Earlier quoted context omitted.
I can't see anything that Gen AI NPCs would add unless maybe you're talking about a Sims kind of game where the interactions are the point, and they don't have to adhere to a defined progression. Other than that, it's a chat bot. We already have chatbots and having them in the context of a video game doesn't seem like it would add anything revolutionary to that product. And would that fundamentally stand a chance of…
As someone who has tried a lot of role-play models, I think there is definitely value in what LLMs (or similar tech) can add to NPCs, it's just most people don't know how to prompt for it. Using the RP models, over time I've found certain things that can guide them to creating better stories; an agent system is much easier to use but even using single character cards it's not hard to stuff them with a narrator and se…
I can’t think of a scenario within the limitations of real games with visual assets that have progressive plots and characters for which that would yield a better game than having people craft it. Players are going to be no more tolerant of bugs, slowdowns, bad dialog, plot holes, misleading information, and annoyance just because an LLM is the source rather than substandard design or QA.
Maybe I’m not quite grasping what you’re proposing?