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How 'Factorio' seduced Silicon Valley and me

ft.com

171–180 of 437 posts

Re: How 'Factorio' seduced Silicon Valley and me

#171

Earlier quoted context omitted.

Because you don't always have a fun side project and Factorio is designed to keep providing them for hours and hours.

>Factorio is designed to keep providing them for hours and hours It's called replayability, the crucial selling point of every successful game.

Yes, and?

Re: How 'Factorio' seduced Silicon Valley and me

#172

Earlier quoted context omitted.

I've started a new Space Age game, too! With the understanding that you can regularly leave Factorio running overnight or even all week to build up resources, how many hours have other hard core Factorio players logged? My Factorio play time is up to 6,573.2 hours at this point. I love Factorio for the same reasons I love SimCity. 6,573.2 hours seems like a lot of time, but I've probably logged even more hours playin…

> My Factorio play time is up to 6,573.2 hours at this point. I habitually translate "X thousands of hours" into "full time employment years". You've been playing Factorio as the equivalent of a full time job, for 3 years and 3 months. [Edit: Many of those hours were probably background farming, so not a direct comparison.]

I read about a half hour every day. That means I probably clocked some 6 thousand hours in my lifetime. Imagine all the time I could’ve invested in playing the rat race more, in those wasted 3 years of books :(

Re: How 'Factorio' seduced Silicon Valley and me

#173
post #136

Earlier quoted context omitted.

Many people are quoted in the article claiming it is in fact useful for training/educating software engineers.

People say the same thing about Sudoku. Or any video game (historically claimed as a hobby that creates coders, just because many coders liked computers at an early age, I suspect)

Liking video games sometimes leads to modding video games, and modding video games is a gateway drug for "real" programming.

Re: How 'Factorio' seduced Silicon Valley and me

#174
post #127

Lots of comments on this thread in the vein of “I dislike this game because it’s not productive”. My honestly question is… why? Why is “being productive” this goal that has to consume your entire life?

Because I am high in trait orderliness, conscientiousness and industriousness.

That’s why startups appeal to me, because they appeal to my nature. It’s in my nature to desire being productive.

So asking “why must you always be productive” on a site full of startup enthusiasts … well, you’re going to get a lot of the same answers

Re: How 'Factorio' seduced Silicon Valley and me

#175
post #110
post #94

Earlier quoted context omitted.

I feel exactly the same. I don't think the problems you solve in factorio are that complex, they are just tedious. It feels like calculations that a calculator can do. It is utterly boring to me personally, I can simply write a program or come up with a formula once I know what I need to make to calculate how much of everything I need. I also like to play simpler games which stimulates more of a lower part of my brai…

Ratios are one thing. To find a good tileable design, which is also UPS efficient, especially with beacons can get quite challenging

It can be but my point is when you face those types of challenges in you work and solve them you realize how much better and satisfying those challenges are in real life compared to Factorio which takes away the fun part of playing it.

Re: How 'Factorio' seduced Silicon Valley and me

#176
post #94

Earlier quoted context omitted.

I feel exactly the same. I don't think the problems you solve in factorio are that complex, they are just tedious. It feels like calculations that a calculator can do. It is utterly boring to me personally, I can simply write a program or come up with a formula once I know what I need to make to calculate how much of everything I need. I also like to play simpler games which stimulates more of a lower part of my brai…

I’m inclined to agree. I also don’t get people who look up YouTube videos on how to do things in Factorio. What’s the fun part left to do if you just use someone else’s factory or belt design?

yes once you watch those videos it takes away the problem solving element as well.

Re: How 'Factorio' seduced Silicon Valley and me

#177
post #131
post #130

Earlier quoted context omitted.

I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…

It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)

Factorio is not a puzzle game. You can get puzzle like gameplay if, for example, you are on a map with heavily restricted space, or are trying to micro-optimize something. But that is analogouse to code-golf or microoptimizations in programming, which are fairly puzzle like.

For typical gameplay, the only puzzles you run into are the ones you build yourself into. The name of game is to design your factory in a modular and extensible way so that you do not build yourself into a puzzle.

Re: How 'Factorio' seduced Silicon Valley and me

#178

Is there a better graphics version of factorio? And no I don't mean Satisfactory or Dyson Sphere Program though those are good games in their own rights, I mean something with the same level of depth and camera as factorio.

i also hated the graphics, but once you play it for a bit the graphics melt away and you can see the beauty in the details they have

Re: How 'Factorio' seduced Silicon Valley and me

#179
post #131
post #130

Earlier quoted context omitted.

I think because - or to speak for myself, the reason I've never bought/played it, despite being interested - it's similar and yet not productive. Versus say Call of Duty or whatever that you might lose yourself in, which is also not productive, but bears no resemblance to work. Pilot communities probably say similar things about flight sims (or flight components of games) that aren't good enough to be useful practice…

It’s not in any way similar to coding, though - it’s a puzzle-solving game. It’s not made to simulate any engineering discipline, nor user to train engineers (like flight sims are)

"not in any way similar to coding" is a very strong statement

many people feel it feels similar to coding, in the way you have to slowly refactor designs + work involves a recursive breakdown of tasks + tracing/debugging of issues

Re: How 'Factorio' seduced Silicon Valley and me

#180

I was looking at this game this morning, it sounds fantastic fun podcasts I've listened to, but at 50 Australian dollars it'd be the most I've ever paid for a game on Steam. Someone convince me it's worth it?

They have a free demo that is fairly extensive. It should give you a good feel for whether the game is worth it to you.
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