Thanks! I'll certainly give it a try. Not sure what the business model should be, though. You may want to take some inspiration from prezi.com. One could write prezi-like HS workspaces to document some particular workflows. You would want the possibility to add text to the canvas (outside of the code editors), and allow zooming in/out from editors. This could be a premium feature that large companies want to pay for.
In fact, one approach could be to sell a premium version with collaborative tools (such as sharing workspaces with colleagues).
Launch HN: Haystack (YC S24) – Visualize and edit code on an infinite canvas
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Re: Launch HN: Haystack (YC S24) – Visualize and edit code on an infinite canvas
#172Earlier quoted context omitted.
At this point, that seems dubious - your inner ear is going to go all inner ear on you, no matter what. Unless you get to turn that off, VR is not it.
I hope our code-editor-in-VR wouldn't involve flying around like hilarious depictions of "The Gibson" in bad sci-fi movies.
And, for whatever reason, the human exception handler for that problem is firmly linked to the barf() subroutine ;)
Re: Launch HN: Haystack (YC S24) – Visualize and edit code on an infinite canvas
#173You can access cocalc.com via your web browser to use the Whiteboard. It's an infinite canvas where you can write using a pen and tablet (like an iPad), make sticky notes using LaTeX/Markdown (or Rich Text), and run Jupyter cells.
The platform supports many kernels without the hassle of installation, including Python, R, Julia, Octave, SageMath, and more. You can also use custom kernel environments...
Re: Launch HN: Haystack (YC S24) – Visualize and edit code on an infinite canvas
#174Re: Launch HN: Haystack (YC S24) – Visualize and edit code on an infinite canvas
#175VirusTotal detects malware on windows version "Bkav Pro W32.AIDetectMalware" (alert)
Re: Launch HN: Haystack (YC S24) – Visualize and edit code on an infinite canvas
#176Earlier quoted context omitted.
I hope our code-editor-in-VR wouldn't involve flying around like hilarious depictions of "The Gibson" in bad sci-fi movies.
Doesn't matter. As long as you use VR to display a virtual 3D environment and you move within it, your inner ear will fight with your vision system if you're moving or not. If the visual system and the accelerometer don't agree, the positioning system throws an exception. And, for whatever reason, the human exception handler for that problem is firmly linked to the barf() subroutine ;)
I think the barf routine is because when your brain senses your vestibular system not working it thinks "oops I must be poisoned" and tries to make you throw up.