remember playing over the collage NetWare LAN and winning people who had better but less accurate weapons (usually the shotgun, or the double in later versions, as we found that the most cathartic) simply by keeping my distance. Works until someone gets close from behind, at which point if you respawn somewhere convenient you can find the bugger PDQ, and pick him off with the pistol for revenge. Even works against the rocket launcher, just make sure you don't get hit directly (d'oh) or hang around where it is easy for splash damage from misses to ruin your plans.

It is a valid method for many DOOM-style games (as they were called in my day) and their offspring. Works well in HL2 where you can spam the trigger button as fast as you like and the basic pistol will fire at that rate without a limit (other weapons have a minimum shot latency).

Re: DOOM CAPTCHA

#174

IDSPISPOPD, IDKFA, and IDDQD work but the only weapons that work are the chainsaw up to the rocket launcher.

The shareware weapons. You had to fork out some real cash for the full version if you wanted the plasma weapons!

Re: DOOM CAPTCHA

#175
post #109

Earlier quoted context omitted.

What part of the concept was proven?

I think this is unfairly downvoted. Anyone can think of something humans do and just playing DOOM in a browser falls well short of anything new. All the hard stuff is missing. It's half an idea.

> All the hard stuff is missing. It's half an idea.

Nah, it's all the idea but half (or less) the implementation.

Still counts as a PoC by many definitions. I've been handed less complete proofs to continue ("we fleshed this out in Excel in the client meeting, said we could have it done for real by Tuesday, can we?").

Re: DOOM CAPTCHA

#177

I just died. I guess I am getting old and need to play more strategy games hehe.

Dont feel bad, the discussion shows most of HN doesnt have what it takes :) meanwhile others are trying to move around the map without killing anything. Haha

I cant figure out how to take the right turn without killing at least one shotgun guy.

Re: DOOM CAPTCHA

#180
post #147

Earlier quoted context omitted.

Yeah, amusingly, I use a keyboard that doesn't have arrow keys. I've bound them to a different layer, but that doesn't work well with this setup. If this implementation supported the now-standard WASD (which was absolutely used by some high-level Doom players back in the day) AND if it allowed me to fire using the left mouse button (again, like the original game), then it would have been relatively easy to prove that…

Another thing that makes it "easier" is this actually does support strafe, using Option + left and right arrow keys. Still not easy, but more doable:)

Option what. I am trying to solve a captcha on a mobile phone. I have 4 buttons on left of screen (equiv to wasd) and on right I can shoot. If I go back the imp (IIRC that was its name) cannot hit me, so I can easily shoot the cannon fodder coming from the right. Gg. But no strafing!
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