This game is way better than it needs to be for a quick burst of advertising. Not only is the implementation fantastic, with perfect controls, but the level design is also great. I really enjoyed the multiple routes and the fact you can skip most of the advertising displays. It seems such a shame that this isn't a full game. Removing the advertising and adding more complex levels with puzzles would make for a perfect…
Show HN: A Marble Madness-inspired WebGL game we built for Netlify
171–180 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#172Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#173Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#174Question unrelated to the game specifically - how does Netlify quantify the number of developers? How does it know/guess that it is 5 million?
In fact, apparently they now have 6.6M (just signed up for an account and saw what the number said)
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#175Nice! My favorite challenge was avoiding the glowing white dots along the path.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#176Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#177Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#178Earlier quoted context omitted.
I disagree, I think the "nice little polished experience" is the difficult part. In practice building something like this with resources that exist today can still mean a stream of issues specific to a given platform, browser, library, programming language, IDE, issues related to a combination of any earlier two and a yak that needs shaving[1]. Meanwhile this project is described as[2]: > fully optimized for both des…
> I disagree, I think the "nice little polished experience" is the difficult part. Right, I agree, most of the time will be spent in the polish. But is there really no resources out there on how to polish? Assuming there isn't, what would you want a tutorial to contain to make it apply to a wider audience, as polish is typically hyper-specific to the project. > If this process was easy and well documented, Netlify wo…
I didn’t mean “how”, I was after the examples. As in: what code, hacks and optimizations, results in this particular polished experience.
Yes, it is hyper-specific to the project; but this particular project is hyper-generic. It could be a nice starting point for other experiments.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#179Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#180Earlier quoted context omitted.
There is code in place to respawn the ball if we detect that it's stuck inside a block or wall, which can occur due to frame drops during the physics simulation. I'll try to reproduce this issue. Thanks for reporting it!
I was being malicious and dropped down onto the hovering pink cube outside the play area on the final level. Once you roll off that pink cube your respawn point is on the cube, leaving you stuck and unable to get back to the main course. NBD but sharing in case you want this kind of playtesting feedback!