Earlier quoted context omitted.
Because you don't always have a fun side project and Factorio is designed to keep providing them for hours and hours.
>Factorio is designed to keep providing them for hours and hours It's called replayability, the crucial selling point of every successful game.
How 'Factorio' seduced Silicon Valley and me
171–180 of 437 posts
Re: How 'Factorio' seduced Silicon Valley and me
#172Earlier quoted context omitted.
I've started a new Space Age game, too! With the understanding that you can regularly leave Factorio running overnight or even all week to build up resources, how many hours have other hard core Factorio players logged? My Factorio play time is up to 6,573.2 hours at this point. I love Factorio for the same reasons I love SimCity. 6,573.2 hours seems like a lot of time, but I've probably logged even more hours playin…
> My Factorio play time is up to 6,573.2 hours at this point. I habitually translate "X thousands of hours" into "full time employment years". You've been playing Factorio as the equivalent of a full time job, for 3 years and 3 months. [Edit: Many of those hours were probably background farming, so not a direct comparison.]
Re: How 'Factorio' seduced Silicon Valley and me
#173Earlier quoted context omitted.
Many people are quoted in the article claiming it is in fact useful for training/educating software engineers.
People say the same thing about Sudoku. Or any video game (historically claimed as a hobby that creates coders, just because many coders liked computers at an early age, I suspect)
Re: How 'Factorio' seduced Silicon Valley and me
#174Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?
That’s why startups appeal to me, because they appeal to my nature. It’s in my nature to desire being productive.
So asking “why must you always be productive” on a site full of startup enthusiasts … well, you’re going to get a lot of the same answers
Re: How 'Factorio' seduced Silicon Valley and me
#175Earlier quoted context omitted.
I feel exactly the same. I don't think the problems you solve in factorio are that complex, they are just tedious. It feels like calculations that a calculator can do. It is utterly boring to me personally, I can simply write a program or come up with a formula once I know what I need to make to calculate how much of everything I need. I also like to play simpler games which stimulates more of a lower part of my brai…
Ratios are one thing. To find a good tileable design, which is also UPS efficient, especially with beacons can get quite challenging
Re: How 'Factorio' seduced Silicon Valley and me
#176Earlier quoted context omitted.
I feel exactly the same. I don't think the problems you solve in factorio are that complex, they are just tedious. It feels like calculations that a calculator can do. It is utterly boring to me personally, I can simply write a program or come up with a formula once I know what I need to make to calculate how much of everything I need. I also like to play simpler games which stimulates more of a lower part of my brai…
I’m inclined to agree. I also don’t get people who look up YouTube videos on how to do things in Factorio. What’s the fun part left to do if you just use someone else’s factory or belt design?
Re: How 'Factorio' seduced Silicon Valley and me
#177Earlier quoted context omitted.
I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…
It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)
For typical gameplay, the only puzzles you run into are the ones you build yourself into. The name of game is to design your factory in a modular and extensible way so that you do not build yourself into a puzzle.
Re: How 'Factorio' seduced Silicon Valley and me
#178Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.
Re: How 'Factorio' seduced Silicon Valley and me
#179Earlier quoted context omitted.
I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…
It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)
many people feel it feels similar to coding, in the way you have to slowly refactor designs + work involves a recursive breakdown of tasks + tracing/debugging of issues
Re: How 'Factorio' seduced Silicon Valley and me
#180I was looking at this game this morning, it sounds fantastic fun podcasts I've listened to, but at 50 Australian dollars it'd be the most I've ever paid for a game on Steam. Someone convince me it's worth it?