The name is so close to being truly perfect, but I guess being just a little bit off is a perk here?
It's cute, but personally I'd have gone for WiiChain or Nintendo Wee.
Kawaii – A Keychain-Sized Nintendo Wii
171–180 of 225 posts
Re: Kawaii – A Keychain-Sized Nintendo Wii
#172Earlier quoted context omitted.
Lawsuit to what? Their CAD files, the build instructions? The board shipped with the Nintendo Wii?
Using the word "nintendo" on something intended to play any kind of games is trademark infringement. The Kawaii devs likely don't intend to confuse people, but if a consumer saw this product for sale they'd rightly assume it's a Nintendo product. Using a brand name like this just makes things easier when Nintendo attorneys barely have to roll out of bed when sending a cease and desist order. Just call it Kawaii and s…
Re: Kawaii – A Keychain-Sized Nintendo Wii
#173In case the scale renderings weren't illustrative, this is just how small the GC Nano is https://www.reddit.com/r/Gamecube/comments/13u8km5/worlds_sm...
Re: Kawaii – A Keychain-Sized Nintendo Wii
#174Earlier quoted context omitted.
I'm thinking similarly. But you don't need GameCube controllers to use a wii. I think that's all the dock adds.
You can't use the base unit by itself - according to the specs from the link, the dock has the actual power input and A/V output connectors.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#175Is there anyone out there that will make a GC Nano for a fee? Don't have time / skillz to do this myself but I want one
With cable connected one you are just looking for a console that would be dragged left and right every time you pull a bit with the controller.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#176Earlier quoted context omitted.
Pretty sure the NES was designed to a price point first and foremost. Especially after the video game crash. Hence the dirt-cheap 6502 derivative in it.
The NES -- as far as its basic hardware architecture -- was not designed for a market where the video game crash had even occurred. It was designed for release in Japan in 1983 as the Famicom, undoubtedly the most powerful console in the market at the time -- a time where by the way I'm not sure what else you would even put in a console other than a 6502 or Z80. If you wanted cheap above all, you could have gone for…
The higher integration on a single chip for the 2A03 was absolutely a cost saving move.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#177Earlier quoted context omitted.
Many indie games use Unity and have terrible performance. Source: I have a potato (by which i mean i use the integrated graphics of an i7-56xx) It can run many games well, so it depends how much developers value performance.
As a player, I do not really value performance unless we're talking sub 25fps.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#178Earlier quoted context omitted.
Many indie games use Unity and have terrible performance. Source: I have a potato (by which i mean i use the integrated graphics of an i7-56xx) It can run many games well, so it depends how much developers value performance.
As a player, I do not really value performance unless we're talking sub 25fps.
Re: Kawaii – A Keychain-Sized Nintendo Wii
#179Re: Kawaii – A Keychain-Sized Nintendo Wii
#180Earlier quoted context omitted.
It's actually a golden age for fun video games, because we are swimming in new beautiful, engaging, original titles every year. Some things really take you by surprise as well. I never saw Inscryption, Disco Eliseum or Hades coming, and I think nobody did. And even oldish games still have great value. I still play LoL or Isaac, and they are as good as they were on day 1. Plus, you get the Switch then the Deck refresh…
I disagree. Sure, there are fun games, but they're so hard to find among all the crap
But "finding good games requires a tiny bit of effort to me" is a first-world problem.