Live data from Hacker News

Half-Life 2: 20th Anniversary Update

half-life.com

171–180 of 277 posts

Re: Half-Life 2: 20th Anniversary Update

#171
It's extremely rare to revisit a game like this for fear of new regressions. I'm sure every game goes out the door with 10-20 bad bugs that would be easy to fix, but it's just too late to touch.

It also sounds like the fixed a lot of art/ambience regressions introduced by newer source engines over the years.

Anyway, it's exciting to see an update like this, and a testament to their prior engineering that they can turn up all these dials without weird repercussions.

Re: Half-Life 2: 20th Anniversary Update

#172

Earlier quoted context omitted.

Is it possibly because you were much younger back then and thus likely less jaded? I hear of people even back then who for example hated Microsoft with a burning passion, who were already older, even as today their image has been largely rehabilitated among many young devs.

>their image has been largely rehabilitated among many young devs Whoa, what? I only hear people complain more about Windows over time.

Lots of people praise VSCode and have neutral to positive opinions about GitHub. I haven't heard any more complaints about Windows than I've been hearing over the past 20 years or so anyway.

Re: Half-Life 2: 20th Anniversary Update

#173
post #118
post #10

Earlier quoted context omitted.

And regarding another fan project - turns out the Prologue for Project Borealis has been released on November 11th! They're trying to make HL3 according to the Epistle 3 post from a couple of years ago. https://projectborealis.com/prologue-release/ Looks great, and feels pretty close to HL2 mechanics! Definitely has to be optimized more, but a very promising start (albeit short, ~10-15 minutes).

I worked on this in the first year, on the gameplay code. Glad it’s finally bearing some fruit.

Good stuff. I have seen a lot of "complaints" from various people that they shouldn't have chosen UE, as it will have made the game much slower to develop since everything needed to be done from scratch.

But the graphics looked much nicer in UE and not to mention the tooling is nicer than what one could use with mods. Surely, the upfront cost of porting aspects of HL2 over to UE is not investment lost.

Re: Half-Life 2: 20th Anniversary Update

#174

Earlier quoted context omitted.

Valve is still a top tier org, but they simply make too much money in the publishing business to bother with game development anymore. Any sales would be peanuts to what they are making through developer fees and the marketplace. This is why all of their releases in the last decade have been F2P.

Sounds like a perfect environment to make games. No budget or schedule pressure, virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line. The entire media industry on almost every format is chasing nostalgia because they refuse to recreate the environment that made endearing stories and experiences in the first place.

> virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line.

which means they have no obligation to ship. And so it is with the valve-time, they never shipped.

Some pressure (monetary usually) is required. Not to mention that "strive to make art" is not a commercially viable objective - the owners of steam will basically be operating a charity for these artists.

Re: Half-Life 2: 20th Anniversary Update

#175
post #127

Earlier quoted context omitted.

Valve still knows how to make excellent games. Deadlock is a Valve game in alpha, and I think it's going to be very popular once released.

Im sure I'd love Deadlock if I ever got a chance to play. Feel like it's losing its hype before it's even out.

The hype died down a little since most people who wanted in got invites by now. Still has a healthy player base and is a very good game though imo. If you want an invite feel free to add me on Steam, my friend code is 216728

Re: Half-Life 2: 20th Anniversary Update

#176
post #127

Earlier quoted context omitted.

Im sure I'd love Deadlock if I ever got a chance to play. Feel like it's losing its hype before it's even out.

The hype died down a little since most people who wanted in got invites by now. Still has a healthy player base and is a very good game though imo. If you want an invite feel free to add me on Steam, my friend code is 216728

Oh wow thanks, I will do that. I admit I haven't tried in awhile but thank you.

Re: Half-Life 2: 20th Anniversary Update

#177
post #6

20-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.

Is it possibly because you were much younger back then and thus likely less jaded? I hear of people even back then who for example hated Microsoft with a burning passion, who were already older, even as today their image has been largely rehabilitated among many young devs.

This. When was the last time you saw anyone write Micro$ith? Young devs wouldn't even know what you're talking about.

It was never about the quality of Windows, but their attacks against FOSS. And I think Nadella largely repaired the damage from that.

Re: Half-Life 2: 20th Anniversary Update

#178
post #174

Earlier quoted context omitted.

Sounds like a perfect environment to make games. No budget or schedule pressure, virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line. The entire media industry on almost every format is chasing nostalgia because they refuse to recreate the environment that made endearing stories and experiences in the first place.

> virtually limitless resources so the staff can strive to make art with love and without the corruption of chasing a bottom line. which means they have no obligation to ship. And so it is with the valve-time, they never shipped. Some pressure (monetary usually) is required. Not to mention that "strive to make art" is not a commercially viable objective - the owners of steam will basically be operating a charity for…

Obligation to ship is overrated. Not everything has to be made in a crunch time marathon. There are lots of avenues to be explored without the constant pressure to perform. I think it's a good thing if they take their time crafting things.

Re: Half-Life 2: 20th Anniversary Update

#179

Earlier quoted context omitted.

> Not a single company has my loyalty anymore. FromSoft

Really? Most of the people I know that are huge Souls fans weren't big on Armored Core. Then I've never heard anyone mention 2018's Déraciné and if you go a couple more years back their track record becomes fairly poor.

I liked armored core well enough, but it's not like I can build my skills over multiple games like I can with fromsoft

Re: Half-Life 2: 20th Anniversary Update

#180

Earlier quoted context omitted.

>their image has been largely rehabilitated among many young devs Whoa, what? I only hear people complain more about Windows over time.

Lots of people praise VSCode and have neutral to positive opinions about GitHub. I haven't heard any more complaints about Windows than I've been hearing over the past 20 years or so anyway.

I think this is right, but both of those largely escape microsoft branding. I think a better example would be XBox and Windows as a gaming platform (vs macos, though Linux is definitely gaining ground). Windows itself, and especially Teams, have very negative reputations.
Post reply on HN