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Intel lost the Sony Playstation business to AMD

reuters.com

171–180 of 197 posts

Re: Intel lost the Sony Playstation business to AMD

#171
post #66
post #49

Earlier quoted context omitted.

+1. An important non-obvious detail for AMD is that they (at least in the past, I assume for this as well) have kept the instruction timings similar from generation to generation of consoles. Different x86 micro-architectures benefit from writing the machine code in slightly different ways. Games are highly optimized to the specific micro-architecture of the console, so keeping that stable helps game developers optim…

you clearly haven't played a modern game :P cpu timings taken care around by developers is 10-15 years out of date. most of them these days dont even know what a dot product is, how to find the distance to a point or a straight line in-between two... and the people they rely on to do this for them make horrendous meals of it. but yeah, sure, cpu instruction timings matter.

The new chip will be relevant faster. I would bet that bandwidth between certain components is a lot more critical. Or NUNA or bandwidth between cores.

Im surprised that cpu instruction latency is mentioned before other

Re: Intel lost the Sony Playstation business to AMD

#172
post #77

Earlier quoted context omitted.

Is there a need to ever target 120 fps? Only the best-of-best eyes will even notice a slight difference from 60.

My eyes are not best-of-best but the difference between 60 and 120hz in something first-person is dramatic and obvious. It depends on the content but there are many such games for consoles. Your claim that it's "slight" is one that only gets repeated by people who haven't seen the difference.

Honestly, I can't even tell the difference between 30 and 60. Maybe I'm not playing the right games or something but I never notice framerate at all unless it's less than 10-20 or so.

Re: Intel lost the Sony Playstation business to AMD

#173
post #71
post #37

No one appears to have mentioned the important meta game going on: Intel bidding as a credible alternative supplier. For Intel, by bidding they get to undercut AMD's profits. For Sony, they get a credible alternative which they can pretend would be a viable choice. Thus forcing a slightly better deal from AMD. We saw similar articles related to the Switch 2. That time it was AMD acting as spoiler to Nvidia. Nvidia re…

Adding a bit more context. Nvidia got the bid for Switch when they were basically dumping those unwanted Tegra to Nintendo for an incredibly low price. Xbox and Playstation dont earn AMD much profits at all. AMD had this Custom Processor segment to barely keep them surviving, people may forget AMD was only worth ~$3B market cap in 2016. They are now at ~$250B. On the subject of software compatibility though, one thin…

> having AAA titles on Xbox and PS would have helped AMD's market share on PC, given those titles are already optimised on Xbox and PS anyway. That didn't happen at all. And Nvidia continue to dominate.

My impression is that console ports have insufficient popularity with PC gamers for them to alter their hardware purchasing habits for those games.

Re: Intel lost the Sony Playstation business to AMD

#174
post #168

Earlier quoted context omitted.

Historically. But not presently. They could include a software emulator at least for the PS2 (not PS1 because afaik the drive in the PS5 does not read CDs) on the PS5 and let people use old discs, but they don't and instead sell again old games packaged with the emulator in their online store.

I doubt there is a lot of money in PS2 games. Anyone who really wants to play those games can emulate them on PC.

Arguably, there not being a lot of money in them would be a point in favor of Sony shipping an emulator (as a minor perk/nod to long-time ecosystem fans), not against it (which would allow them to keep selling "HD remakes" etc.)

Re: Intel lost the Sony Playstation business to AMD

#175
post #109

Earlier quoted context omitted.

> Sony and Nintendo would be fools to give up backwards compatibility just for savings on chips. But would they really? Staying on x86-64 would take care of CPU compatibility (unless there's some exotic AMD-only instruction set extension heavily used by PS4/5 games), and a GPU emulation stack seems at least somewhat plausible. Sony has pulled this off multiple times before with seemingly completely incompatible archi…

For GPU emulation, I'm not super knowledgeable but I would think the shaders are a big issue, older systems don't have that problem. Console games come with precompiled shaders and you won't be able to reuse those between AMD vs. Nvidia. Certainly you can get around it, emulators for modern Console do just that, but it's not without it's issues which might be considered unacceptable. That's still fixable if you're wi…

Would it not be possible to recompile all shaders at startup (or "install", i.e. first launch) time and then cache them (if runtime recompilation is even too slow in the first place)?

Re: Intel lost the Sony Playstation business to AMD

#176
post #71
post #37

No one appears to have mentioned the important meta game going on: Intel bidding as a credible alternative supplier. For Intel, by bidding they get to undercut AMD's profits. For Sony, they get a credible alternative which they can pretend would be a viable choice. Thus forcing a slightly better deal from AMD. We saw similar articles related to the Switch 2. That time it was AMD acting as spoiler to Nvidia. Nvidia re…

Adding a bit more context. Nvidia got the bid for Switch when they were basically dumping those unwanted Tegra to Nintendo for an incredibly low price. Xbox and Playstation dont earn AMD much profits at all. AMD had this Custom Processor segment to barely keep them surviving, people may forget AMD was only worth ~$3B market cap in 2016. They are now at ~$250B. On the subject of software compatibility though, one thin…

> Nvidia got the bid for Switch when they were basically dumping those unwanted Tegra to Nintendo for an incredibly low price.

This seems pretty well aligned with Gunpei Yokoi’s strategy of “Lateral Thinking [with] Withered Technology”. It worked out pretty well for Nintendo in the past (e.g., Gameboy) and seems to be working out with the Switch. Even though he has passed, his Wikipedia page alleges that this philosophy has been passed on to others at Nintendo.

Re: Intel lost the Sony Playstation business to AMD

#177
post #37

No one appears to have mentioned the important meta game going on: Intel bidding as a credible alternative supplier. For Intel, by bidding they get to undercut AMD's profits. For Sony, they get a credible alternative which they can pretend would be a viable choice. Thus forcing a slightly better deal from AMD. We saw similar articles related to the Switch 2. That time it was AMD acting as spoiler to Nvidia. Nvidia re…

> Switching vendors does not just invalidate old games compatibility, it also requires retooling for their internal libraries.

This is a red herring. The hardware is x86-64, and all the game engines are made on x86-64, and all the games are compiled on, you guess it, x86-64. That's why they stopped using PowerPC, or Motorola, or other non-x86 architectures. To simplify backwards compatibility, and actually get comparable value to a decent performing system.

So when they tell you there is a cost overhead associated with switching vendors, that is BS. However long it takes to port your desktop driver package is how long it would take to get all of this working on different hardware.

Seriously, if someone in a basement in Arkansas can get Windows to run on a PowerPC PS3, Sony can figure out how to make x86-64 AMD games work on an x86-64 Intel chips. Anyone saying otherwise has incentive to not make it happen.

Re: Intel lost the Sony Playstation business to AMD

#179

Earlier quoted context omitted.

> Different x86 micro-architectures benefit from writing the machine code in slightly different ways. Games are highly optimized to the specific micro-architecture of the console, so keeping that stable helps game developers optimize for the console. While that can be true, very few gamedev companies these days optimize to that degree. They almost all use off-the-shelf middleware and game engines that are built to su…

Asking this as an open ended (if leading) question: I assume enough people are doing it otherwise PS5 Pro makes no sense... Right? They (AMD/Sony) shoehorned the RDNA 3/3.5 GPU architecture onto an older Zen 2 core, with a different process node, because... they felt like making a frankenAPU? Especially since the APUs are usually monolithic (vs chiplet) in design and share a memory controller. Surely it would have be…

PS5 Pro makes no sense, yes.

Most studios aren't even able to push current PS 5 to its limit, given current development schedules and budgets.

PS 5 Pro is for the same target audience as PS 4 Pro, hardcode console fans that will buy whatever the console vendor puts out, and Sony needs to improve their margins.

Re: Intel lost the Sony Playstation business to AMD

#180
post #172

Earlier quoted context omitted.

My eyes are not best-of-best but the difference between 60 and 120hz in something first-person is dramatic and obvious. It depends on the content but there are many such games for consoles. Your claim that it's "slight" is one that only gets repeated by people who haven't seen the difference.

Honestly, I can't even tell the difference between 30 and 60. Maybe I'm not playing the right games or something but I never notice framerate at all unless it's less than 10-20 or so.

I would guess it's partly the games you play not having a lot of fast motion and maybe partly that you're not really looking for it.
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